Search found 21 matches

by redcoat
Thu Oct 28, 2004 3:01 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

Re: Uses for the serial cable?

[edit] A question for redcoat Is there any advantages/disadvantages to making the ps2 DTE, or is it really just the same thing?[/quote] A simplified answer is that they are the same, but the Rx and Tx are swapped around. On my setup I have a 9-pin male connector sticking out of the top of the PS2 (t...
by redcoat
Mon Sep 27, 2004 6:50 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

So i was wondering if it will work with a MAX3227E ??? From what i can tell it does pretty much the same thing. I had similar thoughts about using a NTE7142, until someone pointed out it had to be powered at +5V minimum and would use +5V for the EE side :(. My advice is be extremely careful about m...
by redcoat
Sat Sep 25, 2004 6:51 am
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8489

Gak! Another of my mistakes pointed out to me by Drakonite! :P OK, I double-checked the ps2link v1.22 source code and yes I'm completely wrong, v1.22 does load the ps2dev9 module. * Hangs head in shame and sobs quietly in the corner. So...what this all means is loading ps2dev9.irx a second time (via...
by redcoat
Sat Sep 25, 2004 4:57 am
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8489

ps2hdd relies on ps2dev9 indirectly - ps2hdd uses ps2atad which uses ps2dev9 - so if they aren't playing nice together then there's a serious problem. ps2atad uses ps2dev9!? So how have I been able to successfully access the HDD (directory listings, copying files to/from HDD) without having ps2dev9...
by redcoat
Fri Sep 24, 2004 7:44 pm
Forum: PS2 Development
Topic: PS2 TCP/IP observations and problems
Replies: 12
Views: 8489

My understanding, and experience, is that ps2dev9.irx and ps2hdd.irx don't play nice together. I suggest you trying excluding ps2dev9.irx from the list of modules you load. I've experienced the same problem with ps2hdd.irx freezing on the "Checking log..." message. This also happens when I...
by redcoat
Wed Sep 22, 2004 8:06 am
Forum: PS2 Development
Topic: Pukklink, inlink adaptor newbie questions.
Replies: 5
Views: 2572

You put PS2LINK on the memory card with the exploit. What the exploit does is run a program off of the memory card. No CDs involved. IMO, what Drakonite meant to say is you don't have to burn a CD, but you will need a PS1 game CD involved to run the program off of the memory card. (the PS1 game CD ...
by redcoat
Tue Sep 21, 2004 7:21 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

Just a quick update, I discovered that the wire to the EE's Rx pin had detached on my PS2. After 14 attempts I finally got the wire, via, and solder to make friends and stay together. As mrbrown says "gently scratch the surface of the via to remove the soldermask that covers it." Even afte...
by redcoat
Tue Sep 21, 2004 6:53 pm
Forum: PS2 Development
Topic: EE-SIO rx
Replies: 1
Views: 2712

Re: EE-SIO rx

I don't claim to be an expert, but I've had a lot of experience with the SIO board over the last several days. Can someone provide a small code snippet on how to test? Sure, see the code and makefile below. My thanks to "tyranid" for sending the original code to me ;) The makefile needs ma...
by redcoat
Mon Sep 20, 2004 9:32 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

Caveat: If you are following mrbrown's instructions from his web site (see http://www.0xd6.org/ps2-ee-sio.html) or his chapter in the book "Hardware Hacking" (see Chptr. 9 of http://www.amazon.com/exec/obidos/ASIN/1932266836/qid=1095575718/sr=ka-1/ref=pd_ka_1/104-2057502-5534309) you *mus...
by redcoat
Sun Sep 19, 2004 4:56 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

Eureka! It's working! And, more importantly, I understand why it wasn't working before. Caveat: If you are following mrbrown's instructions from his web site (see http://www.0xd6.org/ps2-ee-sio.html) or his chapter in the book "Hardware Hacking" (see Chptr. 9 of http://www.amazon.com/exec/...
by redcoat
Sat Sep 18, 2004 6:38 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96929

I've built the SIO board and soldered the wires to the PS2's mainboard (v4 afaik). Trying to solder to a 'via' (approx. 1/2 millimeter in diameter) is definitely a nerve-racking experience, especially when you know that too much heat will destroy the 'via' and possibly your PS2 too :S. Both the PS2 ...
by redcoat
Fri Sep 10, 2004 3:39 am
Forum: PS2 Development
Topic: IOP Exception handler ?
Replies: 8
Views: 4914

Re: Exception handling on the EE and IOP

I have have code (EE & IOP) which prints out the registers and a stack trace if anyone is interested. After that, I moved on and have gdb running on both the EE and IOP. Life is much nicer now that I've [re-]entered the 1980's... Symbolic debugging: stack traces, breakpoints, printing out compl...
by redcoat
Thu Sep 09, 2004 5:05 pm
Forum: PS2 Development
Topic: IOP Exception handler ?
Replies: 8
Views: 4914

Re: IOP Exception handler ?

I can't know if my function are called, nor what I should exactly do there. I am now out of ideas. Does somebody have some spare for me ? :P Here is an idea for you to find out if your exception handler function has been called or not. Have your handler generate a specific byte code sequence in the...
by redcoat
Thu Sep 09, 2004 4:42 pm
Forum: PS2 Development
Topic: IOP Exception handler ?
Replies: 8
Views: 4914

Ironically, I have been pondering the issue of IOP exception handling and reporting over the last couple of days. My first couple of simple EE-side apps caused exceptions, but ps2link has that very handy exception handler builtin to give a register dump (on the PS2's screen)--my thanks to pukko &...
by redcoat
Wed Sep 08, 2004 4:52 pm
Forum: PS2 Development
Topic: About PS2LINK 1.24 with embedded ELF.
Replies: 16
Views: 5703

That's probably not going to be enough. When I tried to build ps2link v1.24b I discovered the following dependencies: /----------------\ | ps2link v1.24b | \----------------/ | | | v | sbv-1.0-lite | | | v | ps2lib | | v v ps2eth Legend: A-->B : A needs B, therefore build B first, then build A! And ...
by redcoat
Sat Aug 28, 2004 11:23 am
Forum: PS2 Development
Topic: ps2dev FAQ in progress
Replies: 9
Views: 7655

If you open my toolchain.sh script with a text editor, you'll see instructions like which environment variables need to be set. :) ( http://www.oopo.net/consoledev ) Yes, I did look in "toolchain.sh", honest! :) The additional environment variables I found I needed to define where: PS2LIB...
by redcoat
Sat Aug 28, 2004 8:42 am
Forum: PS2 Development
Topic: Problem building IRX modules for IOP
Replies: 6
Views: 3220

Excellent! Thanks apache37.

Now, you see I didn't know about this "-miop" option for "iop-gcc".

I think mharris is right, you definitely need a FAQ around here so newbie won't keep bugging you with silly questions :wink:
by redcoat
Sat Aug 28, 2004 8:11 am
Forum: PS2 Development
Topic: Problem building IRX modules for IOP
Replies: 6
Views: 3220

I tried your (apache37) suggestion, and changed all occurrences of "start" to "_start". This just gives the same error about "_gp" being undefined(?).
by redcoat
Sat Aug 28, 2004 8:05 am
Forum: PS2 Development
Topic: Problem building IRX modules for IOP
Replies: 6
Views: 3220

I believe that "start" is correct. My recall is that C and Asm identifiers are prefixed with "_" (underscore) by gcc/gas/ld when they build their internal symbol lists. Though, I confess I haven't found any online reference that supports my recollection. However, look at the 'man...
by redcoat
Sat Aug 28, 2004 7:10 am
Forum: PS2 Development
Topic: ps2dev FAQ in progress
Replies: 9
Views: 7655

Speaking as a newbie, myself, I think this would be an excellent addition to ps2dev. I'm sure the ps2dev team get tired of the same old questions coming around. My two cents worth of suggestions are: - list common mistakes, and how to fix them, - what environment variables should be defined in your ...
by redcoat
Fri Aug 27, 2004 5:26 pm
Forum: PS2 Development
Topic: Problem building IRX modules for IOP
Replies: 6
Views: 3220

Problem building IRX modules for IOP

I'm attempting to build an IRX module for the IOP. I've been studying the "Hello IOP" tutorial that I downloaded from http://ps2dev.org/files/helloiop.zip. I've detailed the problem below, what I need to know is: Am I using the right version of the toolchain? Is this a known problem? How c...