Search found 21 matches
- Thu Oct 28, 2004 3:01 pm
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
Re: Uses for the serial cable?
[edit] A question for redcoat Is there any advantages/disadvantages to making the ps2 DTE, or is it really just the same thing?[/quote] A simplified answer is that they are the same, but the Rx and Tx are swapped around. On my setup I have a 9-pin male connector sticking out of the top of the PS2 (t...
- Mon Sep 27, 2004 6:50 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
So i was wondering if it will work with a MAX3227E ??? From what i can tell it does pretty much the same thing. I had similar thoughts about using a NTE7142, until someone pointed out it had to be powered at +5V minimum and would use +5V for the EE side :(. My advice is be extremely careful about m...
- Sat Sep 25, 2004 6:51 am
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8489
Gak! Another of my mistakes pointed out to me by Drakonite! :P OK, I double-checked the ps2link v1.22 source code and yes I'm completely wrong, v1.22 does load the ps2dev9 module. * Hangs head in shame and sobs quietly in the corner. So...what this all means is loading ps2dev9.irx a second time (via...
- Sat Sep 25, 2004 4:57 am
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8489
ps2hdd relies on ps2dev9 indirectly - ps2hdd uses ps2atad which uses ps2dev9 - so if they aren't playing nice together then there's a serious problem. ps2atad uses ps2dev9!? So how have I been able to successfully access the HDD (directory listings, copying files to/from HDD) without having ps2dev9...
- Fri Sep 24, 2004 7:44 pm
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8489
- Wed Sep 22, 2004 8:06 am
- Forum: PS2 Development
- Topic: Pukklink, inlink adaptor newbie questions.
- Replies: 5
- Views: 2572
You put PS2LINK on the memory card with the exploit. What the exploit does is run a program off of the memory card. No CDs involved. IMO, what Drakonite meant to say is you don't have to burn a CD, but you will need a PS1 game CD involved to run the program off of the memory card. (the PS1 game CD ...
- Tue Sep 21, 2004 7:21 pm
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
- Tue Sep 21, 2004 6:53 pm
- Forum: PS2 Development
- Topic: EE-SIO rx
- Replies: 1
- Views: 2712
Re: EE-SIO rx
I don't claim to be an expert, but I've had a lot of experience with the SIO board over the last several days. Can someone provide a small code snippet on how to test? Sure, see the code and makefile below. My thanks to "tyranid" for sending the original code to me ;) The makefile needs ma...
- Mon Sep 20, 2004 9:32 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
- Sun Sep 19, 2004 4:56 pm
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
- Sat Sep 18, 2004 6:38 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96929
I've built the SIO board and soldered the wires to the PS2's mainboard (v4 afaik). Trying to solder to a 'via' (approx. 1/2 millimeter in diameter) is definitely a nerve-racking experience, especially when you know that too much heat will destroy the 'via' and possibly your PS2 too :S. Both the PS2 ...
- Fri Sep 10, 2004 3:39 am
- Forum: PS2 Development
- Topic: IOP Exception handler ?
- Replies: 8
- Views: 4914
Re: Exception handling on the EE and IOP
I have have code (EE & IOP) which prints out the registers and a stack trace if anyone is interested. After that, I moved on and have gdb running on both the EE and IOP. Life is much nicer now that I've [re-]entered the 1980's... Symbolic debugging: stack traces, breakpoints, printing out compl...
- Thu Sep 09, 2004 5:05 pm
- Forum: PS2 Development
- Topic: IOP Exception handler ?
- Replies: 8
- Views: 4914
Re: IOP Exception handler ?
I can't know if my function are called, nor what I should exactly do there. I am now out of ideas. Does somebody have some spare for me ? :P Here is an idea for you to find out if your exception handler function has been called or not. Have your handler generate a specific byte code sequence in the...
- Thu Sep 09, 2004 4:42 pm
- Forum: PS2 Development
- Topic: IOP Exception handler ?
- Replies: 8
- Views: 4914
Ironically, I have been pondering the issue of IOP exception handling and reporting over the last couple of days. My first couple of simple EE-side apps caused exceptions, but ps2link has that very handy exception handler builtin to give a register dump (on the PS2's screen)--my thanks to pukko &...
- Wed Sep 08, 2004 4:52 pm
- Forum: PS2 Development
- Topic: About PS2LINK 1.24 with embedded ELF.
- Replies: 16
- Views: 5703
That's probably not going to be enough. When I tried to build ps2link v1.24b I discovered the following dependencies: /----------------\ | ps2link v1.24b | \----------------/ | | | v | sbv-1.0-lite | | | v | ps2lib | | v v ps2eth Legend: A-->B : A needs B, therefore build B first, then build A! And ...
- Sat Aug 28, 2004 11:23 am
- Forum: PS2 Development
- Topic: ps2dev FAQ in progress
- Replies: 9
- Views: 7655
- Sat Aug 28, 2004 8:42 am
- Forum: PS2 Development
- Topic: Problem building IRX modules for IOP
- Replies: 6
- Views: 3220
- Sat Aug 28, 2004 8:11 am
- Forum: PS2 Development
- Topic: Problem building IRX modules for IOP
- Replies: 6
- Views: 3220
- Sat Aug 28, 2004 8:05 am
- Forum: PS2 Development
- Topic: Problem building IRX modules for IOP
- Replies: 6
- Views: 3220
- Sat Aug 28, 2004 7:10 am
- Forum: PS2 Development
- Topic: ps2dev FAQ in progress
- Replies: 9
- Views: 7655
Speaking as a newbie, myself, I think this would be an excellent addition to ps2dev. I'm sure the ps2dev team get tired of the same old questions coming around. My two cents worth of suggestions are: - list common mistakes, and how to fix them, - what environment variables should be defined in your ...
- Fri Aug 27, 2004 5:26 pm
- Forum: PS2 Development
- Topic: Problem building IRX modules for IOP
- Replies: 6
- Views: 3220
Problem building IRX modules for IOP
I'm attempting to build an IRX module for the IOP. I've been studying the "Hello IOP" tutorial that I downloaded from http://ps2dev.org/files/helloiop.zip. I've detailed the problem below, what I need to know is: Am I using the right version of the toolchain? Is this a known problem? How c...