Wow, once again, the best ideas are the simple ones... :)
Nice consept!
Search found 12 matches
- Thu Mar 02, 2006 5:59 pm
- Forum: PSP Development
- Topic: [Release] Pong+ (Better than it sounds)
- Replies: 10
- Views: 8834
- Tue Feb 21, 2006 8:22 pm
- Forum: PSP Development
- Topic: Help test the newtoolchain script.
- Replies: 38
- Views: 12071
Ok, solved. Apparently DirectX SDK caused the problem. After uninstalling the dx sdk, and manually removing some leftover garbage from enviroment variables, I finally managed to run the toolchain script succesfully! :) It only took 12 re-installations of cygwin and something like 20 attempts to run ...
- Mon Feb 20, 2006 4:53 pm
- Forum: PSP Development
- Topic: Probleme With newtoolchain-20060215.tgz
- Replies: 2
- Views: 1705
- Thu Feb 16, 2006 6:52 pm
- Forum: PSP Development
- Topic: Help test the newtoolchain script.
- Replies: 38
- Views: 12071
Is there anything I could add/modify in toolchain script in order to get some debugging data...? Edit: Here's my ENV variables, could there be something in them? !:: = ::\ !C: = C:\cygwin\bin ALLUSERSPROFILE = C:\Documents and Settings\All Users APPDATA = C:\Documents and Settings\Administrator\Appl...
- Wed Feb 15, 2006 5:29 pm
- Forum: PSP Development
- Topic: Help test the newtoolchain script.
- Replies: 38
- Views: 12071
When you added those lines to your .bashrc, did you quit and re-open the cygwin shell window before trying to run the toolchain script? Adding stuff to your startup script only works if you restart. Yes, I re-opened the shell. This is strange, I had pspsdk up and running for a long time. Then I had...
- Wed Feb 15, 2006 12:50 am
- Forum: PSP Development
- Topic: Help test the newtoolchain script.
- Replies: 38
- Views: 12071
- Sun Nov 27, 2005 9:00 pm
- Forum: PSP Development
- Topic: pspsdk build problem (I hate automake !!!)
- Replies: 2
- Views: 2606
I'm having troubles updating the SDK. Toolchain script gives the following error: (The last lines of console output) psp-gcc -B/tmp/pspdev/newlib-1.13.0/build-psp/psp/newlib/ -isystem /tmp/pspdev/n ewlib-1.13.0/build-psp/psp/newlib/targ-include -isystem /tmp/pspdev/newlib-1.13. 0/newlib/libc/include...
- Thu Nov 24, 2005 1:32 am
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 31111
The kernel memory manager seems to some kind of frame based memory allocator, at least the option to allocate from lowest or highest available address would indicate to that, no? But, how do I define the partition id -argument? What is it and what should I use? For example, if I would make a texture...
- Wed Nov 23, 2005 7:33 pm
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 31111
- Thu Nov 10, 2005 11:29 pm
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6833
- Thu Nov 10, 2005 6:40 pm
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6833
sceGuSync just stalls until the GU is done, so you know that the scene is finished drawing - probably a good thing to do before you flip the buffers. Can I trust the Gu to execute given commands in logical order, ie if I clear back buffer using sceGuClear(), can I start drawing immediately, or shou...
- Tue Nov 08, 2005 12:41 am
- Forum: PSP Development
- Topic: [fixed] How to clear screen on 16 bit display mode?
- Replies: 1
- Views: 1596
[fixed] How to clear screen on 16 bit display mode?
Hi! First post here. :) I'm trying to clear screen using sceGuClear. It works with pixel format 8888, but with the rest of the display modes it fails. I'm doing it like this: void ClearScreen(u32 uColor) { sceKernelDcacheWritebackAll(); sceGuStart(GU_...