Add these to the LIBS variable in your makefile: -lpspwlan -lpspumd
sceWlanDevIsPowerOn doesn't take any arguments, so sceWlanDevIsPowerOn() is correct--not sceWlanDevIsPowerOn(0) or sceWlanDevIsPowerOn(1).
Search found 47 matches
- Fri Jan 05, 2007 12:25 pm
- Forum: PSP Development
- Topic: Compiling Issues...
- Replies: 5
- Views: 2679
- Fri Jan 05, 2007 11:02 am
- Forum: PSP Development
- Topic: Compiling Issues...
- Replies: 5
- Views: 2679
Re: Compiling Issues...
What exactly does the compiler say? An error message would be tremendously helpful.Sleepy566 wrote:the compiler says the issue is that the 'sceWlanDevIsPowerOn' part
- Wed Jan 03, 2007 12:58 am
- Forum: PSP Development
- Topic: Anyone knows how to audio sampling rate conversion?
- Replies: 6
- Views: 5210
You can approximate the conversion from 48kHz to 44.1kHz by skipping every 12th sample. This will introduce a small degree of inaccuracy though: a 5-minute track will be about 1.3 seconds shorter than normal, and the pitch will be increased by a vanishingly small (and probably imperceptible) amount....
- Tue Dec 26, 2006 3:53 am
- Forum: PSP Development
- Topic: invisible menu in psp/game/folder
- Replies: 11
- Views: 4129
hes talking about the psp/game/folder and psp/game/folder% thing... Holy crap, I'm an idiot. Is there a way to replace this default image with my own by using Cygwin? and how to set a fullscreen background image by selecting a menu entrie? In your Makefile, set PSP_EBOOT_PIC1 and PSP_EBOOT_ICON, li...
- Mon Dec 25, 2006 3:23 pm
- Forum: PSP Development
- Topic: invisible menu in psp/game/folder
- Replies: 11
- Views: 4129
- Thu Dec 07, 2006 11:05 am
- Forum: General Discussion
- Topic: SVN is not working
- Replies: 7
- Views: 8225
- Thu Dec 07, 2006 12:19 am
- Forum: PSP Development
- Topic: Please, please, please, please help me...
- Replies: 5
- Views: 5076
- Wed Dec 06, 2006 9:48 am
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
I know it's been forever since I said I'd release the source code to Ruckus, but I finally got around to actually doing it. You can find it at the bottom of this page: http://captaindan.org/sw/ruckus/
Enjoy.
Enjoy.
- Thu Nov 23, 2006 1:55 am
- Forum: PSP Development
- Topic: Making PSP into a Wii controller. Possible?
- Replies: 5
- Views: 5782
- Wed Nov 01, 2006 4:38 am
- Forum: PSP Development
- Topic: Problem Compiling on Mac Os X
- Replies: 3
- Views: 2191
The compiler on OS X is hardwired to interpret .m files as Objective-C. Look at this thread for help: http://forums.ps2dev.org/viewtopic.php?p=40365#40365
- Thu Oct 26, 2006 11:12 pm
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
- Mon Sep 25, 2006 3:25 pm
- Forum: PSP Development
- Topic: Car OBD to Psp
- Replies: 20
- Views: 15089
Do not wire your PSP to that. You will destroy it. You need to figure out a way to convert the 12v signal to 5v. If I remember correctly, OBD is more than just a simple serial protocol, it's more like a network architecture where each device in the car has an address and can be queried directly. But...
- Sun Sep 24, 2006 11:56 am
- Forum: PSP Development
- Topic: libSpeex and playback
- Replies: 4
- Views: 3808
- Tue Sep 19, 2006 11:27 am
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
danzel, The test MP3 I'm looking at only has ID3v1, which I didn't bother supporting because I assumed everyone was using ID3v2 by now. v1 is really simple though so I might as well add support for it. Though I'm not sure why you're getting weird titles on the playback screen like that. That's a lit...
- Sat Sep 16, 2006 5:11 am
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
- Wed Sep 13, 2006 3:43 pm
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
- Wed Sep 13, 2006 3:37 pm
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
I'm glad you guys like it! marty: - The pitch and cue not being reset is an oversight on my part. That will definitely be fixed. - I like the idea of a tap tempo, especially since (as you may have noticed on my site) I've already written one for Dashboard. Should be easy to port. - Key lock (or Mast...
- Sat Sep 09, 2006 11:40 pm
- Forum: General Discussion
- Topic: Ruckus
- Replies: 1
- Views: 3521
Ruckus
I've just finished version 1.0b1 of Ruckus, an MP3 player designed for DJs. Ruckus provides cueing and tempo adjustment to allow you to match beats with other audio sources. More information is available at http://captaindan.org/sw/ruckus/
- Sat Sep 09, 2006 11:38 pm
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
- Sat Sep 09, 2006 1:25 pm
- Forum: PSP Development
- Topic: compiler error?
- Replies: 1
- Views: 1362
Usually an internal compiler error means one of three things: the compiler ran out of memory; your seemingly innocent code accidentally uses a preposterous amount of stack space; or there's a bug in the compiler. One way to narrow down what's happening is to recompile with less aggressive optimizati...
- Thu Sep 07, 2006 10:17 am
- Forum: PSP Development
- Topic: Error, could not fixup imports, stubs out of order.
- Replies: 2
- Views: 1673
How come you've got all that stuff in LIBS? Mine looks like this: LIBS = -lpspgum -lpspgu -lpsprtc -lmad -lpspaudio -lpsppower build.mak adds these to LIBS for you: -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -...
- Tue Sep 05, 2006 10:45 am
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
Marty, I'm still chugging away. I'm not quite finished yet but here's a screenshot of what I'm working on. http://captaindan.org/tmp/screenshot.gif The D-pad provides pitch adjustment (left/right) and momentary pitch bend (up/down). If the MP3 has a BPM tag, the adjusted BPM is displayed below the p...
- Tue Sep 05, 2006 2:13 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
- Mon Sep 04, 2006 10:48 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
- Sat Sep 02, 2006 2:55 am
- Forum: General Discussion
- Topic: PSP for DJs
- Replies: 32
- Views: 26386
- Sun Aug 20, 2006 3:56 am
- Forum: PSP Development
- Topic: mp3 playback problem [resolved]
- Replies: 2
- Views: 2135
- Thu Aug 17, 2006 4:46 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
- Sun Aug 13, 2006 3:33 pm
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 19989
Modern compilers are better than most programmers at optimizing for speed. There's some debate on this of course--and a number of counter-examples--but the level of skill required to write faster assembly than a compiler is beyond the reach of most programmers. Learning assembly can give you a bette...
- Sat Aug 12, 2006 11:57 am
- Forum: PSP Development
- Topic: [Solved] Colorizing a texture
- Replies: 1
- Views: 2528
[Solved] Colorizing a texture
I'm playing around with bitmap fonts. So far I'm using the traditional method: one big image with all of the characters, drawing one quad for each letter. This works fine. The problem I have is that I want to be able to set the font color on the fly, but without using a different image. I've tried u...
- Tue Apr 11, 2006 9:05 pm
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 48345