Wouldn't booting homebrew on the slimline be cool?
(*) Duh!
Search found 171 matches
- Sun Mar 12, 2006 11:29 pm
- Forum: PS2 Development
- Topic: mr browns exploit and set up trouble
- Replies: 19
- Views: 10908
- Thu Mar 09, 2006 9:27 pm
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
- Thu Mar 09, 2006 5:34 am
- Forum: PSP Development
- Topic: LaserKeyboard with serial out
- Replies: 10
- Views: 7022
Is there a baud rate limitation at the headphone serial port preventing you from connecting the battery serial port to it with two diodes, one wire and no MAX232? It would be nice to use the PSP as a tool for hacking itself, and you could save money on wire with the ground connection. This would pr...
- Thu Mar 09, 2006 5:09 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
- Wed Mar 08, 2006 5:16 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
- Wed Mar 08, 2006 3:49 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
Dr V, could you send me a PM on your method for grabbing the data please? It's fairly straightforward once you've opened the battery case. You will need an SIO cable (or equivalent) to shift the line level up to the standard RS-232 voltage. Just tack a pair of light-gauge wires onto the battery PCB...
- Tue Mar 07, 2006 8:15 am
- Forum: PSP Development
- Topic: LaserKeyboard with serial out
- Replies: 10
- Views: 7022
I had a similar problem with limited throughput in a C application that I wrote to get input from an IrDA keyboard. It turns out that the way my main loop was written, I was only reading one byte from the serial port per vertical sync. When I changed the program to keep reading bytes until the input...
- Tue Mar 07, 2006 7:48 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
I did some experimentation by breaking the line and echoing back and forth using two COM ports on a PC to see what came from where. It gets pretty tricky to fake everyone out this way This somehow lead me to assume you were using a terminal program, but it seems now you are emulating the PSP and ba...
- Tue Mar 07, 2006 2:15 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
- Sun Mar 05, 2006 8:31 pm
- Forum: PSP Development
- Topic: Reading an ENTIRE file and feeding it into a buffer/string??
- Replies: 8
- Views: 3478
You are (most likely) reading the text from the file. But you need to terminate the buffer with a NUL (0x00) byte so that printTextToScreen() will know when to stop. Otherwise it will try to access memory beyond the end of Cbuffer, which will cause an exception. Try these changes : Cbuffer = (char*)...
- Sun Mar 05, 2006 7:47 pm
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
That serial line from the battery is used primarily to tell the PSP the battery temperature. It's used in mobile phones as well. Great! Since you seem to know so much about this, why don't you explain to me how the data is formatted in these messages: What was the temperature and charge level of my...
- Sat Mar 04, 2006 11:35 pm
- Forum: PSP Development
- Topic: Noob Request for File Browser Sample.
- Replies: 1
- Views: 1324
I wrote a sample a few weeks back:
http://forums.ps2dev.org/viewtopic.php?p=34671#34671
Hope this helps!
http://forums.ps2dev.org/viewtopic.php?p=34671#34671
Hope this helps!
- Sat Feb 25, 2006 2:32 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
Does anyone know what voltage this chip uses for its io? CMOS 3.3V? I believe this is correct. ...since they dont write to flash often, they just treat it as a linear memory space (Physical byte #1 = Logical Byte #1) unless they encounter a bad block, which then they skip? I am not 100% certain, bu...
- Thu Feb 23, 2006 5:53 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
Any idea if the Data lines for the flash interface are shared with the RAM interface? I am thinking that it would cause problems if the RAM and flash shared data I/O pins on the chip for a simple reason - how would the processor run code to re-flash the chip if it couldn't access RAM while it was m...
- Thu Feb 23, 2006 3:02 am
- Forum: PSP Development
- Topic: Quick question
- Replies: 6
- Views: 2509
You may notice that I suggested both approaches. Which coding style to use is largely a matter of personal preference, but in a larger project it can be very difficult (and counter-intuitive) to try to order all of your functions top-down so that no prototypes are ever needed. If you always define a...
- Thu Feb 23, 2006 2:46 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
- Thu Feb 23, 2006 2:10 am
- Forum: PSP Lua Player Development
- Topic: Analog stick question Help!
- Replies: 10
- Views: 5869
- Thu Feb 23, 2006 1:53 am
- Forum: PSP Development
- Topic: Quick question
- Replies: 6
- Views: 2509
- Thu Feb 23, 2006 1:43 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76820
I think a pair of diods in combination with two RS232 echo interface and timing would do the trick... I had thought of doing this when I was looking at the battery protocol a few months back. The problem is that the TX and RX are connected inside the battery, so you'd get loopback and everything wi...
- Wed Feb 22, 2006 8:37 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
The sceNand firmware functions theoretically should allow a homebrew application to re-write the flash, bypassing any system protections against downgrading the firmware. If we understood how they work, it should be a simple matter to downgrade any homebrew-capable PSP without making any hardware mo...
- Wed Feb 22, 2006 7:16 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170577
Work rears its ugly head, and takes time away from trivial pursuits... I think there are several people who are actively working on the reflashing problem. The biggest problem I think is one of motivation: Even if we could re-flash a PSP, we can only run properly signed firmware on it. So the best w...
- Mon Feb 20, 2006 6:04 am
- Forum: PSP Development
- Topic: why no firmware hacks?
- Replies: 1
- Views: 1647
- Sun Feb 19, 2006 6:13 pm
- Forum: PSP Lua Player Development
- Topic: Analog stick question Help!
- Replies: 10
- Views: 5869
- Sun Feb 12, 2006 12:58 pm
- Forum: PSP Development
- Topic: Am I missing something obvious??
- Replies: 27
- Views: 14619
I've been working on integrating my IrDA keyboard code into Arwin's p-sprint library, and making decent progress so far. I am trying to make it easy for people to add support for other keyboards. For now this will require writing a little C code to parse the keyboard's input stream. Eventually it mi...
- Sun Feb 12, 2006 11:59 am
- Forum: General Discussion
- Topic: Free WebHosting (For Developers)
- Replies: 6
- Views: 5033
Interesting...
http://forums.ps2dev.org/viewtopic.php?t=4232
Who trolls for Hall of Shame status, anyway? Danny, you need professional help.
http://forums.ps2dev.org/viewtopic.php?t=4232
BTW Danny, it's "based" not "bassed."GameShark wrote:If you are intrested in helping out E-mail Me at [email protected]
Who trolls for Hall of Shame status, anyway? Danny, you need professional help.
- Fri Feb 10, 2006 8:06 am
- Forum: The Incredible Hall Of Shame
- Topic: PSPZones Developement Team!!
- Replies: 6
- Views: 7843
No, you should not simply duplicate this post in the Help Wanted section, because that would not satisfy the requirements for posting in that forum : 2) There should be very specific outlining of compensation involved. Is it a free project? Do you plan on showing a demo to a publisher in hopes of ge...
- Fri Feb 10, 2006 5:05 am
- Forum: The Incredible Hall Of Shame
- Topic: PSPZones Developement Team!!
- Replies: 6
- Views: 7843
You might get more interest if you tell people what your Team is trying to do.
But this message should probably have been posted in the Help Wanted list, and you should read the Please Read Before Posting rules for that forum before you post there.
Good luck!
But this message should probably have been posted in the Help Wanted list, and you should read the Please Read Before Posting rules for that forum before you post there.
Good luck!
- Fri Feb 10, 2006 2:30 am
- Forum: PSP Development
- Topic: Using Infrared Keyboard On PSP?
- Replies: 18
- Views: 10034
I agree that Arwin's API appears to be suitable for use with any keyboard, although it could be simplified a bit. What is missing, IMHO, is clear documentation in the p_sprint.h header file that explains what the contents of each field in the p_sp_Key struct are used for. It would also be helpful if...
- Thu Feb 09, 2006 11:13 pm
- Forum: PSP Development
- Topic: C++ problem
- Replies: 3
- Views: 2920
- Wed Feb 08, 2006 11:56 am
- Forum: PSP Development
- Topic: RedHat PSP Linux Port
- Replies: 35
- Views: 12441