Dang. I've also just noticed that the timer doesn't fire at 1000 ticks a second. Any idea what the new rate is? Or is that the bug you mentioned above? :)
Regards,
-Ka
Search found 5 matches
- Sat Nov 26, 2005 2:01 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.14
- Replies: 14
- Views: 11699
- Sat Nov 26, 2005 1:31 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.14
- Replies: 14
- Views: 11699
It looks like the timer fix did the trick for all of my code :) thanks a ton! On another note, I have a friend who is having some issue with memory usage that didn't exist in version .11. We noticed that the pixel format is now true color as of .12. Are all .createEmpty images being saved as full 24...
- Fri Nov 25, 2005 1:39 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.13
- Replies: 12
- Views: 7570
Yes, I have the same problem. Trying to blit a countdown/count-up timer used to work fine on .11 and .12 but upgrading to .13 caused the numbers to twitch between the correct number and something else (possibly milliseconds?). At first I thought it was my code ( never!!! :) ) but re-installing .12 ...
- Thu Nov 24, 2005 6:50 am
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.13
- Replies: 12
- Views: 7570
maybe it got the 1000 times faster timer bug there. Try dividing by 1000. No it seems to be fine for a while. Then all of the sudden it seems like the timer just stops functioning properly. I'm still testing. Perhaps the 1000 times faster bug kicks in after a while :) I have to end up resetting my ...
- Wed Nov 23, 2005 12:33 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.13
- Replies: 12
- Views: 7570
Anyone else see any weirdness when dealing with the timer in .13? I have code that was working perfectly in .11 and after updating to .13 tonight the same code is flipping out. It may not be the timer -- it could be some of the surrounding code -- but so far it looks like the timer is acting up. I w...