Search found 22 matches

by illfoundedmind
Thu Jan 19, 2006 10:06 am
Forum: PSP Lua Player Development
Topic: Bitmap font class
Replies: 4
Views: 3328

Did you say... right ALIGN!!!! yes! need to check this one out
by illfoundedmind
Thu Jan 12, 2006 10:02 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25466

And OSK sounds great just what it need, make it visible now. I don't want to have to be to inches away from the screen to be able to see it. I think this is one of the best apps out there BTW. I noticed a change in the interface as well form v1 to v2. Hope to see more inprovements in the future ^_^
by illfoundedmind
Wed Jan 11, 2006 4:22 am
Forum: PSP Lua Player Development
Topic: Need help playing MIDI in lua
Replies: 4
Views: 3321

Is *.mod a large file format, I guess I can find that out myself. I was really surprised that Lua Player 0.15 supports *.xm but not *.midi hope that changes in one of the newer releases. Thanks.
by illfoundedmind
Wed Jan 11, 2006 4:17 am
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 12110

illfoundedmind wrote:without over doing process limits
Think about it :wink:
by illfoundedmind
Mon Jan 09, 2006 2:41 am
Forum: PSP Lua Player Development
Topic: Platform Game Help Please
Replies: 6
Views: 3333

I downloaded your app and went through the code. The basic movement functions look good. I was going through the same collision problem for a RPG I'm working on with a group of people. I ended up scrapping my original way (which is much like yours setting each collusion line by hand) and moving on t...
by illfoundedmind
Mon Jan 09, 2006 2:21 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25466

That program is very nice I used v.1 for a while. The only thing that bugs me is the keyboard system maybe make the keyboard larger and input easier the pressing three buttons at once like a video game or something. All around it is a great program and one that I turely enjoy.
by illfoundedmind
Mon Jan 09, 2006 2:18 am
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 12110

Question (mainly for Shine)? With using the tilesets I was wondering if you could set up a 4-layer system for each map with out over doing process limits: - Draw bottom layer [draws tilesets that go under PC (player character). This layer does not effect collisions] - Draw middle layer [draws tilese...
by illfoundedmind
Sun Jan 08, 2006 5:39 am
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 12110

To each his own right? Lua Player is one of the best applications out there in my opinion (beats the 30 lines of C++ you'd have to do for the same results). I’m hoping for it to get some *.midi support soon ;). Good Luck to you.
by illfoundedmind
Sun Jan 08, 2006 3:21 am
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 12110

Shine are you actually working on the Lua Player dev? Your code for titlesets was just what I was looking for. I'm working on a full length RPG with some other people (have some free time your more then welcome to help). Thanks
by illfoundedmind
Sat Jan 07, 2006 10:52 am
Forum: Help Wanted Requests
Topic: Help Wanted - 2D Sidescroller
Replies: 1
Views: 4220

I'm working on a 2d side scroller too. An old school rpg programmed in lua. Your project sounds very cool indeed how are the sprites going?
by illfoundedmind
Sat Jan 07, 2006 5:34 am
Forum: General Discussion
Topic: Gamepark GP2X
Replies: 10
Views: 8175

I general do extensive research for products like that, but when I do buy it makes it worth it.
by illfoundedmind
Fri Jan 06, 2006 2:36 am
Forum: PSP Lua Player Development
Topic: Need help playing MIDI in lua
Replies: 4
Views: 3321

Bump... because this is a really important question for me.
Thanks
by illfoundedmind
Fri Jan 06, 2006 2:10 am
Forum: PSP Lua Player Development
Topic: NOOB forum?
Replies: 7
Views: 3300

Just wanted to make sure,

Thanks
by illfoundedmind
Fri Jan 06, 2006 1:54 am
Forum: General Discussion
Topic: Gamepark GP2X
Replies: 10
Views: 8175

I think what it really come down to is the density of the product. Sounds funny I guess but you can usually tell how "good" & "how much time was spent dev" of a new piece of hardware by its density. & it looks rather light wieght that is why I question it's quality.
by illfoundedmind
Thu Jan 05, 2006 5:37 am
Forum: PS3 Development
Topic: PS3 dev
Replies: 2
Views: 4065

I haven't found anything regarding PS3 OS.
What OS?? no sony will make there own as usually (example: psp, ps1, ps2, see were this is going??)
by illfoundedmind
Thu Jan 05, 2006 5:35 am
Forum: General Discussion
Topic: Gamepark GP2X
Replies: 10
Views: 8175

Nice, tell me how it is I was considering purchasing one just for he has. Now if PSP and that merged somehow (or Sony just laid back a little bit with the whole homebrewed thing) that would be the perfect handheld
by illfoundedmind
Thu Jan 05, 2006 5:07 am
Forum: Help Wanted Requests
Topic: Meeku's Quest: Beyond the Gateway
Replies: 0
Views: 3240

Meeku's Quest: Beyond the Gateway

To PSP Developers & Game Designers, Introduction Hello this is Ace from Illfoundedmind Production Studio. If you are an aspiring PSP Developer or Game Designer that wants to develop video games then you should take a moment to read this document. About Illfoundedmind Production Studio is an onl...
by illfoundedmind
Thu Jan 05, 2006 5:03 am
Forum: PSP Lua Player Development
Topic: NOOB forum?
Replies: 7
Views: 3300

Thought this was a n00b question so I'll ask it here

I was wondering if there is a way to "unload" an image (maybe set the
varible to a number instead of that image) or is there no need to (Lua does cache the image files and it does take up processing power unless BLITed)?
by illfoundedmind
Thu Jan 05, 2006 4:56 am
Forum: PSP Lua Player Development
Topic: Welcome to the lua forum!
Replies: 5
Views: 4907

Should add a sticky post with links to download lua apps (and only that clean and simple A-Z). That way Dev' can easily share their work.

Maybe???
by illfoundedmind
Thu Jan 05, 2006 4:49 am
Forum: General Discussion
Topic: Gamepark GP2X
Replies: 10
Views: 8175

Gamepark GP2X

Gamepark GP2X,

Do you know what I'm talking about?
Okay it's bad but it's great. It comes with software to design apps for it. The way sony should have made the PSP (well minus the hardware)

http://www.realtechnews.com/posts/2387
Website: http://www.gp2x.com/

I'll keep hacking PSP for now...
by illfoundedmind
Thu Jan 05, 2006 4:07 am
Forum: PSP Lua Player Development
Topic: Need help playing MIDI in lua
Replies: 4
Views: 3321

Need help playing MIDI in lua

Trying to get midi files to play in lua, any ideas? Has anyone already done it? I've RTFM and there is nothing. I really don't want to convert them to XM (because you can't) and the other formats are to big of a file size for the other processing in the game that is going on, can anyone program a co...
by illfoundedmind
Thu Nov 24, 2005 10:22 am
Forum: PSP Lua Player Development
Topic: Game Design Project
Replies: 0
Views: 1505

Game Design Project

First of all Read my signiture, lol. Okay about the game here is what I'm allowed to say (I talked it over with the rest of the group and they are still pretty stern on letting information out, sorry): The game as far as graphics will be very similar to Chrono Trigger (looking for 16bit, audio suppo...