Search found 42 matches
- Sun Oct 28, 2007 11:21 pm
- Forum: PSP Development
- Topic: Weird rendering problem: render 2 times at 1/4 size
- Replies: 3
- Views: 4510
Weird rendering problem: render 2 times at 1/4 size
Has anyone experienced this before? As shown in the screen shot below, the screen is rendered 2 times at 1/4 size. The display mode used was set to 8888 and it seemed like the screen was rendered as it was 4444 or other 16bit pixel format. The weird thing about it was that the problem seemed to be q...
- Mon Oct 22, 2007 1:19 pm
- Forum: PSP Development
- Topic: JGE++ 1.0: Hardware accelerated 2D game SDK for PSP
- Replies: 6
- Views: 7063
JGE++ 1.0: Hardware accelerated 2D game SDK for PSP
Introduction JGE++ (Jas Game Engine++) is a hardware accelerated 2D game SDK for PSP. It supports cross-platform development under MS Windows. The entire game development process, including coding, debugging and testing, can be done in Windows. (However, it's still recommended to test your game on ...
- Sat May 19, 2007 11:41 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
- Replies: 11
- Views: 7071
- Thu Oct 12, 2006 1:28 pm
- Forum: PSP Development
- Topic: A small hack to enable libmikmod to play 2-channel PCM files
- Replies: 3
- Views: 1785
- Fri Sep 29, 2006 11:57 am
- Forum: PSP Development
- Topic: A small hack to enable libmikmod to play 2-channel PCM files
- Replies: 3
- Views: 1785
A small hack to enable libmikmod to play 2-channel PCM files
libmikmod (or mikmodlib) is pretty good but it only supports mono PCM (Wav) files at the moment. You'll get a NULL pointer if trying to load a Wav file with 2 channels. Here is a small hack to make it load and play 2-channel Wav files. Technically speaking, this is not REAL stereo because, libmikmod...
- Fri Apr 28, 2006 9:03 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Sat Apr 15, 2006 11:37 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
Re: memory leak
Dr Watson, while investigating large memory leaks in my own code (good liberal use of 'delete's when should be using 'delete[]'s), I found one in the JGE library. Your windows implementation of JGE::FreeTexture doesn't actually call delete on the texture pointer. It deletes the underlying pixel dat...
- Sun Apr 09, 2006 10:26 am
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
Re: vc++ express
[edit] Ignore me, that's not the problem, just stepped through again and noticed that JLBFont::SetColor calls JQuad::SetColor. The actual problem was simply that the when in debug mode it couldn't find the Res folder, because its executing from a different directory than the bin directory. Nothing ...
- Thu Apr 06, 2006 1:02 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
In which sense. sceGumRotateX/Y/Z ? Could also just manualy rotate your verticies (only 2) yourself. The benifit is you're only sending 2 verts though the pipeline vs 4. I've tried rotating vertices manually with GU_SPRITES but it didn't work. It makes sense if you think about it as by manually rot...
- Wed Apr 05, 2006 12:07 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Tue Apr 04, 2006 8:35 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
hi alain91, you can have a look of the Mario demo. It features parallax scrolling. The very front layer is a tile map while the other layers are just big images. I reckon OSLib has more features but JGE++ offers M$ Windows' support, which makes it easier for the development ;) However, from Brunni's...
- Fri Mar 31, 2006 9:23 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Fri Mar 31, 2006 8:45 am
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Thu Mar 30, 2006 9:18 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
Thank you for all the good words! Here are some prebuilt binaries of the included demos for people to check out the features of JGE++: JGE++ Demo for PSP firmware 1.50 JGE++ Demo for Windows SkyAnimator Demo for PSP firmware 1.50 SkyAnimator Demo for Windows Mario Demo for PSP firmware 1.50 Mario De...
- Thu Mar 30, 2006 8:36 am
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Wed Mar 29, 2006 9:09 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
- Tue Mar 28, 2006 10:29 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
It was written for PSP while I was making StarBugz. Since I borrowed lots of ideas from HGE, I knew I would make a kind of HGE wrapper to make JGE++ games run on Windows as well. It's really painful to debug programs on PSP directly. I made the Mario Demo almost entirely in M$ Windows. Occasionally ...
- Tue Mar 28, 2006 8:32 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
Hello World for JGE++
Hello World for JGE++ The JGE++ package comes with a demo application called Demo. This is basically a Hello World program for JGE++. When programming 2D games, in order to show an image on screen, the image is loaded and then a "DrawImage" function is used to do the job. Sometimes a few ...
- Tue Mar 28, 2006 8:32 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
An introduction to rendering 2D images with GU
An introduction to rendering 2D images with GU JGE++ uses the GU functions for rendering and this is an introduction on how the 2D rendering is done with this 3D library. PSP has 2MB video RAM. Apart from using as frame buffers, user textures can also be stored here for faster GPU process. The pixe...
- Tue Mar 28, 2006 8:31 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 29334
JGE++: A hardware accelerated 2D game engine for PSP/Windows
Introduction JGE++ (Jas Game Engine++) is a hardware accelerated 2D game engine for PSP (using GU) and Windows. It's inspired by the popular game engine HGE on MS Windows. In fact the Windows' counterpart is basically a wrapper of HGE. For more information about HGE, please visit its web site at: h...
- Mon Mar 27, 2006 4:51 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 15362
- Wed Mar 22, 2006 4:18 pm
- Forum: PSP Development
- Topic: [Question] Developing Homebrew software
- Replies: 7
- Views: 3169
- Wed Feb 15, 2006 9:26 pm
- Forum: PSP Development
- Topic: WANTED: Programmer (read this ;)
- Replies: 16
- Views: 6294
- Sun Feb 05, 2006 10:31 pm
- Forum: PSP Development
- Topic: All in one PSPSDK
- Replies: 17
- Views: 8280
Another option is to checkout devkitPSP:
http://www.devkitpro.org/
Get devkitProUpdater and it will download and install the latest devkitPSP for you. It's not the latest PSPSDK but good enough, and the most important thing is, it's relatively small!
http://www.devkitpro.org/
Get devkitProUpdater and it will download and install the latest devkitPSP for you. It's not the latest PSPSDK but good enough, and the most important thing is, it's relatively small!
- Fri Jan 13, 2006 11:50 am
- Forum: PSP Development
- Topic: MP3-like audio library for the PSP
- Replies: 3
- Views: 1836
- Sun Dec 25, 2005 9:49 am
- Forum: PSP Development
- Topic: alpha blend -- PLEASE HELP.
- Replies: 26
- Views: 8254
- Sat Dec 24, 2005 5:23 pm
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25033
- Sat Dec 24, 2005 4:07 pm
- Forum: PSP Development
- Topic: alpha blend -- PLEASE HELP.
- Replies: 26
- Views: 8254
- Sat Dec 24, 2005 11:27 am
- Forum: PSP Development
- Topic: alpha blend -- PLEASE HELP.
- Replies: 26
- Views: 8254
- Thu Dec 15, 2005 12:00 pm
- Forum: PSP Development
- Topic: Double Buffering question
- Replies: 7
- Views: 3913
I was trying to just give you an idea on how to do double buffering so I only posted a code segment :) Here is the complete source code: http://www.khors.com/JGE/game04_src.zip (You'll need libpng to build it) If you want to use Gu instead, you can have a look of the source code of my game StarBugz:...