No I use it to play, too. So you think that if a hack comes, it will come with FW version of the moment?Warren wrote:If you're just using your PS3 to code, you might as well leave it at 1.6
Search found 22 matches
- Sat Sep 08, 2007 4:28 am
- Forum: PS3 Development
- Topic: Making an update or not?
- Replies: 5
- Views: 6402
- Fri Sep 07, 2007 5:33 am
- Forum: PS3 Development
- Topic: Making an update or not?
- Replies: 5
- Views: 6402
Making an update or not?
Hi,
According to your opinion, is it better for devlopment to keep my ps3 in 1.6 and wait for a hack which is able to run OpenGL in hardware mode or update the Firmware? And does the toolchain works on the 1.92 version of the FW?
Thx
According to your opinion, is it better for devlopment to keep my ps3 in 1.6 and wait for a hack which is able to run OpenGL in hardware mode or update the Firmware? And does the toolchain works on the 1.92 version of the FW?
Thx
- Tue Jul 04, 2006 1:01 am
- Forum: PSP Development
- Topic: EGE: small 2d engine released
- Replies: 5
- Views: 4396
Update:
I've fixed some bugs in classes EGESPRITE and EGELIST and new functions have been added.
The link to download is the same:
drcd.ifrance.com/egePSP.rar.tga
I've fixed some bugs in classes EGESPRITE and EGELIST and new functions have been added.
The link to download is the same:
drcd.ifrance.com/egePSP.rar.tga
- Mon Jul 03, 2006 7:02 pm
- Forum: PSP Development
- Topic: Problem setting up toolchain
- Replies: 3
- Views: 1503
- Tue Jun 27, 2006 6:55 am
- Forum: PSP Development
- Topic: EGE: small 2d engine released
- Replies: 5
- Views: 4396
- Tue Jun 27, 2006 6:43 am
- Forum: PSP Development
- Topic: EGE: small 2d engine released
- Replies: 5
- Views: 4396
- Mon Jun 26, 2006 8:42 pm
- Forum: PSP Development
- Topic: EGE: small 2d engine released
- Replies: 5
- Views: 4396
Here is a little explanation of class and what you can do with them. First don't look files that are named xxx_Private.cpp\.h. You nedd them but you don't need to know what they do if you don't want to add functions. -------------------------------------------------------------------------------- cl...
- Sun Jun 25, 2006 11:05 pm
- Forum: PSP Development
- Topic: EGE: small 2d engine released
- Replies: 5
- Views: 4396
EGE: small 2d engine released
Hi everyone I've just released a small 2D engine using pspgl in C++. You can easily draw picture, move them change color,opacity and other things. The only thing that don't work is the sound. I've not found a good enough library to do so. This project was written for Windows Linux(i use OpenAL for s...
- Sun Jun 25, 2006 7:29 pm
- Forum: PSP Development
- Topic: Can't compile a c++ project with OSLib
- Replies: 6
- Views: 2133
- Sat Jun 24, 2006 10:05 pm
- Forum: PSP Development
- Topic: Problem with pspgl texturing
- Replies: 5
- Views: 1930
- Sat Jun 24, 2006 9:19 am
- Forum: PSP Development
- Topic: Problem with pspgl texturing
- Replies: 5
- Views: 1930
I've tried GL_TRIANGLE_STRIP and i have the same result. I've also tried to just draw a quand using GL_QUAD and change its color using glColor3ub but the quad kept its black color. I've tried to do the same thing with GL_TRIANGLE_STRIP and apply a color but i saw the same result (black color). It's ...
- Sat Jun 24, 2006 5:17 am
- Forum: PSP Development
- Topic: Can't compile a c++ project with OSLib
- Replies: 6
- Views: 2133
- Sat Jun 24, 2006 4:54 am
- Forum: PSP Development
- Topic: Problem with pspgl texturing
- Replies: 5
- Views: 1930
- Sat Jun 24, 2006 3:23 am
- Forum: PSP Development
- Topic: Problem with pspgl texturing
- Replies: 5
- Views: 1930
Problem with pspgl texturing
Hi I would like to know if there are problems with pspgl texturing because i can draw for example a quad but when i want map it, the mapping does nothing or the quad disappear. My texture is in a tga format and works on PC. So if someone here knows problems and how to solve them,can you tell me ho t...
- Fri Jun 23, 2006 10:57 pm
- Forum: PSP Development
- Topic: Can't compile a c++ project with OSLib
- Replies: 6
- Views: 2133
- Wed Jun 21, 2006 6:07 am
- Forum: PSP Development
- Topic: Can't compile a c++ project with OSLib
- Replies: 6
- Views: 2133
Can't compile a c++ project with OSLib
Hi everyone
I have a little problem OSLib. I would like to do my project in C++ but when i compile it, i've got an error saying that type bool is redefined in oslib.h. That's true and i want to do #ifdef or just leave the redefintion in the oslib.H but may i?
I have a little problem OSLib. I would like to do my project in C++ but when i compile it, i've got an error saying that type bool is redefined in oslib.h. That's true and i want to do #ifdef or just leave the redefintion in the oslib.H but may i?
- Mon Jun 19, 2006 7:01 pm
- Forum: PSP Development
- Topic: Can't update pspsdk compile error
- Replies: 0
- Views: 1147
Can't update pspsdk compile error
Hi everyone I'm trying to update my pspsdk. So i used toolchain which download files. But when it compiles files, it reports many errors in pspdebug.h: syntax error missing ; at line void pspDebugScreenPrintf(const char *fmt, ...) __attribute__((format(printf,1,2))); and an other error in pspthreadm...
- Sun Jun 18, 2006 10:14 pm
- Forum: PSP Development
- Topic: SDL ./configure error
- Replies: 4
- Views: 1963
- Mon Dec 05, 2005 6:18 pm
- Forum: PSP Development
- Topic: How to install pspgl?
- Replies: 5
- Views: 2132
- Sun Dec 04, 2005 11:34 pm
- Forum: PSP Development
- Topic: How to install pspgl?
- Replies: 5
- Views: 2132
- Sun Dec 04, 2005 7:19 am
- Forum: PSP Development
- Topic: How to install pspgl?
- Replies: 5
- Views: 2132
- Sun Dec 04, 2005 7:11 am
- Forum: PSP Development
- Topic: How to install pspgl?
- Replies: 5
- Views: 2132
How to install pspgl?
Hi everyone, Well the question is the subject itself lol. I'm a noob in psp homebrew dev and in unix ,too. Inside my pspgl directory i've got all my .c, all my .obj and 3 .a: libGL.a libGLU.a libglut.a some .h and others directories. And i don't know how to install pspgl on cygwin. Can someone expla...