Search found 5 matches
- Sun Dec 18, 2005 8:10 am
- Forum: PSP Lua Player Development
- Topic: Help with controls!
- Replies: 3
- Views: 1734
- Sat Dec 17, 2005 10:47 am
- Forum: PSP Lua Player Development
- Topic: Help with controls!
- Replies: 3
- Views: 1734
Help with controls!
I hate double posting but people don't seem to see my first one... sigh. Anyway, I just want this piece of code: if pointer_x >= 0 and pointer_x <= 98 and pointer_y >= 245 and pointer_y <= 272 and pad:cross() then screen:blit(0,245,startpushed) end For...
- Fri Dec 16, 2005 12:47 pm
- Forum: PSP Lua Player Development
- Topic: Help with screen blitting and controls!
- Replies: 0
- Views: 933
Help with screen blitting and controls!
I'm a bit of a noob I know but hey I'm learning. I'm currently designing a "shell" because im bored and I can't think of a simple game to create. Anyway, I'm trying to work on the start menu, and whereas I can't get it to stay without letting go X. Is there anyway for it to stay when I let...
- Tue Dec 13, 2005 12:17 pm
- Forum: PSP Development
- Topic: Blitting Images...
- Replies: 2
- Views: 1215
- Tue Dec 13, 2005 11:12 am
- Forum: PSP Development
- Topic: Blitting Images...
- Replies: 2
- Views: 1215
Blitting Images...
I'm currently learning C programming at cprogramming.com. To no avail, I don't know how to blit images or anything, just print and use if statements and variables. I would like to know how to blit images with libpng and how to have a cursor if possible, no this isn't for a shell but for something el...