With the release of v1.1, use of the web site has dramatically slowed down. The last version added support for adding urls into a text file named urls.txt. The web site support will be removed in the next version. With that said, if you are using URL2PSP and would like to see additional features add...
P-sprint has now been ported to Lua: http://forums.ps2dev.org/viewtopic.php?t=4626 People have been asking for a keyboard input for my URL2PSP app. Any idea on when you might have C libraries available, if ever? David Beyer I don't quite understand the question - c libraries have been available for...
I wouldn't worry too much about bricking your PSP by writing buggy homebrew. This is very unlikely unless you experiment with re-writing the firmware flash chip on the motherboard, which is not the same as writing to the flash chip on a memory stick. Accidental bricking is not something I worry abo...
URL2PSP v01.1 for the PSP v1.5 and 2.0 using eLoader. RELEASE NOTES FOR DOWNLOAD SITES: URL2PSP allows the downloading of files from http:// and ftp:// (public) urls via WIFI (WLAN) directly to the PSP on firmware 1.5 and 2.0 (using eLoader). The program may work on higher versions but has not been ...
I looked in the SVN for Python and there are files for sockets.h but nothing appears to be specifically for PSP. Anyone know anything about exactly what (if anything) is supported and has been tested in WLAN functionality for PYTHON? I saw some of the graphics work that had been done on the blog. Bi...
Does anyone know right off hand if WLAN functionality has been implemented into Python? Someone asked about porting an app and I discovered it is written in Python. I have not looked at it yet and probably wouldn't have time right now to fiddle with it if WLAN isn't working yet. Thanks. David Beyer
Well since you are passing in the offset of where to resume from, you could use that to work out the numbers you want ;) Perhaps pass the offset into the CURLOPT_PROGRESSDATA and then use it in the callback function, adding the amount onto both dltotal and dlnow to get correct values. Pass in a val...
well there is a progress callback that gets called to tell you how much needs to be downloaded etc. http://curl.haxx.se/libcurl/c/curl_easy_setopt.html#CURLOPTPROGRESSFUNCTION looks like what you want ;) the callback prototype is: typedef int (*curl_progress_callback)(void *...
I haven't done any resuming or anything with libcurl yet, so I can't help you. You may get a better response on the libcurl mailing list, or having a look through the online docs. http://curl.haxx.se/libcurl/ Anything there will apply to using it on psp aswell. Looks pretty sparse in there for C++ ...
Has anyone figured out how to get libcurl to report back the ORIGINAL file size when doing a RESUME operation? Or a flag that indicates that curl actually is doing a resume? Curl reports the BYTES REMAINING during a resume operation. As the library looks to me (and it works in my app), you pass the ...
since the PSP has no easy input method! Hi David, why do not you just port F.o.s.k to C/C++ and use it for your project... It would be really simple then to input any text. And fast, of course. check it out, http://fosk4psp.dynamicweb.hu/ m My original thought was I know how long and tedious it gen...
I'm happy to announce the release of URL2PSP -- a WIFI application for HTTP/FTP downloading. FOR VERSION 1.5 -- PLEASE TEST ON LOADERS AND LET ME KNOW IF IT WORKS. Feedback has been very positive and a number of people are using it (according to them). The next release will be around the end of the...
llibcurl has a callback function which you can do what you want with the output. (Post: http://forums.ps2dev.org/viewtopic.php?p=32816#32816 ) If you have a look at the example I included with the ported libcurl, the function that is being called back is write_data(void *ptr, size_t size, size_t nm...
This is a code posted on 2ch. unsigned int buf[5]; unsigned int *pbuf = buf; sceIoDevctl("ms0:", 0x02425818, &pbuf, sizeof(pbuf), 0, 0); Then buf[1]*buf[3]*buf[4] should be free space on MemoryStick. # buf[0]*buf[3]*buf[4] is tot...
Hey everyone, I've seen a lot of helpful network homebrew coming out lately, and have been working to contribute my efforts as much as possible. Having just found the 'samples' directory inside of the pspdev branch, and after a little hacking up of the 'simple' net example, I have been able to cram...
I'm happy to announce the release of URL2PSP -- a WIFI application for HTTP/FTP downloading. FOR VERSION 1.5 -- PLEASE TEST ON LOADERS AND LET ME KNOW IF IT WORKS. This application, URL2PSP does the following: It allows you to download files (binary) through http:// or ftp:// (public) protocol direc...
Has someone figured out how the PSP returns the amount of free space on the memory stick? I searched in the documentation, these forums and googled and haven't found anything.
I need a function or way to calculate it for an app.
I Already try to follow THIS Tutorial (LESSON 1)... And the problem continue... I do the "ENV" and i dont have any "global environment variables" about the PSP... What can i do to put this in to work? How can i make a "FULL CLEAN SYSTEM" (just clean the cygwin, psptool...
> My idea is to emulate 2 PSPS communicating with one another (in infrastructure mode) by opening 2 sockets: ... I originally thought each would have to be on a different channel (ok the 2 channel thing is a red herring) You want them on the same channel, and the same WiFi network (same SSID / same...
i try to install all again. And i got a problem with PSPSDK. See: http://pwp.netcabo.pt/0341411801/PSPSDKERROR.JPG and when i try to compile any sample. I got a error in "/lib/build.mak"... What can i do? I DELETE the Cygwin directory. And i follow this tutorial http://wiki.pspdev.org/psp...
no, just having 2 sockets open, one listening, then create another to connect to the psps ip on that listening port. Maybe I am misunderstanding what it is that you wanna do. If you are just trying to have an app that can send/recv between another psp, this will work fine... just like connecting to...
what is it that you are trying to do? If you are writing a client/server type app, why not have your psp act as the client and server, until you have 2 to test with? I did this with my client/server app with no problem. liquid8d That's my idea. It would be client and server...and I guess someone el...
> you can transmit on one channel (say 1) and receive on another (say 11). Not at the same time. When you enable the WiFi it needs a specific configuration, which will be a single SSID and will eventually resolve to a single WiFi radio channel. You can switch configurations, but it is not a fast pr...
> Can someone suggest an optimal minimum stack size for a WIFI background thread I'm using in my application? The "background" thread used by the WiFi stack is not normally allocated in your code (unless you are rolling your own startup). It is hard coded in the startup code (my "nlh...
You call a different set of functions to do an adhoc connection, and I don't think these have been properly documented yet. (have a search around) However, I seem to recall someone saying that if the two psps are set up with infrastructure connections that have the same SSID then they can create so...
What does your wifi thread do? connect to wifi, create and use a tcp socket? The stack size may be large enough, depends on what it's doing, I've basically set my stack sizes in peldet to numbers where peldet runs and doesn't crash because of them (how very scientific). Right now I'm just in the ea...