Lumo,
what's the diffrence beetwen shine luaplayerforwindows and yours ?
Thanks
Search found 15 matches
- Thu Jan 26, 2006 8:47 pm
- Forum: PSP Lua Player Development
- Topic: Windows luaplayer
- Replies: 12
- Views: 5595
- Thu Jan 19, 2006 11:07 pm
- Forum: PSP Lua Player Development
- Topic: crypted images
- Replies: 2
- Views: 1758
Hi, I think you can solve your problem like this. I've developed a class that load and blit PCX image (yep, I'm making some advertisement ;-). So you can save your nude wom.....image (sorry), in this format with photoshop or paintshop. After, save your palette (PCX are 256 indexed color images), and...
- Thu Jan 19, 2006 6:22 pm
- Forum: PSP Lua Player Development
- Topic: Bitmap font class
- Replies: 4
- Views: 3337
- Thu Jan 19, 2006 5:09 am
- Forum: PSP Lua Player Development
- Topic: Bitmap font class
- Replies: 4
- Views: 3337
- Thu Jan 19, 2006 1:45 am
- Forum: PSP Lua Player Development
- Topic: Bitmap font class
- Replies: 4
- Views: 3337
Bitmap font class
Hello everybody, I've made a little class to manage bitmap fonts First of all I want to thanks Jenay and Lumo for the work they provide to us, and this class is strongly inspired by their works. With this class you can : use a single image to manage diffent fonts of the same size(this is the charSet...
- Tue Jan 10, 2006 6:31 pm
- Forum: PSP Lua Player Development
- Topic: Menu skipping
- Replies: 7
- Views: 4254
- Mon Jan 09, 2006 5:45 am
- Forum: General Discussion
- Topic: Lua Player version 0.16
- Replies: 8
- Views: 7229
- Sat Jan 07, 2006 9:46 pm
- Forum: General Discussion
- Topic: Lua Player version 0.16
- Replies: 8
- Views: 7229
Hello Shine, First of all, I must say that you did a great job with LUA player. But I'm a little bit frustrated because this version of LUA Player doesn't work on a PSP V2.00. Have you planed to make a release that works under EBOOT Loader for PSP V2.00. Since the LUA player v0.11 It doesn't work. I...
- Fri Jan 06, 2006 6:17 pm
- Forum: PSP Lua Player Development
- Topic: [Code]Loading a PCX file
- Replies: 3
- Views: 2058
- Fri Jan 06, 2006 2:03 am
- Forum: PSP Lua Player Development
- Topic: [Code]Loading a PCX file
- Replies: 3
- Views: 2058
[Code]Loading a PCX file
Hi everybody, I've developped a little class to load and blit a PCX file. The interest of this : - You can have an image larger than 512x512 pixels. Another thing : - As a PCX file is an indexed color image file (compressed), finally you have an array of byte which you can fill with a picture editor...
- Tue Jan 03, 2006 7:46 pm
- Forum: PSP Lua Player Development
- Topic: 360 degree rotation
- Replies: 8
- Views: 3869
- Wed Dec 21, 2005 2:12 am
- Forum: PSP Lua Player Development
- Topic: Help with blit and screen
- Replies: 6
- Views: 2998
- Tue Dec 20, 2005 6:31 pm
- Forum: PSP Lua Player Development
- Topic: LuaPlayer Lib
- Replies: 0
- Views: 1199
LuaPlayer Lib
Hello,
I'm using LUA Edit to edit my LUA script. In this editor you can add librairies for the code completion and the "compilation of the script".
Is there someone who can send me the luaplayer.lib, because I don't want to compile this project to have this lib file.
I'm using LUA Edit to edit my LUA script. In this editor you can add librairies for the code completion and the "compilation of the script".
Is there someone who can send me the luaplayer.lib, because I don't want to compile this project to have this lib file.
- Tue Dec 20, 2005 6:13 pm
- Forum: PSP Lua Player Development
- Topic: Help with blit and screen
- Replies: 6
- Views: 2998
- Mon Dec 19, 2005 7:32 pm
- Forum: PSP Lua Player Development
- Topic: Help with blit and screen
- Replies: 6
- Views: 2998
Help with blit and screen
Hello everybody, I'm trying to make a class that manage sprites. All is going well, but I've a little problem : I'm trying to save the content of a screen portion before drawing a sprite to avoid re-drawing all the background at every frames. But when I use screen_save.blit (...., screen, ....) LUAP...