Search found 25 matches

by bradskins
Thu Sep 14, 2006 5:28 pm
Forum: PSP Development
Topic: ASM in C program? Include it externally? Some info plz?
Replies: 27
Views: 20003

what are the thoughts on solving this randomization thing? Or is psp assembly officially dead at 2.5?

EDIT: nm I have a working solution
by bradskins
Tue Jul 11, 2006 1:16 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

sorry iso loader for 2.6 :P
by bradskins
Tue Jul 11, 2006 1:11 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Well, all I have to say is if everyone who has done anything great for the pspdev community on their own accord took a couple hours to write a page about what kinds of troubles they encountered, how they overcame them, and details that someone fresh on the scene would eat up; then I am sure we would...
by bradskins
Tue Jul 11, 2006 12:57 pm
Forum: PSP Development
Topic: 2.60 syscalls
Replies: 13
Views: 5571

Could you forward the same info my way?

bradskins (underscore) 28@hotmail.....

thanks!
by bradskins
Sun Jul 09, 2006 3:59 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

AHH, the 2.50 memory dump is now avaliable without having to use other hardware . i was thinking something along the lines of a device that would be hardwired to the psp to know all of the memory, but if that was possible it would make things easy.
by bradskins
Sun Jul 09, 2006 3:47 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Im sorry if I am not skilled, but I do have time, and Iam study comsci at the university....... I guess to start I have to get the memory dumps going... or

where can I find memory dumps, can someone email/link dumps for me?
by bradskins
Sun Jul 09, 2006 3:45 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

and the 2.50 memory dump..... it takes hardware to do that, right?
by bradskins
Sun Jul 09, 2006 2:49 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Ok now, I found a nice entry http://www.psphacks.net/content/view/180/ and it brings the question.... does GTA use this kind of encryption? Actually I should be asking... does GTA's savegame use this kind of encryption? If not, then I can see how we were able to run code, if the psp is not trying to...
by bradskins
Sun Jul 09, 2006 2:24 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

are there any psar dumpers/prx decryptors for windows?

my psp is now 2.60, I dont have GTA to run the pasr/prx untils from my psp, and i need a dump of the 2.70 and 2.60 udates. If there are any windows programs that can do this please let me know.

[email protected]
by bradskins
Sun Jul 09, 2006 2:12 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Yeah, you are right, I do need to read up more. If the eboots need to be signed with a signature that has details about what the code is, then the psp can check the program and make sure it matches the signature. Right? on all fw >1.50. But GTA exploits works by... using an exploit something to do w...
by bradskins
Sun Jul 09, 2006 1:10 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

oh yeah and I have looked at the downgrader example, but it is run within an environment. I want to know how to find a way to run any bit of code outside the GTA exploit, is the a way? I;m sure if user mode can be accesed outside of GTA then we can get to system access in the same way as the downgra...
by bradskins
Sun Jul 09, 2006 1:03 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

and if I was working on an exploit, would I still want to pack my assembly in the usual way? For instance, how could I get my assembly code working on a version 2.60 psp? could I just R.E. the 2.71 update, as well as decrypt the PRX files, insert my line of code in an appropriate location, and then ...
by bradskins
Thu Jul 06, 2006 7:49 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Oh i forgot to mention, 0okm0000 gave me all I will ever need to compile C to assembly

Thanks man
by bradskins
Thu Jul 06, 2006 7:46 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

Great example, but it is a little confusing because there are no syscalls. I was interested in finding a program that make use of the callbackthread syscalls and what not so I could write a program that uses the home and power functions properly. As for a reference I nabbed a copy of "See MIPS ...
by bradskins
Thu Jul 06, 2006 6:43 pm
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 29343

PSP Assembly

I have a few questions about assembly language programming. 1. How can you dump C code to PSP assembly? 2. Does Fanjit's new TIFF exploit loader require 1.00, 1.50, 1.51 or 2.00 syscalls? 3. Can anyone who has some nicely documented assembly for the PSP please send me it to learn from? I know for su...
by bradskins
Sun Feb 19, 2006 5:21 pm
Forum: PSP Development
Topic: Double buffering and vram questions
Replies: 10
Views: 3787

could you tell me the exact value of vramtop?

if it is 0x04000000 dont bother.... but if it is something else please tell me!

sorry i am working in mips only, so all these c variables dont mean anything unles i know their exact value
by bradskins
Wed Feb 15, 2006 4:18 pm
Forum: PSP Development
Topic: Double buffering and vram questions
Replies: 10
Views: 3787

Another simple question,

What is the uncached memory location of the second buffer? Or is there only a cashed memory location?

Then if there is only a cached location for the second buffer, how do you set up the vram so it does not miss the start/stop commands?
by bradskins
Mon Feb 06, 2006 2:37 pm
Forum: PSP Development
Topic: psx emulator bad idea?
Replies: 5
Views: 3200

ok well it wouldn't be a matter of simple interpretation.

First of all like was said before mipsIII is compatible with mipsIV so that wouldnt be a problem.

The problem lies in the device adresses and the perifrial things not on CPU instructs.
by bradskins
Sun Jan 15, 2006 4:46 am
Forum: PSP Development
Topic: New Developer Seeks Resources
Replies: 6
Views: 2905

you can use mips asm as well, no problem, if your a hard noser
by bradskins
Sun Jan 15, 2006 4:45 am
Forum: PSP Development
Topic: New Developer Seeks Resources
Replies: 6
Views: 2905

what about ASM?
by bradskins
Thu Jan 12, 2006 7:42 am
Forum: PSP Development
Topic: Please Help me
Replies: 4
Views: 1976

but to stay in good spirit, good luck!
by bradskins
Thu Jan 12, 2006 7:41 am
Forum: PSP Development
Topic: Please Help me
Replies: 4
Views: 1976

id thought hed be back...
by bradskins
Tue Jan 10, 2006 5:27 pm
Forum: PSP Development
Topic: network
Replies: 2
Views: 2718

geeze, dont give THOSE kinds answers, or else theyll come back for more!
:P
by bradskins
Fri Dec 23, 2005 1:17 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 508018

i was wondering, was this trailer in the demo version ever released in a UMD? I dont mean to flame, it just that when something looks too good to be true it usually is. Could this just be the PMF player striped down with a UMD-ripped preview? hopefully someone can confrm that it is not what i think...
by bradskins
Tue Dec 20, 2005 6:00 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 508018

i was wondering, was this trailer in the demo version ever released in a UMD? I dont mean to flame, it just that when something looks too good to be true it usually is. Could this just be the PMF player striped down with a UMD-ripped preview? hopefully someone can confrm that it is not what i think ...