what are the thoughts on solving this randomization thing? Or is psp assembly officially dead at 2.5?
EDIT: nm I have a working solution
Search found 25 matches
- Thu Sep 14, 2006 5:28 pm
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 20003
- Tue Jul 11, 2006 1:16 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Tue Jul 11, 2006 1:11 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
Well, all I have to say is if everyone who has done anything great for the pspdev community on their own accord took a couple hours to write a page about what kinds of troubles they encountered, how they overcame them, and details that someone fresh on the scene would eat up; then I am sure we would...
- Tue Jul 11, 2006 12:57 pm
- Forum: PSP Development
- Topic: 2.60 syscalls
- Replies: 13
- Views: 5571
- Sun Jul 09, 2006 3:59 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Sun Jul 09, 2006 3:47 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Sun Jul 09, 2006 3:45 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Sun Jul 09, 2006 2:49 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
Ok now, I found a nice entry http://www.psphacks.net/content/view/180/ and it brings the question.... does GTA use this kind of encryption? Actually I should be asking... does GTA's savegame use this kind of encryption? If not, then I can see how we were able to run code, if the psp is not trying to...
- Sun Jul 09, 2006 2:24 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
are there any psar dumpers/prx decryptors for windows?
my psp is now 2.60, I dont have GTA to run the pasr/prx untils from my psp, and i need a dump of the 2.70 and 2.60 udates. If there are any windows programs that can do this please let me know.
[email protected]
my psp is now 2.60, I dont have GTA to run the pasr/prx untils from my psp, and i need a dump of the 2.70 and 2.60 udates. If there are any windows programs that can do this please let me know.
[email protected]
- Sun Jul 09, 2006 2:12 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
Yeah, you are right, I do need to read up more. If the eboots need to be signed with a signature that has details about what the code is, then the psp can check the program and make sure it matches the signature. Right? on all fw >1.50. But GTA exploits works by... using an exploit something to do w...
- Sun Jul 09, 2006 1:10 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
oh yeah and I have looked at the downgrader example, but it is run within an environment. I want to know how to find a way to run any bit of code outside the GTA exploit, is the a way? I;m sure if user mode can be accesed outside of GTA then we can get to system access in the same way as the downgra...
- Sun Jul 09, 2006 1:03 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
and if I was working on an exploit, would I still want to pack my assembly in the usual way? For instance, how could I get my assembly code working on a version 2.60 psp? could I just R.E. the 2.71 update, as well as decrypt the PRX files, insert my line of code in an appropriate location, and then ...
- Thu Jul 06, 2006 7:49 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Thu Jul 06, 2006 7:46 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
- Thu Jul 06, 2006 6:43 pm
- Forum: PSP Development
- Topic: PSP Assembly
- Replies: 23
- Views: 29343
PSP Assembly
I have a few questions about assembly language programming. 1. How can you dump C code to PSP assembly? 2. Does Fanjit's new TIFF exploit loader require 1.00, 1.50, 1.51 or 2.00 syscalls? 3. Can anyone who has some nicely documented assembly for the PSP please send me it to learn from? I know for su...
- Sun Feb 19, 2006 5:21 pm
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3787
- Wed Feb 15, 2006 4:18 pm
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3787
- Mon Feb 06, 2006 2:37 pm
- Forum: PSP Development
- Topic: psx emulator bad idea?
- Replies: 5
- Views: 3200
- Sun Jan 15, 2006 4:46 am
- Forum: PSP Development
- Topic: New Developer Seeks Resources
- Replies: 6
- Views: 2905
- Sun Jan 15, 2006 4:45 am
- Forum: PSP Development
- Topic: New Developer Seeks Resources
- Replies: 6
- Views: 2905
- Thu Jan 12, 2006 7:42 am
- Forum: PSP Development
- Topic: Please Help me
- Replies: 4
- Views: 1976
- Thu Jan 12, 2006 7:41 am
- Forum: PSP Development
- Topic: Please Help me
- Replies: 4
- Views: 1976
- Tue Jan 10, 2006 5:27 pm
- Forum: PSP Development
- Topic: network
- Replies: 2
- Views: 2718
- Fri Dec 23, 2005 1:17 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 508018
i was wondering, was this trailer in the demo version ever released in a UMD? I dont mean to flame, it just that when something looks too good to be true it usually is. Could this just be the PMF player striped down with a UMD-ripped preview? hopefully someone can confrm that it is not what i think...
- Tue Dec 20, 2005 6:00 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 508018
i was wondering, was this trailer in the demo version ever released in a UMD? I dont mean to flame, it just that when something looks too good to be true it usually is. Could this just be the PMF player striped down with a UMD-ripped preview? hopefully someone can confrm that it is not what i think ...