Search found 42 matches

by zshadow
Mon Oct 13, 2008 7:00 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 894944

Anyone know if there is a solution yet to getting a DS3 controller working on Vista x64?
by zshadow
Sat Dec 30, 2006 7:13 am
Forum: PSP Development
Topic: Bundle
Replies: 13
Views: 7263

I can help you.

1) Buy a license to develop on the PSP from SCE

2) Log onto scedev with your supplied user/pass and download the SDK libraries for use with Codewarrior.

You're welcome.
by zshadow
Tue Dec 12, 2006 3:31 pm
Forum: PSP Development
Topic: PRXTool HTML disassembly
Replies: 14
Views: 11465

nice work!

:)
by zshadow
Sat Dec 02, 2006 12:55 am
Forum: PSP Development
Topic: possible bowling homebrew *image heavy*
Replies: 20
Views: 11674

If you'd like, I can test it under 1.5. Chances are it'd work.. everything that was on a previous firmware is generally available on the next. The official games that required 1.0 still work on 2.8 and so on.. of course, you didn't use the official SDK so that might not be the case.. worth a try tho...
by zshadow
Mon Nov 27, 2006 4:19 am
Forum: PSP Development
Topic: Change shown Firmware Version of Emulated 2.71?
Replies: 10
Views: 5656

in the new SE-C SDK you can set the version number by doing

Code: Select all

sctrlKernelSetDevkitVersion(0x02080110);
That would change the version number to 2.81 for example. However, the problem with SOCOM 2 is not firmware version, it checks something else.
by zshadow
Wed Nov 22, 2006 5:42 am
Forum: PS3 Development
Topic: PS3 Network/Store through tcpdump?
Replies: 14
Views: 111506

I would like to know this aswell (don't have a PS3). I tried a few PS3-only websites with changing my user agent to the same as the PS3 browser and they worked.

Maybe it would work with the store also.
by zshadow
Thu Nov 09, 2006 10:43 am
Forum: General Discussion
Topic: PRXTool 1.0
Replies: 4
Views: 6312

nice one TyRaNiD :-)
by zshadow
Sat Oct 14, 2006 4:20 pm
Forum: PSP Development
Topic: Question regarding directory grabbing..
Replies: 2
Views: 3270

Question regarding directory grabbing..

Hello guys, what is an easy way of reading a directory in on the mem stick so I can get the list of files to load into my program?

cheers,
zshadow
by zshadow
Fri Oct 13, 2006 1:44 am
Forum: PSP Development
Topic: Accessing the extra 4Megs of RAM on 1.5+
Replies: 18
Views: 23393

Very nice work.
by zshadow
Mon Aug 28, 2006 6:34 am
Forum: PSP Development
Topic: how to make data.psp and data.psar
Replies: 1
Views: 3224

Erm.. DATA.PSP is just an ELF file.

DATA.PSAR contains all the firmware modules which is extracted when you run a fw update.. what use would it be to make your own? Anyway they probably have some Sony internal soft for building them.
by zshadow
Tue Jul 11, 2006 10:38 am
Forum: PSP Development
Topic: EBOOT.PBP not encrypted?
Replies: 2
Views: 3398

data.psp can be decrypted using prxdecrypt sample in PSPSDK - although, if the data.psp is encrypted with a fw 2.6/2.7 key you may have to edit the source and run it on a 2.6 unit.
by zshadow
Wed Jun 28, 2006 6:02 am
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 62710

moonlight wrote:Awesome.

Kernel mode on 2.6. The keys will be with us soon :)

Congratulations.
indeed :)

nice work hitchhikr
by zshadow
Mon May 22, 2006 11:08 pm
Forum: PSP Development
Topic: PSP Multi Firmware Project
Replies: 60
Views: 57262

0okm0000 and all others I know I asked this in the old now locked thread, but the answer I got was not to my satisfaction... About using bigger RAM, I found out that the development unit has 64 mb for main memory, I don't know if that suggest only flash or both RAM and flash. My guess would be that...
by zshadow
Wed May 17, 2006 4:05 am
Forum: PSP Development
Topic: PSPSDK Setup....
Replies: 12
Views: 7255

Code: Select all

C:\cygwin\home\Administrator

Code: Select all

.bashrc
add to end of file:

Code: Select all

## PSPDEV PATH SETTINGS
export PATH="/usr/local/pspdev/bin:$PATH"
by zshadow
Sun May 07, 2006 8:08 am
Forum: PSP Development
Topic: Function list + python tool + c tool
Replies: 12
Views: 6202

I ran it for a few hours..

received quite a few false positives, but heres one that may be real (someone feel free to test) -

1579a159 = sceUtilityLoadNetModule
by zshadow
Sun Apr 30, 2006 2:58 am
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 127107

Fanjita wrote: Any idea if loadexec.prx or similar modules look like they've changed? This would help to confirm / refute the rumour that the syscall mechanism has been modified.
2.7 loadexec.prx is about ~5KB larger than the 2.6 module. So it seems quite a bit was added / changed.
by zshadow
Thu Apr 27, 2006 6:51 am
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 127107

some new modules I noticed in 2.7: amctrl.prx avcodec.prx game_install_plugin.prx iofilemgr_dnas.prx irda.prx mm_flash.prx psheet.prx usbacc.prx usbcam.prx usbgps.prx usbgps_serial.prx usbmic.prx usbpspcm.prx video_main_plugin.prx seems camera support is there now (although I don't think the actual ...
by zshadow
Thu Apr 27, 2006 6:09 am
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 127107

thanks for the update PspPet :)
by zshadow
Tue Apr 25, 2006 11:27 pm
Forum: PSP Development
Topic: PSP FW 2.70 RELEASED, PSP[I] use New Ver 2.60
Replies: 16
Views: 15288

you could try replacing the prx files in the data.psp, although if it relies on new 2.7 syscalls it most likely won't boot still. You cannot actually decrypt a prx unless you can run kernel mode code, and as far as I am aware, the 1.00/1.50 firmwares do not possess the required keys to decrypt this...
by zshadow
Tue Apr 25, 2006 11:11 pm
Forum: PSP Development
Topic: PSP FW 2.70 RELEASED, PSP[I] use New Ver 2.60
Replies: 16
Views: 15288

The LocoRoco demo appears to be a simple signed EBOOT. Editing the PARAM.SFO will allow you to launch it on lower firmwares than 2.7, but it doesn't really start before producing an error popup of 80020001 - the only meaning we have for that is "Error". Possibly it's an unresolved NID for...
by zshadow
Mon Apr 24, 2006 4:47 am
Forum: PSP Development
Topic: PSP Multi Firmware Mod
Replies: 27
Views: 64843

neat stuff :)

0okm0000 are you able to read the NAND flash of fw 2.6? If so it would be very usefull since we could then get the decryption keys for 2.6 PRX modules
by zshadow
Thu Apr 20, 2006 12:17 pm
Forum: PSP Development
Topic: AVItoPMP (1.2.0): advanced tool for pmp video
Replies: 252
Views: 1161098

nice program, works great:)
by zshadow
Thu Apr 06, 2006 7:52 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 170523

ah, thanks for the info TyRaNiD, guess I should leave that to the hardware devs ;)
Mathieulh wrote: I think that hardware hacks will be required to decrypt the newer IPLs from now on. that's a shame tough :/
most likely :(
by zshadow
Thu Apr 06, 2006 3:23 am
Forum: PSP Development
Topic: Downgrade from 1.50 to 1.00 with version tricker.
Replies: 3
Views: 3478

yes there is no 1.0 update, if you have a 1.0 update eboot it is the debug firmware which will brick your psp
by zshadow
Wed Apr 05, 2006 8:21 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 170523

You need the 3rd part called iplplayload The best would be to set psardumper to extract the files without the use of the ipl decryption routine to get the encrypted ipl as psp_ipl.bin Then use another app using the ipl decryption routine (you can get it either from psardumper or from Nem's infos) a...
by zshadow
Wed Apr 05, 2006 7:30 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 170523

In fact I don't think that the decryption keys changed either (I might be wrong tough) , at least I can decrypt my prx modules from my 2.60 games using the 2.00 key.... Otherwise if the key indeed changed you can get it form the mesg_led.prx file (that's probably how psppet retrived the other keys)...
by zshadow
Tue Apr 04, 2006 11:48 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 170523

Mathieulh very nice info, i was able to get the modules :)

i think i will look up on scePSAR_Driver, but yes you are probably right about not much changing between 2.5 -> 2.6 other than the decryption keys
by zshadow
Mon Apr 03, 2006 11:29 pm
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 170523

I doubt so because the scenand API is only "officially" used durring an update and the scenand API is called by the iplupdater module (located in the updater's data.psp) and that module doesn't seem to change from 1.50 to 2.60 updater. Beside I don't know how the updater would be able to ...
by zshadow
Mon Apr 03, 2006 11:40 am
Forum: PSP Development
Topic: Setting 333MHz question
Replies: 5
Views: 6352

I tried it.. but the EBOOT won't load, gives me "The game could not be started" error 80010002. :/ btw, I thought sceKernelLoadExec() reboots the kernel so would the CPU change stay in effect? heres my code: #include <pspkernel.h> #include <pspdebug.h> #include <psppower.h> #define printf ...
by zshadow
Thu Mar 30, 2006 8:43 am
Forum: PSP Development
Topic: Setting 333MHz question
Replies: 5
Views: 6352

Setting 333MHz question

Theres a program that I would like to run @ 333MHz

would it be possible to start up an eboot from vsh, have it set the cpu speed, then load the desired program?

if someone could give me sample code that I could build off of or compile itd be greatly appreicated :)