Search found 42 matches
- Mon Oct 13, 2008 7:00 am
- Forum: PS3 Development
- Topic: SIXAXIS under Windows
- Replies: 582
- Views: 894944
- Sat Dec 30, 2006 7:13 am
- Forum: PSP Development
- Topic: Bundle
- Replies: 13
- Views: 7263
- Tue Dec 12, 2006 3:31 pm
- Forum: PSP Development
- Topic: PRXTool HTML disassembly
- Replies: 14
- Views: 11465
- Sat Dec 02, 2006 12:55 am
- Forum: PSP Development
- Topic: possible bowling homebrew *image heavy*
- Replies: 20
- Views: 11674
If you'd like, I can test it under 1.5. Chances are it'd work.. everything that was on a previous firmware is generally available on the next. The official games that required 1.0 still work on 2.8 and so on.. of course, you didn't use the official SDK so that might not be the case.. worth a try tho...
- Mon Nov 27, 2006 4:19 am
- Forum: PSP Development
- Topic: Change shown Firmware Version of Emulated 2.71?
- Replies: 10
- Views: 5656
in the new SE-C SDK you can set the version number by doing
That would change the version number to 2.81 for example. However, the problem with SOCOM 2 is not firmware version, it checks something else.
Code: Select all
sctrlKernelSetDevkitVersion(0x02080110);
- Wed Nov 22, 2006 5:42 am
- Forum: PS3 Development
- Topic: PS3 Network/Store through tcpdump?
- Replies: 14
- Views: 111506
- Thu Nov 09, 2006 10:43 am
- Forum: General Discussion
- Topic: PRXTool 1.0
- Replies: 4
- Views: 6312
- Sat Oct 14, 2006 4:20 pm
- Forum: PSP Development
- Topic: Question regarding directory grabbing..
- Replies: 2
- Views: 3270
Question regarding directory grabbing..
Hello guys, what is an easy way of reading a directory in on the mem stick so I can get the list of files to load into my program?
cheers,
zshadow
cheers,
zshadow
- Fri Oct 13, 2006 1:44 am
- Forum: PSP Development
- Topic: Accessing the extra 4Megs of RAM on 1.5+
- Replies: 18
- Views: 23393
- Mon Aug 28, 2006 6:34 am
- Forum: PSP Development
- Topic: how to make data.psp and data.psar
- Replies: 1
- Views: 3224
- Tue Jul 11, 2006 10:38 am
- Forum: PSP Development
- Topic: EBOOT.PBP not encrypted?
- Replies: 2
- Views: 3398
- Wed Jun 28, 2006 6:02 am
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 62710
- Mon May 22, 2006 11:08 pm
- Forum: PSP Development
- Topic: PSP Multi Firmware Project
- Replies: 60
- Views: 57262
0okm0000 and all others I know I asked this in the old now locked thread, but the answer I got was not to my satisfaction... About using bigger RAM, I found out that the development unit has 64 mb for main memory, I don't know if that suggest only flash or both RAM and flash. My guess would be that...
- Wed May 17, 2006 4:05 am
- Forum: PSP Development
- Topic: PSPSDK Setup....
- Replies: 12
- Views: 7255
Code: Select all
C:\cygwin\home\Administrator
Code: Select all
.bashrc
Code: Select all
## PSPDEV PATH SETTINGS
export PATH="/usr/local/pspdev/bin:$PATH"
- Sun May 07, 2006 8:08 am
- Forum: PSP Development
- Topic: Function list + python tool + c tool
- Replies: 12
- Views: 6202
- Sun Apr 30, 2006 2:58 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127107
- Thu Apr 27, 2006 6:51 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127107
some new modules I noticed in 2.7: amctrl.prx avcodec.prx game_install_plugin.prx iofilemgr_dnas.prx irda.prx mm_flash.prx psheet.prx usbacc.prx usbcam.prx usbgps.prx usbgps_serial.prx usbmic.prx usbpspcm.prx video_main_plugin.prx seems camera support is there now (although I don't think the actual ...
- Thu Apr 27, 2006 6:09 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127107
- Tue Apr 25, 2006 11:27 pm
- Forum: PSP Development
- Topic: PSP FW 2.70 RELEASED, PSP[I] use New Ver 2.60
- Replies: 16
- Views: 15288
you could try replacing the prx files in the data.psp, although if it relies on new 2.7 syscalls it most likely won't boot still. You cannot actually decrypt a prx unless you can run kernel mode code, and as far as I am aware, the 1.00/1.50 firmwares do not possess the required keys to decrypt this...
- Tue Apr 25, 2006 11:11 pm
- Forum: PSP Development
- Topic: PSP FW 2.70 RELEASED, PSP[I] use New Ver 2.60
- Replies: 16
- Views: 15288
- Mon Apr 24, 2006 4:47 am
- Forum: PSP Development
- Topic: PSP Multi Firmware Mod
- Replies: 27
- Views: 64843
- Thu Apr 20, 2006 12:17 pm
- Forum: PSP Development
- Topic: AVItoPMP (1.2.0): advanced tool for pmp video
- Replies: 252
- Views: 1161098
- Thu Apr 06, 2006 7:52 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170523
- Thu Apr 06, 2006 3:23 am
- Forum: PSP Development
- Topic: Downgrade from 1.50 to 1.00 with version tricker.
- Replies: 3
- Views: 3478
- Wed Apr 05, 2006 8:21 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170523
You need the 3rd part called iplplayload The best would be to set psardumper to extract the files without the use of the ipl decryption routine to get the encrypted ipl as psp_ipl.bin Then use another app using the ipl decryption routine (you can get it either from psardumper or from Nem's infos) a...
- Wed Apr 05, 2006 7:30 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170523
In fact I don't think that the decryption keys changed either (I might be wrong tough) , at least I can decrypt my prx modules from my 2.60 games using the 2.00 key.... Otherwise if the key indeed changed you can get it form the mesg_led.prx file (that's probably how psppet retrived the other keys)...
- Tue Apr 04, 2006 11:48 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170523
- Mon Apr 03, 2006 11:29 pm
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170523
- Mon Apr 03, 2006 11:40 am
- Forum: PSP Development
- Topic: Setting 333MHz question
- Replies: 5
- Views: 6352
- Thu Mar 30, 2006 8:43 am
- Forum: PSP Development
- Topic: Setting 333MHz question
- Replies: 5
- Views: 6352
Setting 333MHz question
Theres a program that I would like to run @ 333MHz
would it be possible to start up an eboot from vsh, have it set the cpu speed, then load the desired program?
if someone could give me sample code that I could build off of or compile itd be greatly appreicated :)
would it be possible to start up an eboot from vsh, have it set the cpu speed, then load the desired program?
if someone could give me sample code that I could build off of or compile itd be greatly appreicated :)