Search found 5 matches

by nataku92
Fri May 25, 2007 5:54 pm
Forum: PSP Development
Topic: when calling time(NULL) error linking in pspsdk
Replies: 9
Views: 4591

Hi,

I'm also having the same problem as the topic creator. How would I link my project with the kernel libc?

Thanks
by nataku92
Tue Feb 20, 2007 4:51 pm
Forum: PSP Development
Topic: [FIXED]initializing wifi problems
Replies: 0
Views: 920

[FIXED]initializing wifi problems

EDIT: Heh, I just had my main thread priority set too high. Thanks to InsertWittyName and Adrahil for the help! Hi, I've been trying to get libcurl working (which I have, but at the expense of other problems), but I've come across some problems with kernel mode and user mode. If I try running my gam...
by nataku92
Mon Jul 24, 2006 4:55 pm
Forum: PSP Development
Topic: fpu exception?
Replies: 7
Views: 3264

Ahhh thanks so much!! I forgot that the first time a bullet is initialized, its current and previous positions are the same. -.-'

Thanks!!

hm now to find out if that DEADBEEF thing is just some giant coincidence >_>
by nataku92
Mon Jul 24, 2006 3:57 pm
Forum: PSP Development
Topic: fpu exception?
Replies: 7
Views: 3264

still the same error T_T its even weirder since I use almost the same exact code in a preceding for block to check the mPeople vector against line segments (walls) and that works fine. The only notable differences are that I use an array to hold the walls, while I use a vector for the bullets. Not r...
by nataku92
Mon Jul 24, 2006 8:34 am
Forum: PSP Development
Topic: fpu exception?
Replies: 7
Views: 3264

fpu exception?

I keep on getting an exception as shown by this image: http://img89.imageshack.us/img89/5049/exceptioneg2.th.gif I've narrowed it down to a for loop in my update function that checks a whether a line segment(a bullet's previous position to its current position) intersects a circle(a person). Both th...