Search found 4 matches

by Knifa
Sun Jan 15, 2006 10:51 am
Forum: PSP Lua Player Development
Topic: voice:frequency()
Replies: 3
Views: 2552

It says the range for it on the documentation is 0 to 255.
by Knifa
Sat Jan 14, 2006 1:46 am
Forum: PSP Lua Player Development
Topic: voice:frequency()
Replies: 3
Views: 2552

voice:frequency()

What format is this function in? 0-255 could mean anything.

Wouldn't it make more sense if it was in as the playback rate, as in, 44khz and the like?
by Knifa
Wed Dec 28, 2005 2:16 am
Forum: PSP Lua Player Development
Topic: Image collision checking
Replies: 7
Views: 3094

if &#40; &#40;shipX+imgShip&#58;width&#40;&#41; >= platformX&#41; and &#40;shipX <= platformX+imgPlatform&#58;width&#40;&#41;&#41; &#41; then if &#40; &#40;shipY+imgShip&#58;height&#40;&#41; >= platformY&#41; and &#40;shipY...
by Knifa
Tue Dec 27, 2005 9:05 pm
Forum: PSP Lua Player Development
Topic: Image collision checking
Replies: 7
Views: 3094

Image collision checking

I'm trying to get collision checking for my working. I tried to do it this way, but it just went REALLY slow, and I'm not sure if it even worked. The way I tried to do it probably isn't the best way either. for y = y1, y1+img1&#58;height&#40;&#41; do for x = x1, x1+img1&#58;width&...