I'm sorry, I now undrstand what you meant.
Hmph, that leaves me with no way to do what I wanted and plenty of wasted time.
Gotta love psp development :)
Search found 24 matches
- Fri Sep 22, 2006 12:55 pm
- Forum: PSP Development
- Topic: Compiling Problems with sprintf? (PRX module)
- Replies: 8
- Views: 2726
- Fri Sep 22, 2006 7:34 am
- Forum: PSP Development
- Topic: Compiling Problems with sprintf? (PRX module)
- Replies: 8
- Views: 2726
sprintf does exist in the kernel libc, what the real problem is you are converting floating point values around which isn't getting linked in (that function is part of libgcc it extends 32bit floats to doubles). However the kernel libc doesn't support float formatting anyway so I wouldn't bother co...
- Thu Sep 21, 2006 10:47 pm
- Forum: PSP Development
- Topic: Compiling Problems with sprintf? (PRX module)
- Replies: 8
- Views: 2726
- Thu Sep 21, 2006 10:53 am
- Forum: PSP Development
- Topic: Compiling Problems with sprintf? (PRX module)
- Replies: 8
- Views: 2726
- Thu Sep 21, 2006 2:08 am
- Forum: PSP Development
- Topic: Compiling Problems with sprintf? (PRX module)
- Replies: 8
- Views: 2726
Compiling Problems with sprintf? (PRX module)
when I comment out the lines in my PRX which I use sprintf - I don't receive this error.: after it compiles, i nthe object linking stage: main.o In function 'displayCoordinates': main.c:(.text+7c): undefined reference to '__extendsfdf2' but i need to be able t...
- Thu Mar 09, 2006 10:41 am
- Forum: PSP Development
- Topic: irq 3 must be enabled or psp will shutdown after 10 seconds?
- Replies: 13
- Views: 5335
- Thu Mar 02, 2006 12:50 pm
- Forum: PSP Development
- Topic: Links on PSP?
- Replies: 5
- Views: 2385
- Fri Feb 24, 2006 12:44 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
This is because by default, the eLoader replaces unrecognised NIDs with a call to a generic 'return(0);' function. So if the appropriate module for a function is not loaded, then calling that function will appear to succeed, but the expected action will not have been taken. You can verify that this...
- Fri Feb 24, 2006 5:28 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
That's what would happen if you had the encryption key wrong. Did you change it for SOCOM? The samples are set up for GTA. Yea I compiled my own eboots to decrypt/encrypt the SOCOM save file, as well as the socom online update file in the SHARED save directory. They work perfect on my friend's 2.0 ...
- Thu Feb 23, 2006 2:47 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
- Thu Feb 23, 2006 2:42 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
I'd be very surprised if they actually work though, since the appropriate module is not loaded unless running in VSH mode. Hmmm I'll try to decrypt a SOCOM FTB save and see if the results are correct now. Before I just tested it and it went through without error so I assumed it was working. I'll ge...
- Wed Feb 22, 2006 9:49 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
- Wed Feb 08, 2006 9:34 am
- Forum: PSP Development
- Topic: RedHat PSP Linux Port
- Replies: 35
- Views: 12474
- Fri Feb 03, 2006 2:55 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
You can't use the eLoader for the current encryption/decryption eboots, since they needs to be run in VSH mode (according to the top post by jimparis) and the eLoader runs in GAME mode. // Ditlew Is it possible to modify these samples to run in game mode? Or are some features used only availabe in ...
- Sat Jan 28, 2006 4:34 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
The Fanjita Beta GTA eLoader is now released.. Now I've run into some problems. These ecrypt/encrypt samples will not run on a 2.01 PSP using the GTA eBoot loader. I would apreciate it if you had any insight on code to change or could post new samples that are compatible with 2.01 and 2.5 GTA eLoade...
- Sat Jan 28, 2006 4:24 pm
- Forum: PSP Development
- Topic: Homebrew on 2.0+ through GTA savedata
- Replies: 39
- Views: 58173
The Fanjita Beta GTA eLoader is now released.. Now I've run into some problems. These ecrypt/encrypt samples will not run on a 2.01 PSP using the GTA eBoot loader. I would apreciate it if you had any insight on code to change or could post new samples that are compatible with 2.01 and 2.5 GTA eLoade...
- Mon Jan 09, 2006 11:36 am
- Forum: PSP Development
- Topic: Wifi Scanning or How Racing Ridges leads to Information Loss
- Replies: 4
- Views: 2534
- Sun Jan 08, 2006 3:14 pm
- Forum: PSP Development
- Topic: VoIP building blocks .)
- Replies: 28
- Views: 21565
thnx for all the replys. I don't see why you are questioning what to use as a mic input. Let us consider that not everybody likes to take a hge mic with himself, or let say, i'd like just to add an on-board mic to my psp sticking it right behind the 3.5mm jack hole. You obviously havn't used the he...
- Fri Jan 06, 2006 2:25 pm
- Forum: PSP Development
- Topic: VoIP building blocks .)
- Replies: 28
- Views: 21565
I don't see why you are questioning what to use as a mic input. Sony has already realeased an official headset with a flexible microphone, and it works in online paly with SOCOM Fireteam Bravo. It retails for 20$, but because of poor promotion, a quiet release, and lack of supports except for one ga...
- Thu Jan 05, 2006 2:37 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
What has happened to the simple user friendly GUI decryptor/encryptor? psp123 was working on one, and I think he was mostly done, but I haven't heard from him lately. It looks like another one was recently released here but I believe it's only for old format saves at the moment. I found GTA's key h...
- Thu Jan 05, 2006 10:18 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
Another thing which I've been wondering.. Is this exploit in all 2.0+ save files, or all save files in general? If I do a pattern search of the hash on the GTA dump will it turn up, so I know where to find it on other game dumps? Or will someone explain that please, I can't find any documentation on...
- Wed Jan 04, 2006 11:50 am
- Forum: PSP Development
- Topic: PSP Java
- Replies: 7
- Views: 6853
- Wed Jan 04, 2006 3:18 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 68853
What has happened to the simple user friendly GUI decryptor/encryptor? Has development been abandoned? I have been thinking of making my own, so the general public could play with save files. EDIT: I found GTA's key hardcoded into the source of the decrypt main.c, but I still want to know how to fin...
- Wed Jan 04, 2006 3:14 am
- Forum: PSP Development
- Topic: PSP Java
- Replies: 7
- Views: 6853