Search found 26 matches
- Wed Feb 01, 2006 2:05 am
- Forum: PSP Development
- Topic: SVN update through a proxy ?
- Replies: 9
- Views: 3922
AFAIK the svn default server port is TCP/3690. As you said you're restricted to ports 80 and 21 (HTTP and FTP), there's little chance that you are able to use svn. The only (theoretical) solution is to set up an external tunnel server which accepts connections on either of these ports and redirects ...
- Wed Feb 01, 2006 12:47 am
- Forum: PSP Development
- Topic: SVN update through a proxy ?
- Replies: 9
- Views: 3922
- Tue Jan 31, 2006 1:06 am
- Forum: PSP Development
- Topic: Is there any working PSP Emulator?
- Replies: 7
- Views: 4769
I lose LOTS of time always sending the program to the PSP (even with FileAssistant), especially when it crashes (holding 10 seconds power button then power-on...). In this case it would help if you use PSPLINK. You need a working wifi connection (or build a SIO cable), and then you can run your sof...
- Fri Jan 27, 2006 7:18 am
- Forum: PSP Development
- Topic: Reclaim the lost space on memory stick
- Replies: 3
- Views: 1684
- Thu Jan 26, 2006 9:10 pm
- Forum: PSP Development
- Topic: Changing all the icons etc.
- Replies: 9
- Views: 5543
@Ghoti: With PBP Unpacker (and most likely with PSP Brew too - I didn't check that) you indeed can extract icons etc. from PBPs and you also can exchange things and make a new PBP out of that. I agree there are better tools to hack around with PBPs, especially when compiling. Then you should have so...
- Thu Jan 26, 2006 7:55 pm
- Forum: PSP Development
- Topic: Changing all the icons etc.
- Replies: 9
- Views: 5543
- Thu Jan 26, 2006 6:03 pm
- Forum: PSP Development
- Topic: Reclaim the lost space on memory stick
- Replies: 3
- Views: 1684
As I think it is a FAT32 filesystem (correct me if I'm wrong), you have to access the stick on a sector basis. Then you'll have to search for lost clusters (look here: http://staff.washington.edu/dittrich/misc/fatgen103.pdf for a description of FAT32). Alternatively you can try to fix it via USB (us...
- Tue Jan 24, 2006 9:20 pm
- Forum: PSP Development
- Topic: New to PSP Dev..
- Replies: 1
- Views: 1298
Well, personally I do not use Lua. But as I understood you do not need such a complex compiler environment as for C/C++. Lua is interpreted by Lua player which is available for different platforms. So you can (with some tradeoffs) test your code e. g. on windows. Also you do not need to care about c...
- Mon Jan 23, 2006 6:33 pm
- Forum: PSP Development
- Topic: Trouble with malloc()
- Replies: 3
- Views: 2520
@TyRaNiD: Thanks a lot. That PSP_HEAP_SIZE_KB did the trick (although allocating all 24 MB at once wasn't that clever for my first try :)) @|Sasuke|: If you read my posting closely, you might notice that in fact my source is compilable. If <malloc.h> was missing completely, then I wouldn't have been...
- Mon Jan 23, 2006 7:51 am
- Forum: PSP Development
- Topic: Trouble with malloc()
- Replies: 3
- Views: 2520
Trouble with malloc()
Hi folks, I'm in big trouble with malloc(). I had a PSP project up and running which was allocating several hundreds of kilobytes. I loaded jpgs, a truetupe font, music and so on. But from yesterday on, almost all my malloc() calls fail. It is no longer possible to allocate 64k or more. I installed ...
- Mon Jan 23, 2006 7:42 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9041
Normally you use this if you declare your data in your code, e. g.:
This reserves a chunk of memory (statically) which is aligned at 16 bytes.
Thoralt
Code: Select all
unsigned char __attribute__((aligned(16))) ucData[256];
Thoralt
- Mon Jan 23, 2006 7:39 am
- Forum: PSP Development
- Topic: missing build.mak
- Replies: 4
- Views: 1941
I don't know which tutorial you tried, but maybe you also should read this one: http://www.scriptscribbler.com/psp/tutorials/lesson01.htm And no, I don't think it would help if anyone sends you his build.mak, because in your installation something seems to be wrong. There will be more errors, I thin...
- Mon Jan 23, 2006 5:40 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9041
- Fri Jan 20, 2006 9:02 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297416
Damn that looks great, might have to build one myself. Few questions though, is the audio passed straight through (I assume it is)? And is it actually bus powered, i.e. would we even need to init the power from the SIO port to use it, if not that would cut 2 seconds off psplink reboot times ;) If y...
- Fri Jan 20, 2006 8:37 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297416
I like it. If you were to use something like the FT232R, you could get rid of a bunch of components and have true 2.5v logic output. I think I'll go cancel my order for a bunch of max3319s and make cables like this instead. :) Wow! That's it! This is what I need to have :) This chip is rather new, ...
- Fri Jan 20, 2006 7:22 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9041
@bulb: You may want to try PSPLINK to have proper logging support. You either have to setup a Wifi network for this or get (or build) a SIO to PC converter. You then can use printf() to print logging statements to stdout and they will appear on your serial console or telnet. Have a look here: http:/...
- Fri Jan 20, 2006 7:13 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297416
Hi there, I just wanted to refresh the topic a bit. Due to the discussion whether SIO or wifi I decided to get a SIO connector. Only problem: No serial port on my laptop. Also I didn't want to spend money for a USB2Serial converter, so I ended up constructing this here: http://www.thoralt.de/project...
- Mon Jan 16, 2006 7:06 am
- Forum: PSP Development
- Topic: DEV-C++ help..
- Replies: 2
- Views: 1396
You can try the google cache (although the pictures are missing):
http://66.249.93.104/search?q=cache:vQe ... /ljbuesch/
http://66.249.93.104/search?q=cache:vQe ... /ljbuesch/
- Sat Jan 07, 2006 7:27 am
- Forum: PSP Development
- Topic: Weird bug
- Replies: 6
- Views: 2287
To find out more about printf and what types of data you can output with it you may want to have a look at http://en.wikipedia.org/wiki/Printf - they have a quite good summary there.
Thoralt
Thoralt
- Sat Jan 07, 2006 6:46 am
- Forum: PSP Development
- Topic: Weird bug
- Replies: 6
- Views: 2287
- Sat Jan 07, 2006 6:25 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297416
- Fri Jan 06, 2006 7:53 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297416
Hi TyRaNiD, I wonder why this thread isn't full of enthusiastic and totally thrilled developers jumping on your tool. For me it's something which really decreases my turnaround times a lot (before it was always the procedure enabling usb, scrolling right, starting app, waiting for gameboot...). Now ...
- Fri Jan 06, 2006 2:44 am
- Forum: PSP Development
- Topic: Compiling in cygwin problem
- Replies: 1
- Views: 1194
Try http://www.scriptscribbler.com/psp/tuto ... sson01.htm - follow every step. It worked. Not only for me.
Thoralt
Thoralt
- Thu Jan 05, 2006 5:54 am
- Forum: PSP Development
- Topic: problem making my own raw files
- Replies: 12
- Views: 5274
- Wed Jan 04, 2006 7:54 am
- Forum: PSP Development
- Topic: 3d-objects on psp ... what did i miss?
- Replies: 5
- Views: 2755
- Wed Jan 04, 2006 7:45 am
- Forum: PSP Development
- Topic: problem making my own raw files
- Replies: 12
- Views: 5274
Seems like you have a problem with the cache. Read http://www.goop.org/psp/cache-howto.html
Thoralt
Maybe this helps.You'll see some vertices looking fine, but others are way off in space. You'll see most of your texture, but chunks of it are missing or junk.
Thoralt