Search found 71 matches

by FreePlay
Sat Jan 03, 2009 3:06 pm
Forum: PSP Development
Topic: Call Syscalls from plain binary ASM?
Replies: 22
Views: 11318

J.F.,

I think he's trying to go about using functions without requiring *any* external code.
by FreePlay
Sun Sep 07, 2008 2:29 am
Forum: PSP Development
Topic: Prx decryption kill me...
Replies: 6
Views: 2939

*mUrDeRc0dE* wrote:no, the heap isn't the problem...the psp crash
Yes, the heap IS the problem. You're requesting 1024000 *KB* of space.
by FreePlay
Fri May 02, 2008 8:23 am
Forum: PSP Development
Topic: FuSa Project: Play via composite cable with FuSa!
Replies: 97
Views: 64339

Tiim wrote:first start the game and load it and then pres + and - ;) then it wil work.
... "Load it?" It's supposed to be loaded automatically by my custom firmware.

And it doesn't work. That's why I posted...
by FreePlay
Thu May 01, 2008 9:33 pm
Forum: PSP Development
Topic: FuSa Project: Play via composite cable with FuSa!
Replies: 97
Views: 64339

Maybe it's just me, but it won't load at all when I hold + and -...

3.90m33-3, composite cable, interlaced TV.
by FreePlay
Sun Apr 06, 2008 1:34 am
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3419

freetype.
by FreePlay
Sat Mar 15, 2008 8:56 am
Forum: PSP Development
Topic: Help with prx plugin...
Replies: 10
Views: 3604

heh, you're absolutely right. I don't know what I was thinking.
by FreePlay
Sat Mar 15, 2008 8:35 am
Forum: PSP Development
Topic: Help with prx plugin...
Replies: 10
Views: 3604

Alternative: if( pad.Buttons & (PSP_CTRL_HOME | PSP_CTRL_NOTE)){...} since that does the same thing. Also, char tmp[32]; strcpy(tmp, "lsm: Error loading module "); strcat(tmp, name&#41...
by FreePlay
Sun Jan 20, 2008 7:14 am
Forum: PSP Development
Topic: More than you wanted to know about the Internet Radio Player
Replies: 8
Views: 5286

Fixed :)

I've made a program that lets you make and edit .PRS files. Enjoy.
by FreePlay
Sun Jan 20, 2008 3:22 am
Forum: PSP Development
Topic: More than you wanted to know about the Internet Radio Player
Replies: 8
Views: 5286

Here is what I know about the PRS format so far.
by FreePlay
Sat Jan 19, 2008 8:20 pm
Forum: PSP Development
Topic: More than you wanted to know about the Internet Radio Player
Replies: 8
Views: 5286

The function names are javascript; they're referenced as plain text in the radioshack.prx :) You'd call them from a custom .PRS, yes. You edit your .PRS to point to whatever file you want, then add this in your html code: <object name="psp" id="psp" type="application/x-psp-e...
by FreePlay
Sat Jan 19, 2008 7:54 pm
Forum: PSP Development
Topic: More than you wanted to know about the Internet Radio Player
Replies: 8
Views: 5286

More than you wanted to know about the Internet Radio Player

I've spent quite a bit of time fiddling with the Internet Radio Player plugin Sony added in firmware 3.80, as it offers many interesting new possibilities, such as a pseudo-XMLHttpRequest capability and directory scanning functions built into the web browser. It also appears to be the first public a...
by FreePlay
Sat Jan 19, 2008 7:39 pm
Forum: PSP Development
Topic: A question of unraveling prx modules using the prxtool
Replies: 3
Views: 3238

Another question concerning prx is: how can we figure out the exact definitions of the exported functions from a prx that was not currently included by the PSPSDK (how do we know how many arguments the function would take or how some of the related constants are defined)? Mostly by disassembling th...
by FreePlay
Sat Jan 19, 2008 7:30 pm
Forum: PSP Development
Topic: [SOLVED] sctrlKernelLoadExecVSHMs4() usage?
Replies: 2
Views: 1782

Yeah, I'm pretty sure discussion of this sort of thing isn't exactly kosher here.
by FreePlay
Mon Dec 31, 2007 6:56 pm
Forum: PSP Development
Topic: Semi-automated PSPlibdoc Updater
Replies: 8
Views: 4140

Yeah, it's... sort of dead. I think SilverSpring probably still has it somewhere.
by FreePlay
Fri Dec 21, 2007 10:43 pm
Forum: PSP Development
Topic: 3.71 syscalls ?
Replies: 44
Views: 22824

KickinAezz wrote:* 0x80020139 = exclusiveload

What does the above mean? [for sceKernelloadmodule]
From what I've seen, usually that it's already loaded, or there are restrictions on the context you must be in to load it.
by FreePlay
Fri Dec 21, 2007 10:38 pm
Forum: PSP Development
Topic: fopen/open vs sceIoOpen
Replies: 3
Views: 2078

In my experience the sceIo functions are, for whatever reason, significantly faster than the standard C functions. Last time I checked was when I wrote a program capable of installing multiple custom firmwares. For both reading the DXAR file (a semi-compressed archive of all the files in the firmwar...
by FreePlay
Sat Oct 20, 2007 11:31 pm
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9531

Sorry for asking so much but I am from greece, and my language isn't supported properly on the psp... No mp3 tags for us, and strange characters while browsing greek pages. I would really apreciate any help to change manually the characters from a set to greek ones! Then modified PGF files will be ...
by FreePlay
Mon Oct 15, 2007 11:16 am
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 77931

I assume that the video output setup parameters are region-specific? Because this sample seems to be spitting out a PAL signal (i.e. my screen is 'scrolling' in cycles).
by FreePlay
Mon Oct 15, 2007 11:14 am
Forum: PSP Development
Topic: Semi-automated PSPlibdoc Updater
Replies: 8
Views: 4140

Well, I'm not sure how frequent it will be, but whenever SilverSpring makes some major changes (and lets me know) I'll update them.
by FreePlay
Wed Oct 03, 2007 1:37 pm
Forum: PSP Development
Topic: *** No rule to make target `graphics.o'
Replies: 6
Views: 2424

Do you have graphics.c and framebuffer.c in there?

It's trying to build the object files. The error you get implies that you don't actually have the code for them anywhere.
by FreePlay
Wed Oct 03, 2007 1:30 pm
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9531

fanispap wrote:Any news from the front????

Is there any pgf to ttf converter? Is it possible?
Not easily... PGF files are bitmap-based instead of vector-based, so you'd have some weird results.
by FreePlay
Mon Oct 01, 2007 8:35 pm
Forum: PSP Development
Topic: How to get and print devkit version?
Replies: 1
Views: 1383

It's amazing what you can learn by reading the header files from the SDK... /** * Get the firmware version. * * @returns The firmware version. * 0x01000300 on v1.00 unit, * 0x01050001 on v1.50 unit, * 0x01050100 on v1.51 unit, * 0x01050200 on v1.52 unit, * 0x02000010 on v2.00/v2.01 unit, * 0x0205001...
by FreePlay
Mon Oct 01, 2007 8:34 pm
Forum: PSP Development
Topic: trying to execute the toolchain
Replies: 8
Views: 3637

You don't really need libusb; those errors come from compiling usbhostfs, which is built so you can use PSPLink, which is just for debugging and not really needed for making software.
by FreePlay
Mon Oct 01, 2007 12:45 pm
Forum: PSP Development
Topic: Semi-automated PSPlibdoc Updater
Replies: 8
Views: 4140

Also...

If you don't feeling like raping silverspring's bandwidth, I've pre-made all the libdocs for every firmware he has available. Get them right here . Nota bene: if you get weird HTML stuff in the XML output (e.g. as the name of a library) it's because he has links in a couple of his pages. If you edit...
by FreePlay
Mon Oct 01, 2007 12:25 pm
Forum: PSP Development
Topic: Semi-automated PSPlibdoc Updater
Replies: 8
Views: 4140

Semi-automated PSPlibdoc Updater

Out of boredom I made a little toolkit for generating a new psplibdoc.xml file based on the HTML files you can get from SilverSpring/moonlight's doc project. Included in this package is the current version of the doc for 3.5x, with all the import-related pages removed (since they're not used in the ...
by FreePlay
Thu Sep 13, 2007 11:47 am
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 27835

Yeah, unload umdcache.prx or (if the memory still stays allocated after unloading) patch sceKernelLoadModule to refuse to load that module :)

Break it! Break it!
by FreePlay
Thu Sep 13, 2007 10:02 am
Forum: PSP Development
Topic: PSP_DAY_COUNTER
Replies: 2
Views: 1977

Without any information about the errors you're getting?

Absolutely not.
by FreePlay
Thu Sep 13, 2007 9:47 am
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 27835

According to Mathieulh the memory is reserved regardless of whether the cache is enabled or not. How wasteful...
by FreePlay
Wed Mar 07, 2007 11:27 pm
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 16436

I don't know what causes the freezes. I've had some problems myself. It'll read the listing for games and savedata, but when it tries to read the metadata it'll freeze. For almost everything else, it never gets the listings. The only XMB plugin that actually works for me over USBHostFS is the RSS ch...
by FreePlay
Wed Mar 07, 2007 12:39 pm
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 16436

Sorry, that should read 0x88052854 for 3.03 OE-C, and 0x88053A74 for 3.10 OE-A. I believe it should be the same for 3.10 OE-A and 3.10 OE-A', though I honestly haven't tested that.