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by thepelkus
Thu Jan 05, 2006 2:21 am
Forum: PSP Lua Player Development
Topic: Image collision checking
Replies: 7
Views: 3103

The other way that I've always liked, just a restatement of the good Doctor's code for the sake of legibility, is: collide=1 if shipX>platformX+imgPlatform:width() then collide=nil else if platformX>shipX+imgShip:width() then collide=nil else if shipY>...