Search found 155 matches
- Wed May 25, 2005 4:43 am
- Forum: PS3 Development
- Topic: Cell specs -- from slashdot
- Replies: 2
- Views: 3486
Cell specs -- from slashdot
According to an EETimes article, IBM is planning on releasing the full specifications and software libraries for the powerful processor that will be in the Playstation 3. The goal is to stimulate open-source development for other applications of the chip. The article doesn't mention if there will b...
- Thu Apr 07, 2005 11:45 pm
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 24109
A weird blob of data that changes once per second. Take that as you will. This is probably part of the crypto handshake. My guess is that it's probably either sending a salt or a block-cypher key, possibly encrypted with its private key (and therefore decryptable by using its public key), in which ...
- Thu Apr 07, 2005 11:50 am
- Forum: PSP Development
- Topic: Sony friendly topics
- Replies: 13
- Views: 7512
Although having said that, why are mod chips legal? It depends on where you are. In some places, they're not legal at all. In some places, like the USA, they're not officially illegal, but they're sort of shady -- you won't find them at Best Buy. And in some places they're perfectly legit, and crea...
- Thu Apr 07, 2005 6:22 am
- Forum: General Discussion
- Topic: 5 April 2005 News
- Replies: 13
- Views: 7345
You should count it as a blessing that Sony has never asked you to change or remove anything. That means you're doing something right and you should keep on doing it. Well said. This site has always shown a very high degree of professionalism and respect towards commercial developers and their IP. ...
- Tue Apr 05, 2005 11:36 pm
- Forum: General Discussion
- Topic: Happy 4th Birthday ps2dev!
- Replies: 32
- Views: 31859
Happy Birthday, have a piece of cake:
(OK, so I'm no artist)
Code: Select all
* * * *
| | | |
~~~~~~~~~~~
| |
| |
=============
- Sun Apr 03, 2005 5:12 am
- Forum: PS2 Development
- Topic: ps2hd system file module for linux
- Replies: 3
- Views: 3493
Mac mini
Part of the difficulty in supporting the PS2 file system under Linux comes from the fact that the PS2 partitioning system (APA) is different than on standard PC hard disks, so you'll need to add stuff to linux/fs/partitions/ as well as supporting the filesystem itself in linux/fs/pfs. There are weir...
- Fri Apr 01, 2005 1:28 am
- Forum: PSP Development
- Topic: java on psp
- Replies: 3
- Views: 4735
I must say I'm not sure how portable the Java VM is though. Isn't it closed-source? There are numerous open- and semi-open-source Java VMs. The source for Sun's HotSpot VM is one of the better-supported ones (it falls into the semi-open-source category). This is the VM that you get when you get Jav...
- Wed Mar 30, 2005 4:35 pm
- Forum: PS2 Development
- Topic: ps2link and xlink
- Replies: 8
- Views: 4485
- Tue Mar 29, 2005 7:21 am
- Forum: General Discussion
- Topic: Sony is not familiar with QUALITY
- Replies: 9
- Views: 6519
Re: Sony is not familiar this QUALITY
OK, I think that's the funniest thing I've read here.psp-robot wrote:My Aibo has leg problem and is unable to stand on the floor without crawling...
- Mon Mar 28, 2005 4:43 am
- Forum: PS2 Development
- Topic: X-windows on the TV.
- Replies: 2
- Views: 2196
- Sat Mar 26, 2005 8:17 am
- Forum: PSP Development
- Topic: My PSP holy grail.
- Replies: 6
- Views: 6714
Re: My PSP holy grail.
PM me to get my mailing address, so you can send me a PSP (for "testing," of course ;-)VictorAdept wrote:Also, is there any way really for those of us without the technical knowledge to help out? All I could really think of was donating to pay for test hardware and the like.
- Sat Mar 26, 2005 1:24 am
- Forum: PS2 Development
- Topic: PS2 BootAdvance
- Replies: 17
- Views: 16592
- Wed Mar 23, 2005 8:23 am
- Forum: PS2 Development
- Topic: Hi I need to talk to someone about ps2 formatting a game.
- Replies: 37
- Views: 15712
- Wed Mar 23, 2005 5:15 am
- Forum: PSP Development
- Topic: Firmware
- Replies: 27
- Views: 18120
The downside of automatic firmware upgrades, is that if we can find a weakness that allows us to do homebrew (e.g., the Independence Day exploit on the PS2), it will be pretty easy for Sony to close it up and distribute it to all the current PSPs that have been sold (as opposed to waiting until anot...
- Tue Mar 22, 2005 7:05 am
- Forum: PS2 Development
- Topic: Hi I need to talk to someone about ps2 formatting a game.
- Replies: 37
- Views: 15712
I have a broken down car, and my kids would really like to go for a ride in it. I don't know what's wrong with it, and I have no manuals. In fact, the car might even be stolen, but I really don't care about that. If there's someone who's nice enough to come over to my house and fix it on their own t...
- Mon Mar 21, 2005 10:45 am
- Forum: PS2 Development
- Topic: Hi I need to talk to someone about ps2 formatting a game.
- Replies: 37
- Views: 15712
Oh, man. Ignorance is bliss, I suppose.bobby1989 wrote:Also maybe just maybe a conversion to ps2 is possible, without rewriting?
Maybe just change or add a few lines of code to make it compatible ?
Short answer: porting any game to the PS2 using the homebrew tools and libs is an extraordinary amount of work.
- Sun Mar 20, 2005 2:55 pm
- Forum: PS2 Development
- Topic: Help..im new
- Replies: 1
- Views: 1626
- Sun Mar 20, 2005 7:56 am
- Forum: PS2 Development
- Topic: i cant figure how to install the libs etc
- Replies: 3
- Views: 2304
- Sat Mar 19, 2005 5:42 am
- Forum: General Discussion
- Topic: Mac mini
- Replies: 10
- Views: 6846
As fas as I can tell, for native apps, all of the dependencies, etc. are all in the XML files that Xcode manages. It might not be super tough to write an XML-to-Makefile converter, especially since Java 1.4.2 (bundled with OSX) includes all of the Xerces XML classes... Oops, they're not XML, it's a...
- Sat Mar 19, 2005 3:00 am
- Forum: PS2 Development
- Topic: SCEI EE gcc patches?
- Replies: 8
- Views: 5066
Just to be clear, I don't want this to turn into a SCEI-bashing flamewar... I'm just curious: if they're distributing a patch to product(s) licensed under the GPL (e.g., gcc, binutils), are they required to redistribute the source to anyone, even if the tools are only available to licensed developer...
- Sat Mar 19, 2005 2:50 am
- Forum: General Discussion
- Topic: Mac mini
- Replies: 10
- Views: 6846
- Sat Mar 19, 2005 2:09 am
- Forum: PS2 Development
- Topic: SCEI EE gcc patches?
- Replies: 8
- Views: 5066
SCEI EE gcc patches?
Something I noticed when reading the (publicly available) paper from SCEA Research Procedural Rendering on PlayStation 2 : Unlike the early days of the PS2 where everything had to be painstakingly pieced together from the manuals and example code, lately there are some new tools to help you program ...
- Wed Mar 16, 2005 8:43 am
- Forum: PS2 Development
- Topic: Router work for ps2 bios transfer?
- Replies: 6
- Views: 3583
JF, I think what he's talking about is connecting the PS2 USB port to the router's USB port (with a standard USB cable), then connecting the router's Ethernet interface to a PC. Is this correct, Vestrievan? In other words, he does not have the Network Adaptor for the PS2. If this is the case, your g...
- Tue Mar 15, 2005 8:00 am
- Forum: PS2 Development
- Topic: official ps2 sdk compatibility.
- Replies: 5
- Views: 3023
From the very few fragments of 'official' code that I've seen, I'd say that if there's any compatibility anywhere, it's more of a coincidence than anything else. Maybe the syscall names are the same, but any higher-level functionality either doesn't exist in ps2dev, or is implemented totally differe...
- Sat Mar 12, 2005 1:59 am
- Forum: PS2 Development
- Topic: dvp-objdump disassembly
- Replies: 16
- Views: 10260
checking whether to build static libraries... yes eval: Cannot fork: Permission denied eval: Cannot fork: Permission denied eval: Cannot fork: Permission denied eval: Cannot fork: Permission denied eval: Cannot fork: Permission denied I think it's just you, mate... I can't figure out why a fork() s...
- Sat Mar 12, 2005 1:36 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15334
From http://www.linux-mips.org/wiki/index.php/Endianess : One of the special features of the MIPS architecture is that all processors except the R8000 can be configured to run either in big or in little endian mode. But the R5900 core in Emotion Engine seems to be an exception to a lot of rules... I...
- Sat Mar 12, 2005 1:07 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15334
- Fri Mar 11, 2005 2:59 pm
- Forum: PS2 Development
- Topic: dvp-objdump disassembly
- Replies: 16
- Views: 10260
OK, finally I've gotten all three objdumps (ee, iop, dvp) to do what they're supposed to do. Here's the patch to binutils-2.14.patch. If someone wants to give me cvs commit rights, I can pop it in myself. diff -u ps2toolchain/binutils-2.14.patch ps2toolchain.mharris/binutils-2.14.patch --- ps2toolch...
- Fri Mar 11, 2005 8:55 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15334
Here is a hexdump of the correct demo.bin 0000000 0000 1001 02ff 0000 0efc 8000 02ff 0000 0000010 033c 8000 02ff 4000 033c 8000 02ff 0000 0000020 0000 0000 0000 0000 0000 0000 0000 0000 * 0000100 That's a little-endian hex dump, BTW ;-) hexdump -C gives you a byte-by-byte dump. carlosn is right, if...
- Fri Mar 11, 2005 8:48 am
- Forum: PS2 Development
- Topic: libjpeg src prob parse errors
- Replies: 10
- Views: 5161