Search found 15 matches

by _MakeFile_
Mon Mar 13, 2006 11:31 am
Forum: PSP Development
Topic: Monkey 64 v1.0 - First Release
Replies: 6
Views: 5150

I don't think its fake. I just don't think you guys gave him a chance. All he wanted was a couple of weeks to finsih it and everyone tried to make fun of him before he could finish it
by _MakeFile_
Mon Mar 13, 2006 5:12 am
Forum: PSP Development
Topic: Monkey 64 v1.0 - First Release
Replies: 6
Views: 5150

Good work subbie but it doesn't seem to play any N64 games. I can't wait for PSDonkey to release his Donkey64 which plays Mario64 and MarioKart at 30fps.
by _MakeFile_
Mon Mar 06, 2006 9:51 am
Forum: PSP Development
Topic: Donkey64
Replies: 5
Views: 2159

I don't think it is fake. And I think he choose the nic name PSDonkey64 because I think he admires you PSMonkey and all the hard work you have done with your N64 emulator and with iris. Give him a chance. His video looks real good and he showes his video all the way from the beginning when he clicks...
by _MakeFile_
Mon Mar 06, 2006 8:33 am
Forum: PSP Development
Topic: Donkey64
Replies: 5
Views: 2159

Donkey64

I just wanted to tell all of you guys that there is someone soon to release a N64 emulator for the psp. His name is PSDonkey64 and you can read about it and download the video of him playing MarioKart64 on his psp at this link. http://www.dcemu.co.uk/vbulletin/showthread.php?t=19927 I will finally b...
by _MakeFile_
Tue Feb 14, 2006 6:43 am
Forum: PSP Development
Topic: A better way to use SDL_mixer
Replies: 0
Views: 1020

A better way to use SDL_mixer

I have recomplied the game abrick from the svn repository making some changes to the game's makefile. I found a better way to link SDL_mixer library when adding music to your game or application. Instead of just linking SDL_mixer to libvorbisdec for a temporary fix, it is better to link SDL_mixer to...
by _MakeFile_
Tue Feb 07, 2006 8:35 am
Forum: PSP Development
Topic: error doing toolchain
Replies: 12
Views: 3738

It looks like you are not able to compile your binutils correctly to start your psptoolchain build. Make sure you have the latest binutils patch in your psptoolchain folder which should be around 161kb. You will also need the latest patches for your newlib and gcc build also.
by _MakeFile_
Mon Feb 06, 2006 9:32 am
Forum: PSP Development
Topic: error doing toolchain
Replies: 12
Views: 3738

You need to download the newest toolchain from svn. You will have make errors if you try to download and install the toolchain from oopo website. Once you download the newest psp toolchain from svn, the instructions are inside the file on how to compile and install it. In your cygwin bash window, ty...
by _MakeFile_
Mon Jan 16, 2006 11:02 am
Forum: PSP Development
Topic: Abrick now works
Replies: 3
Views: 2432

Abrick now works

Before the game abrick would not compile out of the pspware repository because the SDL_mixer library was not linked correctly. I now linked the SDL_mixer library to libvorbis in the abrick makefile and now the game compiles correctly. I already uploaded the new makefile to svn so the game now has a ...
by _MakeFile_
Mon Jan 16, 2006 10:57 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

I solved the problem. SDL_mixer has to be linked to lib vorbis. It finally now compiles. I also fixed this problem with abrick from the pspware repository. Before abrick could not be compiled because SDL_mixer wasn't linked right. I uploaded a new makefile for abrick to svn and now you all should be...
by _MakeFile_
Fri Jan 06, 2006 10:42 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

I tried changing that also in my makefile. I still get the same errors. I think the errors are coming from my SDL_Mixer folder when I complied it in my trunk. I am going to try to redownload the SDL_Mixer folder from subversion again and recompile everything all over again and see if that helps. I p...
by _MakeFile_
Fri Jan 06, 2006 5:40 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

I am still not able to compile this game. I ahve been trying for a long time also. Here is what the make file says that is included in the source code. Maybe someone can try to compile this game and let me know how it went. Makefile __cplusplus=1 PSP=1 SRCPATH = ./ PSPSDK = $(shell psp-config --psps...
by _MakeFile_
Thu Jan 05, 2006 11:21 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

Perhaps. I will try to look over the makefile and maybe recompile my librabries again. Thanks for replying.
by _MakeFile_
Thu Jan 05, 2006 11:12 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

I am linking against libtremor because that is the default lib that SDL_Mixer uses when compiling the SDL_Mixer library. This is the configuration I used when compiling SDL_Mixer LDFLAGS="-L`psp-config --pspsdk-path`/lib -lc -lpspuser" \ ./configure --host psp --with-sdl-prefix=`psp-config...
by _MakeFile_
Thu Jan 05, 2006 10:54 am
Forum: PSP Development
Topic: Compiling Supertux
Replies: 1
Views: 1512

Compiling Supertux

Sorry that I had posted this in the wrong fourm catagory. I guess this question is for Software development. Has anyone tried to compile the game SuperTux? I have tried several times with no luck. Here is the source code for the game. http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2168...
by _MakeFile_
Thu Jan 05, 2006 10:50 am
Forum: PSP Development
Topic: Compiling SuperTux
Replies: 9
Views: 3255

Compiling SuperTux

Has anyone tried to compile the game SuperTux? I have tried several times with no luck. Here is the source code for the game. http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2168 You have to have PSPSDK and SDL_Mixer installed in your Cygwin enviroment and SDL package installed as well ...