Search found 27 matches

by Teggles
Thu Jul 13, 2006 4:50 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer "bug".
Replies: 8
Views: 5845

It's a tedious matter to edit ID3v2 tags, as some have padding. I have to remove then re-insert the padding. Although that is possible and a reasonably easy task, it still seems better to at least give a setting to change how it works. I don't know. I guess I'll just put up with it.
by Teggles
Mon Jul 10, 2006 6:10 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer "bug".
Replies: 8
Views: 5845

*shakes fist*

It may be, but I can't avoid it without modifying the string.
by Teggles
Mon Jul 10, 2006 7:43 am
Forum: PSP Lua Player Development
Topic: [Controls help] Push the Up-button and the X button to...
Replies: 4
Views: 4259

If you would like the text to remain on the screen after pressing the buttons (then disappear after pressing again), you would use variables. Here is an example: local display = 0 local pad = Controls.read() while (true) do pad = Controls.read() if &am...
by Teggles
Mon Jul 10, 2006 7:37 am
Forum: PSP Lua Player Development
Topic: LuaPlayer "bug".
Replies: 8
Views: 5845

LuaPlayer "bug".

Whenever the character "\0" is in a string, and it is displayed, nothing after it is displayed. For example: local s = "first" .. "\0" .. "second" screen:print(0, 0, "s", Color.new(0, 0, 0)) It will only display "first". I haven't actually ...
by Teggles
Fri Jun 30, 2006 5:23 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

I'd like the congratulate the makers of these great games. With that said, I'd like to know exactly how these scores were achieved. The scores seem to be a little unfair for some entries, so that'll be cleared up when we see the seperate scores.
by Teggles
Tue Jun 27, 2006 2:11 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

I refuse to use KXploit because it brands the EBOOTs with crap. It's annoying. I assume the use of KXploit is why JumpGunnar Jump works for others as well. Well "of course" it will work on 1.5 then if you're capable of repacking it. The EBOOT.PBP could be invalid and therefore unable to be...
by Teggles
Tue Jun 27, 2006 5:07 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

junkmonkey wrote:BreakIn worked fine for me on firmware 1.0.
Of course it did, 1.0 is relatively the same as 2.0 in the fact that you don't need KXploit. I'm assuming AnonymousTipster used the official KXploit tool, which I refuse to use.
by Teggles
Mon Jun 26, 2006 2:37 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

Just to explain the problem, FileAssistant will not load it plainly and Sei PSP Tool claims it is invalid. I'm assuming it's a plain DATA.PSP file. I'll try making an EBOOT with the file in it.

edit: No worky :(
by Teggles
Mon Jun 26, 2006 2:02 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

Here's my prediction for the best rated PSP games. I couldn't even run BreakIn or jumpgunnar jump, which is a problem, since the games were supposed to be for 1.5. I can still judge their originality and graphics though >_> Gameplay: Droplets Originality: Tie between Droplets and Break-in Graphics: ...
by Teggles
Tue Jun 20, 2006 3:50 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

Heroux, you should remvoe it... This is completely different to the package I supplied on the forums. My menu and intro is even different. WTF? The test Key Items are still there... If you have time to fix it, please do so, but otherwise I guess this will be our entry. But the EBOOT background is aw...
by Teggles
Mon May 22, 2006 7:50 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

To be honest I doubt anyone would want the white background over the black background. White just doesn't look good on a PSP; and even if you'd disagree, you'd have to agree black feels much better.

You could just make sure everyone uses a black BG instead of white.
by Teggles
Mon May 22, 2006 5:36 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 14577

LuaPlayer cannot support loading images larger than 512x512. Fact. For your "animation", you'd do something like this: image = Image.load("") screen:clear() screen:blit(0, 0, image) screen.flip() image = Image.load("") screen.waitVblankStart(25) ...then back to the scre...
by Teggles
Mon May 22, 2006 5:32 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74460

I have made a modification to the logo. This fits the feel of the game more than the white background.

Image

Please confirm your approval.
by Teggles
Thu May 04, 2006 2:16 pm
Forum: PSP Development
Topic: wolfenstein enemy-territory (Portable?)
Replies: 3
Views: 2307

Impossible.
by Teggles
Thu May 04, 2006 2:14 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer Bug
Replies: 6
Views: 4545

I can't get it right. How can I fix this? You could iterate through each pixel and change the color to transparent, if black, or you could wait until weekend when I have some time to release a new Lua Player version with the bug fixed :-) Can you fix the extra memory usage issue as well please That...
by Teggles
Wed May 03, 2006 7:27 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer Bug
Replies: 6
Views: 4545

Thank you for that, however using that will mean everything blitted before "party" will be cleared. Changing it to 0 will show no text, and other values will make the menu/text lighter. I can't get it right. How can I fix this?
by Teggles
Wed May 03, 2006 5:13 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer Bug
Replies: 6
Views: 4545

LuaPlayer Bug

LuaPlayer cannot put fonts into a seperate image. Try this example to test. You must have arial.ttf in the current folder. arial = Font.load("arial.ttf") arial:setPixelSizes(0, 13) local party = Image.createEmpty(480, 272) while &...
by Teggles
Tue May 02, 2006 2:08 pm
Forum: The Incredible Hall Of Shame
Topic: Open Source Menu Creator!
Replies: 7
Views: 11200

The problem here is that you left in the code that I created, and did not credit me - even though the code had nothing to do with your release - the point stays that you left it in there, which is a bit hypocritical.
by Teggles
Tue May 02, 2006 4:48 am
Forum: The Incredible Hall Of Shame
Topic: Open Source Menu Creator!
Replies: 7
Views: 11200

Ah, you decided to release it. There's no way we're using this anymore :) The fact that it is still labelled 'Meeku's Quest' is a bit worrying. You've left in all of the Meeku's Quest files. I'll please ask for you to remove them.
by Teggles
Sun Apr 23, 2006 3:03 pm
Forum: The Incredible Hall Of Shame
Topic: Possible Eboot PNG Hack
Replies: 6
Views: 10249

So I dived into this, right? There were some weird things. But nothing exploit-y. Just a normal Wipeout Pure PMF, a ICON0.PNG sized 500x500, a PIC1.PNG sized 500x500, and a PIC0.PNG sized 15x15. All normal... except for PIC0.PNG. He hasn't 'exploited' anything. Do you want to see what he did to it? ...
by Teggles
Sun Apr 23, 2006 2:30 pm
Forum: The Incredible Hall Of Shame
Topic: Possible Eboot PNG Hack
Replies: 6
Views: 10249

You've done absolutely nothing to explain what you did to the file. Which part of the PMF did you edit? Did you edit any images? Why did you make a huge image for ICON0.PNG and a small image for PIC1.PNG? You need to explain exactly what you've done.
by Teggles
Tue Mar 07, 2006 1:26 pm
Forum: PSP Lua Player Development
Topic: AI ?!
Replies: 5
Views: 3793

You shouldn't have to learn/STEAL this from other sources, it can be thought up by yourself. Have the enemy bomb any bombable objects near it UNTIL a space is open to attack another player. Then have it place a bomb on the same line as a player.
by Teggles
Tue Mar 07, 2006 1:21 pm
Forum: PSP Development
Topic: Changing "$(shell psp-config --pspsdk-path)"
Replies: 1
Views: 1658

Never mind, got help from #pspdev.
by Teggles
Mon Mar 06, 2006 4:40 am
Forum: PSP Development
Topic: Changing "$(shell psp-config --pspsdk-path)"
Replies: 1
Views: 1658

Changing "$(shell psp-config --pspsdk-path)"

How can I change this? It's set to an invalid path, the wrong path due to an external program. *coughPSPidecough* It's getting annoying changing every Makefile of every library and sourcecode.

Thanks!
by Teggles
Tue Jan 17, 2006 11:35 am
Forum: PSP Lua Player Development
Topic: Drawing circles
Replies: 8
Views: 4239

Hey, I haven't tried it, but I'm assuming it'll work well. Thanks!
by Teggles
Mon Jan 16, 2006 1:05 pm
Forum: PSP Lua Player Development
Topic: Drawing circles
Replies: 8
Views: 4239

Not to be rude, but did you even read my post? I said that it needs to be able to fill the circle. That does not fill the circle.
by Teggles
Mon Jan 16, 2006 9:35 am
Forum: PSP Lua Player Development
Topic: Drawing circles
Replies: 8
Views: 4239

Drawing circles

Does anyone have a function that can draw circles in Lua? [ka] gave me one, but it does not have the ability to choose a fill color. I need a fill color.

Thanks!