Search found 79 matches
- Wed Oct 01, 2008 10:39 pm
- Forum: PS3 Development
- Topic: How to code your own PS3 Gamercard?
- Replies: 0
- Views: 2748
How to code your own PS3 Gamercard?
Hi guys, I tried searching around and couldnt find any help. I want to use the information that makes up my PSN account's gamercard, for other projects. I have seen similar application on other sites like "http://www.ps3trophies.co.uk/" and Microsoft offers "mygamercard.net". I h...
- Thu Aug 23, 2007 1:14 am
- Forum: General Discussion
- Topic: solution to play PS3 on a PC monitor or VGA Projector?
- Replies: 2
- Views: 3639
solution to play PS3 on a PC monitor or VGA Projector?
Anyone know of a solution to play PS3 on a PC monitor or VGA Projector? I bought a Monster HDMI -> DVI converter which did not do the trick. And also another brand named one that is for sale along side PS3 accessories at BestBuy. There was a VGA box from Team Xecutor or Xtender they claimed would be...
- Mon Dec 04, 2006 6:20 am
- Forum: PSP Development
- Topic: Problems installing Libmikmod
- Replies: 3
- Views: 1722
UPDATE -- FIXED Thats all part of the trouble my friend... I am used to being able to install other parts of the SDK, pspgl, libmad, libpng, zlib, but in this instance, its not working.. I assume it cannot write/create the file in /usr/local/pspdev/psp/include because I need to be root, but when i ...
- Mon Dec 04, 2006 4:57 am
- Forum: PSP Development
- Topic: Problems installing Libmikmod
- Replies: 3
- Views: 1722
Problems installing Libmikmod
Hi guys... I checked out libmikmod to my home dir /home/jesusxp/(libmikmod), when I try to build normally, I get errors: *********************************************** Installing libmikmod into /usr/local/pspdev/psp cp: cannot create regular file '/usr/local/pspdev/psp/include/mikmod.h'&...
- Sat Dec 02, 2006 2:29 pm
- Forum: PSP Development
- Topic: Battlestar Galactica.. (lil help?)
- Replies: 1
- Views: 1585
No help for quite some time, but thats Ok, because I have progressed since then!! Here is the link to the newest build.. It's improved a bit, still a nicer handler for the bullets, and enemy movement would be better. I think tomorrow I'll focus on trying to render everything at one time, and set up ...
- Fri Nov 24, 2006 4:09 pm
- Forum: PSP Development
- Topic: libmikmod install problems...
- Replies: 4
- Views: 2780
- Wed Nov 22, 2006 6:04 am
- Forum: PSP Development
- Topic: Battlestar Galactica.. (lil help?)
- Replies: 1
- Views: 1585
Battlestar Galactica.. (lil help?)
Hey guys! I'm workin on a Battlestar Galactica game right now. I got a few things working but a few things that are not :(... I'm attaching the source and my most recent build, hopefully some buddy can kinda help me get in the right direction. What works: *I have a Viper, which you control. It can s...
- Fri Nov 10, 2006 3:53 pm
- Forum: PSP Development
- Topic: Compiles, but does not run :(
- Replies: 7
- Views: 2666
- Fri Nov 10, 2006 4:07 am
- Forum: PSP Development
- Topic: Compiles, but does not run :(
- Replies: 7
- Views: 2666
- Thu Nov 09, 2006 5:35 pm
- Forum: PSP Development
- Topic: Compiles, but does not run :(
- Replies: 7
- Views: 2666
Compiles, but does not run :(
Hey guys... I'm able to compile this but unable to run. I was wondering if you can see where I'm going wrong.
http://www.rafb.net/paste/results/S4g59t26.html
http://www.rafb.net/paste/results/S4g59t26.html
- Sat Sep 30, 2006 6:10 am
- Forum: PSP Development
- Topic: eboots and the menu
- Replies: 9
- Views: 3931
- Sat Sep 30, 2006 5:26 am
- Forum: PSP Development
- Topic: eboots and the menu
- Replies: 9
- Views: 3931
- Sat Sep 30, 2006 5:23 am
- Forum: PSP Development
- Topic: USBHOSTFS_PC problem.
- Replies: 1
- Views: 1494
USBHOSTFS_PC problem.
Hi, I just checked out psplink and when I go into /psplink/usbhostfs_pc I can't make it, and thus cannot use it I suppose.. What can I do to rectify this? jesusxp@jesusxp:~/psplink/usbhostfs_pc$ make cc -Wall -ggdb -I../usbhostfs -DPC_SIDE -D_FILE_OFFSET_BITS=64 -I. -O2 -c -o main.o main.c m...
- Sat Sep 30, 2006 4:08 am
- Forum: PSP Development
- Topic: eboots and the menu
- Replies: 9
- Views: 3931
K, I've done a bit more research, and I added this to my make.. ... EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Multiple Sprites. PSP_EBOOT_PIC1 = psparcade.png PSP_EBOOT_ICON = psparcadeicon.png PSP_EBOOT_SND0 = SND0.AT3 ... SND0.AT3 has been renamed from originally.. 14-Don't_Tickle_Me.TOC which w...
- Fri Sep 29, 2006 5:12 am
- Forum: PSP Development
- Topic: eboots and the menu
- Replies: 9
- Views: 3931
eboots and the menu
When your in the PSP's menu, and you move to your own file, how can you get sound or music to play in the background, and change the background to display a picture? Is there any documentations on this? (Here's an image so you know what im refferring to..) http://my.qj.net/uploads/articles_module/25...
- Thu Sep 28, 2006 3:09 am
- Forum: PSP Development
- Topic: Problems installing SDL for PSPdevkit
- Replies: 10
- Views: 4924
- Wed Sep 27, 2006 12:25 pm
- Forum: PSP Development
- Topic: Problems installing SDL for PSPdevkit
- Replies: 10
- Views: 4924
- Wed Sep 27, 2006 10:16 am
- Forum: PSP Development
- Topic: Problems installing SDL for PSPdevkit
- Replies: 10
- Views: 4924
- Tue Sep 26, 2006 11:32 pm
- Forum: PSP Development
- Topic: Problems installing SDL for PSPdevkit
- Replies: 10
- Views: 4924
- Tue Sep 26, 2006 2:53 pm
- Forum: PSP Development
- Topic: Problems installing SDL for PSPdevkit
- Replies: 10
- Views: 4924
Problems installing SDL for PSPdevkit
Hi guys, So I'm having trouble.. jesusxp@jesusxp:~/SDL$ sudo ./autogen.sh Generating build information using aclocal, automake and autoconf This may take a while ... configure.in: installing `./install-sh' configure.in: installing `./mkinstalldirs' configure.in: insta...
- Sat Jul 22, 2006 4:02 am
- Forum: PS3 Development
- Topic: IBM Releases Cell BE SDK, Version 1.1
- Replies: 0
- Views: 2703
IBM Releases Cell BE SDK, Version 1.1
http://www.gamasutra.com/php-bin/news_i ... tory=10158 Check out the Gamasutra article...
- Wed Jul 19, 2006 3:30 am
- Forum: PSP Development
- Topic: Questions about includes
- Replies: 2
- Views: 1589
hey dude... just #include them like you would in Windows.. as long as they've been added to your environment (are you using Linux or Windows to code? most probably cygwin or something right?!) -- anyways.. I'm pretty sure you dont need to worry, they libraries are portable and you can use the regula...
- Sat Jul 01, 2006 1:19 am
- Forum: PSP Development
- Topic: PSP Wifi Documentation...
- Replies: 1
- Views: 1751
PSP Wifi Documentation...
Hey guys,
Where would I start looking for PSP Wifi Documentation?
Where would I start looking for PSP Wifi Documentation?
- Mon Jun 05, 2006 11:55 pm
- Forum: PS3 Development
- Topic: "PS3 Cell Broken?" - Slashdot Article
- Replies: 12
- Views: 8996
"PS3 Cell Broken?" - Slashdot Article
http://games.slashdot.org/games/06/06/05/0933239.shtml Breakdown: D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of ...
- Wed May 31, 2006 6:29 am
- Forum: General Discussion
- Topic: Will XorLoser's old DC stuff be posted?
- Replies: 0
- Views: 2126
Will XorLoser's old DC stuff be posted?
The link on the main xorloser page is broken..
I just recieved a dc coders cable, so I am curious.
thx
I just recieved a dc coders cable, so I am curious.
thx
- Tue May 30, 2006 12:13 am
- Forum: General Discussion
- Topic: [Release] Mega-Mart
- Replies: 2
- Views: 2999
- Mon May 29, 2006 1:17 am
- Forum: PSP Development
- Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
- Replies: 10
- Views: 10621
- Sat May 27, 2006 6:04 am
- Forum: PS2 Development
- Topic: Eye Toy Questions...
- Replies: 0
- Views: 1387
Eye Toy Questions...
Hi guys, I have never used the EyeToy in my life, but I started jonesin for it and I bid on one on Ebay. I thought of this idea after reading someone elses post about a 3d sword they developed http://forums.ps2dev.org/viewtopic.php?t=1397 Anyways, the point is, could I use the EyeToy, to track movem...
- Wed May 24, 2006 5:07 am
- Forum: General Discussion
- Topic: The Playstation 3 Controller..sux
- Replies: 10
- Views: 6636
this sounds like a bunch of whiney kids to me dot_blank, no clue why you are accusing us of being whiney kids, for voicing our opinion.. your opinion differs, acceptable, but you don't need to be a douchebag because some of ours may not be the same. Just because you didn't find the D-pad to be an i...
- Sat May 20, 2006 4:35 am
- Forum: General Discussion
- Topic: The Playstation 3 Controller..sux
- Replies: 10
- Views: 6636
JesusXP wrote: absolutely no tweaks to the original dualshock moldings were made That is not true. The shoulder buttons were slightly adjusted and tweaked, and were given a longer travel. The joysticks were tweaked and modified to have a larger range of motion. That, I was unaware about! Hopefully ...