Search found 30 matches
- Sat Jan 27, 2007 8:58 pm
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 98632
I'm confused... all I see are screenshots and changes to colours of icons and text. Have you done any coding for this at all? Is it usable in any shape or form? You have some very high hopes/targets so it's a very interesting project but I just don't understand what you've done so far. It looks like...
- Thu Oct 19, 2006 3:48 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Brunni I'm still using it! Something I added to the library myself was loading PNG images from an unsigned char array (so I can compile them all into the eboot). The basic code is at the bottom if anyone wants it. It would be pretty cool if the same could be done for .wav's and .bgm's? (I had a go b...
- Sat Jun 24, 2006 4:57 am
- Forum: PSP Development
- Topic: oslib audio not working
- Replies: 8
- Views: 2145
- Sun Jun 18, 2006 7:24 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Re: ok
But it's a little different when you need to show visuals of them running diagonally. As I said before, if it checked for diagonal at the beginning of an if block with everything in it, shouldn't it work? Yep, it is and yes that should work if you do the if-statements right. It's pretty untidy (imo...
- Sun Jun 18, 2006 7:12 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Re: ok
so, now i just add all the diagonal checks in a sperate if block and it should work? Same with the dpad right? Well, I spose that's one way of doing it. The code I showed you basically did two things - first it checks if the joystick has moved sideways. Then it checks if it has moved vertically. If...
- Sun Jun 18, 2006 7:04 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
I've pretty much got a little guy running around one screen, and I need him to run diagonally. Ok, in that case the code I posted should definitely help you. The problem was that your code was basically only checking if the joystick had moved up OR down OR left OR right. It wouldn't detect if the j...
- Sun Jun 18, 2006 6:56 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
- Sun Jun 18, 2006 6:48 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
- Tue Jun 06, 2006 4:33 pm
- Forum: PSP Development
- Topic: pspDebugInstallErrorHandler causes 80020001
- Replies: 7
- Views: 2191
- Tue Jun 06, 2006 5:56 am
- Forum: PSP Development
- Topic: pspDebugInstallErrorHandler causes 80020001
- Replies: 7
- Views: 2191
Hmm, using:
Sort of works - it loads up immediately to an exception screen saying "Coprocessor unusable", and a couple of the registers (s6 and s7) are "DEADBEEF"...
Code: Select all
PSP_MODULE_INFO("test", 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
- Tue Jun 06, 2006 4:11 am
- Forum: PSP Development
- Topic: pspDebugInstallErrorHandler causes 80020001
- Replies: 7
- Views: 2191
pspDebugInstallErrorHandler causes 80020001
I'm betting this is really simple but it's driving me mad. My game works fine, however I'm now trying to add an exception handler to catch an occasional crash that never happens when I want it to. I've done this by adding 'pspDebugInstallErrorHandler(NULL);' at the top of main() and included pspdebu...
- Thu May 25, 2006 5:10 pm
- Forum: PSP Development
- Topic: ERROR DOWNLOADING TOOLCHAIN. NEED HELP!
- Replies: 3
- Views: 1574
- Thu May 18, 2006 10:44 pm
- Forum: PSP Development
- Topic: FRONTIER 1337 - a port of FRONTIER: Elite II for PSP
- Replies: 53
- Views: 31159
- Fri May 12, 2006 4:44 am
- Forum: PSP Development
- Topic: wolfenstein enemy-territory (Portable?)
- Replies: 3
- Views: 2307
- Tue May 09, 2006 3:49 am
- Forum: PSP Development
- Topic: Python UDP sockets
- Replies: 5
- Views: 1964
- Sat May 06, 2006 5:42 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
- Thu May 04, 2006 6:20 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
- Thu May 04, 2006 8:04 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Are you checking if your file has loaded into VRAM or do you just assume that it did and it crashes when you try to draw or do something with the image ? I have an oslAssert check the pointer that oslLoadImage gives me back. However, this isn't throwing up anything so you're right - it's not clear ...
- Wed May 03, 2006 5:08 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
- Wed May 03, 2006 6:27 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Does using VRAM give the same problem? Hmm, whenever I try to load or create an image in VRAM, I get a crash. Sometimes it shows an error box. Sometrimes it shows is a black screen and then my PSP turns off. Sometimes it just shows black and I have to use L+R+Start to get back to the eLoader. (My p...
- Tue May 02, 2006 8:55 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Hm that's strange, you said just before that it worked 10 times? Anyway oslLoadImageFile does a lot of things. Are your images in RAM or VRAM? Does using VRAM give the same problem? Can you try to create empty images (oslCreateImage) of the same dimension/pixelformat/location instead and tell me wh...
- Tue May 02, 2006 5:10 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Brunni: Some more discoveries. I've added oslAssert()'s after all my image/sound loads just to make sure they load ok. Again, the program works fine 2 or 3 times, but next time it will throw up a fatal error naming the file it just tried to load. So it sounds like it's failing to load the images aft...
- Mon May 01, 2006 8:35 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
Brunni: I compiled your code, copied it across and it runs fine. I'm able to run it over and over again (about 10 times so far) without any problems. It has not crashed yet. I also just noticed that eLoader's memory indication does not decrease if I keep running an oslib app. It always says 23.6mb e...
- Sun Apr 30, 2006 9:35 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161488
I get a similar problem to hardhat, on firmware 2.00 using eLoader as well, but I don't get any crashes. If I load up the eLoader, I can successfully get into Test_oslib quite happily. However, if I quit Test_oslib, and then try to load it up again, all I get is a black screen. Pressing L+R+Start ge...
- Sat Apr 29, 2006 4:51 am
- Forum: PSP Development
- Topic: Plasma Pong on PSP, doable ?
- Replies: 5
- Views: 2353
- Mon Apr 24, 2006 8:32 am
- Forum: PSP Development
- Topic: animated splash screen
- Replies: 3
- Views: 1883
I'm doing pretty much the same thing, using Blender for some 'busy' animations in an app I'm writing. What I've resorted to doing is having Blender spit out a sequence of PNGs, using ImageMagick ('convert -append *.png output.png') to join them altogether into a tall image, and then blitting a frame...
- Mon Apr 24, 2006 7:55 am
- Forum: General Discussion
- Topic: bitwise and hexadecimal :S
- Replies: 31
- Views: 15076
Well, first, think of decimal. 10 is a 1 and a 0. It means add 1 ten and 0 ones... (1 * ten) + (0 * one) = ten 24 is a 2 and a 4. It means add 2 tens and 4 ones... (2 * 10) + (4 * 1) = twenty-four 321 is a 3, 2 and a 1. It means add 3 hundreds, 2 tens and 1 one... (3 * 100) + (2 * 10) + (1 * 1) = th...
- Mon Mar 06, 2006 3:29 am
- Forum: PSP Development
- Topic: [Announce] PSP-Python with network support
- Replies: 2
- Views: 3802
- Thu Jan 19, 2006 5:54 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 125702
cheers, i missed that.Dr. Vegetable wrote:The answer to your question can be found here.
- Thu Jan 19, 2006 4:12 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 125702
compile error
right, i've got cygwin and the toolchain installed and setup, that's all ok. I used the MSI to install the other stuff into VS2003. Created new project... compile... and.. ------ Build started: Project: PSP Project1, Configuration: Debug Win32 ------ Performing Makefile project actions Converting PS...