Search found 50 matches
- Fri Jun 06, 2008 11:00 pm
- Forum: PSP Development
- Topic: why are u32/uint32_t/SceUInt32 defined as longs?
- Replies: 18
- Views: 5372
- Thu Dec 27, 2007 7:36 pm
- Forum: PSP Development
- Topic: Begin with PSP development.
- Replies: 7
- Views: 3560
pspgl does not include complete OpenGL API, it mainly focuses on OpenGL/ES (with extensions) subset of OpenGL and excludes esoteric stuff of OpenGL API. I recommend reading documentation carefully to find out the differences between each version. The port of SDL is really great, by peeking at the so...
- Thu Dec 13, 2007 6:15 pm
- Forum: PSP Development
- Topic: Debugging SDL apps
- Replies: 8
- Views: 4932
Tyranid, Thanks for explanation of redirection, I've already known that much. However I do not understand why it doesn't work without psplink (launching directly from XMB). Seems I'll be using custom SDLmain from now on. :) If the app overruns the stack and kernel kills the thread, is it possible to...
- Wed Dec 12, 2007 7:52 pm
- Forum: PSP Development
- Topic: Debugging SDL apps
- Replies: 8
- Views: 4932
Tyranid, Actually, I am using kernel mode (default SDLmain). I have read somewhere it is required to redirect output. Now that I think of it, I guess using these CRT routines shouldn't require kernel mode, only installing exception handler might (which psplink installs anyway). I'll switch to the us...
- Wed Dec 12, 2007 2:03 am
- Forum: PSP Development
- Topic: Debugging SDL apps
- Replies: 8
- Views: 4932
- Tue Dec 11, 2007 8:13 pm
- Forum: PSP Development
- Topic: Debugging SDL apps
- Replies: 8
- Views: 4932
Debugging SDL apps
Hi, I have some issues regarding debugging SDL apps. I know that linking with SDLmain redirects stdout and stderr to two files in the current directory. Now, if I run SDL app via PSP XMB these files are created where the EBOOT.PBP is placed, but they are empty (size 0), eventhough I use fprintf/prin...
- Sat Oct 06, 2007 10:03 am
- Forum: PSP Development
- Topic: Hi! Requesting some help...
- Replies: 7
- Views: 2857
I wonder how hard did you really try... Anyway, in order to get valuable help, you should provide as much information as possible. For instance, what OS do you use? I assume you are on Windows. Well, you can save your trouble by downloading pre-installed/configured toolchain (search for devkitPSP at...
- Fri Oct 05, 2007 2:17 am
- Forum: PSP Development
- Topic: numbered psplibraries: by name or by number
- Replies: 3
- Views: 1549
- Tue Oct 02, 2007 3:21 pm
- Forum: PSP Development
- Topic: PSP LINK and Slim
- Replies: 18
- Views: 5740
- Tue Oct 02, 2007 6:50 am
- Forum: PSP Development
- Topic: latest Toolchain
- Replies: 1
- Views: 1074
- Mon Oct 01, 2007 8:45 pm
- Forum: PSP Development
- Topic: trying to execute the toolchain
- Replies: 8
- Views: 3638
Agreed. What FreePlay said is that everything to create PSP software is built, so you can just ignore that error (as if toolchain build completed successfully). Though, if you would like to use psplink, libusb package is necessary to be installed and/or well configured. Anyway, IMO building/installi...
- Mon Oct 01, 2007 7:54 pm
- Forum: PSP Development
- Topic: Help to make a alarm
- Replies: 1
- Views: 1035
- Mon Oct 01, 2007 5:32 pm
- Forum: PSP Development
- Topic: trying to execute the toolchain
- Replies: 8
- Views: 3638
jsharrad is right, either you are missing libusb or libusb is installed in the directory, where GNU dev tools don't look to. As for the environment variables, setting them at the command prompt or inside (convenient) profile file is the same. Although I would rather use ~/.bash_profile or ~/.profile...
- Mon Oct 01, 2007 8:12 am
- Forum: PSP Development
- Topic: trying to execute the toolchain
- Replies: 8
- Views: 3638
- Mon Oct 01, 2007 2:53 am
- Forum: PSP Development
- Topic: [ solved ] more toolchain problems under OsX
- Replies: 6
- Views: 2156
- Mon Oct 01, 2007 2:05 am
- Forum: PSP Development
- Topic: problem compiling toolchain under Mac Os X
- Replies: 10
- Views: 4259
You needn't install MacPorts. They are basically the same, I was just not sure which directory DP uses for installation packages. Anyway, build of pspsh works 100% now, you'll just have to apply the changes for the remotejoy (by following instructions on http://forums.ps2dev.org/viewtopic.php?t=8918...
- Sat Sep 29, 2007 7:58 pm
- Forum: PSP Development
- Topic: problem compiling toolchain under Mac Os X
- Replies: 10
- Views: 4259
paraita, Ok, I had exactly the same problem - compiler is using BSD readline headers instead of the GNU ones. I have used MacPorts to download/install required packages. It is essentially the same as DarwinPorts. Here's the solution to your problem: 1. Check if you have GNU readline package installe...
- Fri Sep 28, 2007 12:11 am
- Forum: PSP Development
- Topic: problem compiling toolchain under Mac Os X
- Replies: 10
- Views: 4259
- Thu Sep 27, 2007 11:38 pm
- Forum: PSP Development
- Topic: problem compiling toolchain under Mac Os X
- Replies: 10
- Views: 4259
I don't remember having to deal with such weird error messages. Go to psptoolchain/build/psplinkusb/pspsh/ directory. Type: make clean Next, type: make See if it compiles, if not, send me the output of that 2nd make command. Also, type: g++ --version This is the output of my C++ compiler version: i6...
- Wed Sep 26, 2007 6:21 pm
- Forum: PSP Development
- Topic: problem compiling toolchain under Mac Os X
- Replies: 10
- Views: 4259
I have only recently built psptoolchain on Mac. See: http://forums.ps2dev.org/viewtopic.php? ... highlight=
BTW, if you have searched the forum, you would've found that...
BTW, if you have searched the forum, you would've found that...
- Fri Sep 21, 2007 4:37 am
- Forum: PSP Development
- Topic: SDL prx giving me 0x8002013C
- Replies: 2
- Views: 1341
Tyranid, Yes, I know about the age of the code - it was last updated on December 2005! :) Actually I was linking directly SDL_psp_main.c, because I didn't want to rebuild SDL every time I change something in that file. Now, I removed everything (update thread creation, etc.), having very simple main...
- Fri Sep 21, 2007 1:28 am
- Forum: PSP Development
- Topic: Where does SDL store the images?
- Replies: 1
- Views: 1093
- Thu Sep 20, 2007 6:22 pm
- Forum: PSP Development
- Topic: SDL prx giving me 0x8002013C
- Replies: 2
- Views: 1341
SDL prx giving me 0x8002013C
Hi, I have 3.30 OE. I want to use SDL in my prx, but it is always giving me SCE_KERNEL_ERROR_LIBRARY_NOTFOUND error. I have built one of the test SDL programs using the build system of tyranid's template prx. When I build the same program as kxploit PBP and put it in GAME150, it works. Also, templat...
- Mon Sep 10, 2007 8:46 pm
- Forum: PSP Development
- Topic: psptoolchain under Mac OS X
- Replies: 2
- Views: 2569
- Mon Sep 10, 2007 8:45 pm
- Forum: PSP Development
- Topic: PSPLink won't connect to usbhostfs_pc on Mac OS X
- Replies: 7
- Views: 3673
- Sun Sep 09, 2007 7:55 pm
- Forum: PSP Development
- Topic: PSPLink won't connect to usbhostfs_pc on Mac OS X
- Replies: 7
- Views: 3673
- Sun Sep 09, 2007 5:04 pm
- Forum: PSP Development
- Topic: psplinkusb failed
- Replies: 4
- Views: 2378
- Sun Sep 09, 2007 4:59 pm
- Forum: PSP Development
- Topic: PSPLink won't connect to usbhostfs_pc on Mac OS X
- Replies: 7
- Views: 3673
- Sun Sep 09, 2007 8:56 am
- Forum: PSP Development
- Topic: PSPLink won't connect to usbhostfs_pc on Mac OS X
- Replies: 7
- Views: 3673
PSPLink won't connect to usbhostfs_pc on Mac OS X
I have the latest toolchain/psplink, libusb 0.1.12 (via Macports), OE-3.30 and Mac OS X. If I type "sudo usbhostfs_pc -g -v" I get the following output: USBHostFS (c) TyRaNiD 2k6 Built Sep 8 2007 17:08:05 - $Revision: 2300 $ Connected to device Connected to device Connected to device Conne...
- Sun Sep 09, 2007 1:57 am
- Forum: PSP Development
- Topic: psptoolchain under Mac OS X
- Replies: 2
- Views: 2569
psptoolchain under Mac OS X
Hi, I have recently acquired a Macbook and wanted to start some PSP development on it. I was using already built pspdevkit on my Windows machine before, so I was totally new to the building process of PSP SDK. I have used nice instructions on http://www.ragnaru.com/, though I could not complete buil...