Search found 31 matches
- Sun Jul 29, 2007 8:09 pm
- Forum: PSP Development
- Topic: Current AVC decoder hardware hack is not completed?
- Replies: 6
- Views: 10727
PSP doesn't play x264 streams/files w/o x264-pictiming-magik patch. I come back to my question, how do you know that PSP can play std h264 vid streams? (i.e. w/o pictiming tweak). I know PSP 2.71 firmware Video Player (not homebrew) can play AVC-MP4 created by 3GP_Converter 0.34(http://www.nurs.or....
- Wed Jul 25, 2007 2:08 pm
- Forum: PSP Development
- Topic: Current AVC decoder hardware hack is not completed?
- Replies: 6
- Views: 10727
You didn't read the page carefully. Look at this quote: In the muxer you need to specify width, height and fps of the video. I've patched x264 to write a file with this informations. The only patch to x264 is to make it write a small text file containing certain paramters (resolution, frame rate) f...
- Mon Jul 23, 2007 11:33 pm
- Forum: PSP Development
- Topic: Current AVC decoder hardware hack is not completed?
- Replies: 6
- Views: 10727
Current AVC decoder hardware hack is not completed?
I am a AVC newbie, and please correct me if I am wrong. I know Jonny's PMP MOD AVC 1.02 and jockyw2001's PMP VLC Player 009 Rev4 all depend on a patched x264[1]. Why? I mean SONY's PSP player can play AVC encoded with un-patched x264, but our hacked AVC hardware decoder[2] can only deal with patched...
- Tue Jul 17, 2007 1:02 am
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1020506
- Mon Jul 16, 2007 8:42 am
- Forum: PSP Development
- Topic: [help] stdint.h:83: error: conflicting types for 'int32_t'
- Replies: 0
- Views: 1600
[help] stdint.h:83: error: conflicting types for 'int32_t'
I install the latest psptoolchain on cygwin and try to compile a sample code, the following is error message: -------------------- /usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/include/stdint.h:83: error: conflicting types for 'int32_t' ../etc/inttypes.h:8: error: previous declaration of 'int3...
- Mon Jul 09, 2007 2:25 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1020506
Where can I get the "PMPVLC009Rev2-source.zip"?
Where can I get the "PMPVLC009Rev2-source.zip"? I want to get it because Rev4 does not work for my psp 1.5 while Rev2 work well. So I want to diff the source code between Ret2 and Ret4 and try to fix it.
- Sun Jul 08, 2007 9:22 am
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1020506
A similar error as you got once happened to me, shortening the directory names resolved it. which directory? Sorry, but I wasn't sure if you meant the directory on the PSP memory stick, or the directory that I have my music and videos in. If you are talking about the music or videos, then I don't t...
- Sun Jul 08, 2007 9:03 am
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1020506
"use_avc_hw=1" AND "h264+mp4a+mp4 container&q
The pmp.ini mentiones that: ------ # use_avc_hw is heavily experimental !! # if set to 1 then automatically vid_codec = h264, aud_codec = mp3, and container = ts are set # your pmp.ini settings are then superseded use_avc_hw = 1; ------- Is it possible to set "use_avc_hw=1" to play a .mp4 ...
- Sat Jul 07, 2007 4:59 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1020506
I have not wireless, can I use PMP VLC to play .mp4 file?
I have not wireless route so I can not active PSP's built-in wireless function, can I use PMP VLC to play .mp4 file in memstick, not thru wireless network?
Thanks!
Thanks!
- Thu Sep 14, 2006 1:12 am
- Forum: PSP Development
- Topic: Is FAAD2 ported to PSP?
- Replies: 0
- Views: 1463
Is FAAD2 ported to PSP?
Hi all,
Is FAAD2 ported to PSP? I know FAAD2 is popular for MPEG4-AAC decoder and I am looking for MPEG4-AAC decoder on PSP.
Thanks!
Is FAAD2 ported to PSP? I know FAAD2 is popular for MPEG4-AAC decoder and I am looking for MPEG4-AAC decoder on PSP.
Thanks!
- Wed Sep 13, 2006 9:50 pm
- Forum: PSP Development
- Topic: Is it possible to write code to play .mp4 file on SONY PSP?
- Replies: 0
- Views: 1613
Is it possible to write code to play .mp4 file on SONY PSP?
Hi,
Is it possible to write code to play .mp4 file on SONY PSP 1.5? (.mp4 container, mpeg4 video codec and mpeg4 audio codec, 320x240)
Thanks!
Is it possible to write code to play .mp4 file on SONY PSP 1.5? (.mp4 container, mpeg4 video codec and mpeg4 audio codec, 320x240)
Thanks!
- Mon Mar 13, 2006 12:23 am
- Forum: PSP Development
- Topic: Does current PSPSDK support mmap function?
- Replies: 1
- Views: 1643
Does current PSPSDK support mmap function?
I've checked http://www.lookingglass3d.com/pspsdk/gl ... ml#index_m, and pspsdk doesn't support mmap function. Right? Who knows more details about it?
- Wed Mar 01, 2006 12:33 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1176745
Re: about sceIoDevctl()
malloc's original M4.02 also works and doesn't have the sceIoDevCtl function either I can not find malloc's original M4.02, but http://www.alex-berl.de/download/PMPMOD_1_01_M4g2_argandona_src.zip has sceIoDevCtl. The key problem is: When you *format* your MS by SONY PSP's format function, and click...
- Fri Feb 24, 2006 5:46 pm
- Forum: PSP Development
- Topic: Wiki entry for PMP Mod 1.02 "PMP File Format"
- Replies: 0
- Views: 1794
Wiki entry for PMP Mod 1.02 "PMP File Format"
I've added an entry (http://en.wikipedia.org/wiki/PMP_Format) for PMP Mod 1.02 "PMP File Format" because someone (e.g. directshow filter for parsing .pmp) may need this spec. I am not the container inventor, so if you think it has error, please revise it or let me know. Thank you! EDIT. wi...
- Fri Feb 24, 2006 11:07 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1176745
- Thu Feb 23, 2006 1:14 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1176745
@therock003: I also liked the icon view very much, however it's harder to implement, since you need to open every video and generate the first frame to be used as icon and blit it scaled down on screen and all this for every screen refresh. At least the decode of the first frame is a problem for me...
- Thu Feb 23, 2006 11:06 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8852640
Is there a tool to split a big .pmp (e.g. 2GB) to 5 smalls?
I've downloaded a big .pmp file (e.g. 2GB) but my MS card is ony 512MB. I want to find a tool to split the big .pmp to 5 small .pmp files (400MB per file). Any suggestions?
Thank you!
Thank you!
- Tue Feb 07, 2006 4:02 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Mon Feb 06, 2006 2:39 pm
- Forum: PSP Development
- Topic: How to detect performance bottleneck?
- Replies: 2
- Views: 2366
Actually I am looking forward to the similar tool mentioned in http://forums.ps2dev.org/viewtopic.php?p=35127, which is for PS2. Has PSPSDK similar tool/feature?
- Mon Feb 06, 2006 2:35 pm
- Forum: PS2 Development
- Topic: -pg gprof profiling library added to libc
- Replies: 2
- Views: 3441
- Sun Feb 05, 2006 1:05 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Sat Feb 04, 2006 10:09 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Sat Feb 04, 2006 12:40 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Fri Feb 03, 2006 8:52 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Fri Feb 03, 2006 12:19 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Sun Jan 29, 2006 3:10 am
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
- Fri Jan 27, 2006 1:16 pm
- Forum: PSP Development
- Topic: Is it possible to use VFPU to optimize AVC IDCT job?
- Replies: 17
- Views: 11502
Is it possible to use VFPU to optimize AVC IDCT job?
Hi, I am working on optimizing "PMP Mod 1.01" for AVC decoder, and I noticed following functions[1] in PMP Mod 1.01\libavcodec\h264idct.c are cpu consuming. The only optimization I can find now is to expand loop (e.g. expand "for(i=1;i<8;i++) {foo(i)}" to "foo(1);foo(2);...;...
- Wed Jan 25, 2006 1:18 am
- Forum: PSP Development
- Topic: How to detect performance bottleneck?
- Replies: 2
- Views: 2366
How to detect performance bottleneck?
I want to optimize "PMP Mod 1.01" for AVC decoder (it's only 8fps for 480*272 600kbps AVC now), and I know I can set two time counters (one for total run time, one for a target function's total run time) to try to catch the bottle neck function (eg. H264_decoder_frame). But I prefer to fin...
- Tue Jan 24, 2006 3:27 pm
- Forum: PSP Development
- Topic: Any guideline to call PSP HARDWARE accelerated AVC decoder?
- Replies: 0
- Views: 1583
Any guideline to call PSP HARDWARE accelerated AVC decoder?
Any one knows?
- Sun Jan 22, 2006 9:24 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8852640