Search found 38 matches

by Barts_706
Wed Jun 06, 2007 7:25 pm
Forum: PSP Development
Topic: Problems with homebrew capability on 3.40OE firmware
Replies: 8
Views: 4328

SWE_PsYcHo wrote:R-Gear works for me on 3.40 oe-a

it works perfectly.
WTF, ahem, I mean why doesn't it work on mine, then?

Where did you download it from? I got it from PSPUpdates, maybe there is some other version floating around?
by Barts_706
Wed May 30, 2007 12:03 am
Forum: PSP Development
Topic: Problems with homebrew capability on 3.40OE firmware
Replies: 8
Views: 4328

Diddl wrote:maybe there is a newer version of R-Gear which is running on 3,40OE?
Nope, there isn't any, or at least I can't find it.
by Barts_706
Tue May 29, 2007 11:57 pm
Forum: PSP Development
Topic: Problems with homebrew capability on 3.40OE firmware
Replies: 8
Views: 4328

BTW, I checked that R-Gear is actually working on 3.03OE firmware, but not 3.40. Tried to run it from under IRShell, no luck either. No idea what to do about it.
by Barts_706
Wed May 23, 2007 11:36 pm
Forum: PSP Development
Topic: Problems with homebrew capability on 3.40OE firmware
Replies: 8
Views: 4328

Problems with homebrew capability on 3.40OE firmware

Welcome after long break. I recently started toying with SDK and PSP firmware changes again, and I was very surprised that some of the older hombrew programs don't work on 3.40OE, the very first example out of the top of my head is R-Gear, a R-Type remake. Does any of you know about compatibility is...
by Barts_706
Sat Feb 03, 2007 7:56 am
Forum: PSP Development
Topic: Setting up Eclipse + PSPLink + GDBServer debugging
Replies: 20
Views: 24829

Interesting. I might try it.
by Barts_706
Tue Dec 19, 2006 8:01 pm
Forum: PSP Development
Topic: particles what libraries and functions?
Replies: 6
Views: 3174

Re: irrlicht?

can irrlitch be imported to psp? Aren't you a little lazy, my friend? Google will help you in such trivial cases, I have a feeling you didn't even try. Still, as I am basically a nice guy, I'll give you a couple of links, in proper order : Original Irrlicht webpage : http://www.irrlicht3d.org/ Post...
by Barts_706
Sat Dec 16, 2006 12:39 am
Forum: PSP Development
Topic: particles what libraries and functions?
Replies: 6
Views: 3174

The first thing that comes to my mind is LTE Game Engine, which is practically a port of Irrlicht. Since Irrlicht had a particle emiter class included (as far as I remember from research project I worked on using this), I suppose that LTe would have it too. I am not sure it does, but thought I'd poi...
by Barts_706
Tue Dec 12, 2006 9:00 pm
Forum: PSP Development
Topic: Back to the PSP, sceGU or pspGL?
Replies: 16
Views: 7254

Very interesting thread... I actually am trying to get back to PSP coding and was asking myself the same question - going back to what little I know about pspGL or try to learn sceGU. I'm afraid the latter is a little more demanding, but it was interesting to read all the above. Bytrix : I loved Swi...
by Barts_706
Thu Sep 21, 2006 8:19 pm
Forum: PSP Development
Topic: Gimp plugin
Replies: 37
Views: 26176

Thank you!

I'll be sure to give it a try.
by Barts_706
Thu Sep 21, 2006 8:14 pm
Forum: PSP Development
Topic: DOSBOX 4 PSP ... impossible?!
Replies: 6
Views: 2549

And it's a bit of a shame...

...because I would really like to play some of my oldies on the go. Having said that, I am afraid this task might not be feasible. The guys who tried it were good, so I think it is safe to assume that if it were doable, we would already be playing Prince of Persia. Perhaps if one day Zx-81 kicks in....
by Barts_706
Thu Sep 21, 2006 8:08 pm
Forum: PSP Development
Topic: std::vector?!
Replies: 9
Views: 3846

And one more thing...

Plus, I think you might want to have a look at this topic (about C++ includes), because your errors sound sort of familiar : http://forums.ps2dev.org/viewtopic.php?t=6264&view=next Let us know if it helps and what precisely solved your problem - this way others may profit from this thread as wel...
by Barts_706
Wed Jul 19, 2006 6:55 pm
Forum: PSP Development
Topic: Again question about includes
Replies: 3
Views: 1606

Thank you for your reply, Jim. But I still have problem with that. This is my makefile: TARGET = prog1 OBJS = prog1.o CFLAGS = -O2 -G0 -Wall -I/usr/local/pspdev/include/c++/4.0.2/ CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = LI...
by Barts_706
Wed Jul 19, 2006 5:57 pm
Forum: PSP Development
Topic: Again question about includes
Replies: 3
Views: 1606

Again question about includes

I try to add some standard C++ libraries to my project. I fail miserably. Let's take the first example : #include <vector> Then I try to compile my PSP program (BTW, I'm doing all of this using Cygwin) and I get the following error : $ make kxploit psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2...
by Barts_706
Tue Jul 18, 2006 11:47 pm
Forum: PSP Development
Topic: Questions about includes
Replies: 2
Views: 1582

Questions about includes

Hi, After playing a little bit with samples from SDK and a few simple programs of my own, I started porting one or other piece of code. I need some includes, but I am not sure where and how to get them. In Windows I would use (well, among others) : #include <math.h> <- no problem with this one #incl...
by Barts_706
Mon Jul 03, 2006 10:12 pm
Forum: PSP Development
Topic: Strange PSP behaviour when connected via USB under Ubuntu
Replies: 17
Views: 5120

I have been thinking about it (purely theoretically for the time being, as I am at work now and could not check it here) and more questions arose : - does umount _always_ call the sync? Even if there is a lot waiting to be copied (like a file of, say, 950Mb, umm, a hypothetical file of a kind that w...
by Barts_706
Mon Jul 03, 2006 3:41 pm
Forum: PSP Development
Topic: Strange PSP behaviour when connected via USB under Ubuntu
Replies: 17
Views: 5120

Thank you for your quick replies. I haven't replied earlier, because I went to sleep (well, you just need to sometimes). But how come the automount connects my PSP in asynchronous mode? Well, never mind, I'll play with that. At least I have a bunch of new google keywords to search for (this sometime...
by Barts_706
Mon Jul 03, 2006 3:57 am
Forum: PSP Development
Topic: Strange PSP behaviour when connected via USB under Ubuntu
Replies: 17
Views: 5120

Strange PSP behaviour when connected via USB under Ubuntu

I have finally managed to install newest pspsdk under Dapper Drake Ubuntu. I have configured the paths, compiled a few examples from the gu part of sdk. So far so good. The problem starts when I connect my PSP to my laptop (old Dell Latitude) via USB 1.1 (I said it is old). It is detected, automount...
by Barts_706
Sun Jul 02, 2006 7:36 am
Forum: PSP Development
Topic: Problem with toolchain (again...)
Replies: 2
Views: 1633

ooPo wrote:If you had bothered to use the search function with the keyword 'ubuntu', you would have found the following:
err... How could I miss it? ...anyhow, thank you kindly and sorry for the problem.
by Barts_706
Sat Jul 01, 2006 6:30 pm
Forum: PSP Development
Topic: Problem with toolchain (again...)
Replies: 2
Views: 1633

Problem with toolchain (again...)

Since yesterday I try to install PSPSDK under my new Dapper Drake Ubuntu. There were lots of different problems, most of them I have solved by myself, but there is something I can't see what to do about : aclocal&#58; configure.ac&#58; 19&#58; macro `AM_PROG_AS' not found in library conf...
by Barts_706
Wed Jun 28, 2006 8:02 pm
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 62713

Trurely awesome!

Respect. This really is something. I have almost lost hope for kernel access on 2.00+ - and there it is. I have a feeling that there will be a surge of programs to follow, including some that we do not talk about in these forums... ;)

Congratulations. Hitchhikr's guide to the PSP.
by Barts_706
Mon Jun 26, 2006 7:13 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

Okay everyone, thanks for the answers.

As for our, err, little offtopic discussion concerning toolchain, no hard feelings folks.
by Barts_706
Thu Jun 22, 2006 11:30 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

what questions are left? - didn't adrahil help you? No, actually adrahil reply was enough to solve my question, but it seems that the thread continues to live... I just didn't like the bit about 'whining' and 'minimal bar'. Maybe if someone could also tell me why ./toolchain.sh was unable to connec...
by Barts_706
Thu Jun 22, 2006 11:22 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

Aren't you guys exagerating a little bit with this 'minimal bar' and 'whining' and so on? I cannot install Linux on my laptop, becuase this is my company workstation. I have no problems with either programming nor *nix systems. I just don't know Cygwin, that's all. I asked my questions precisely. I ...
by Barts_706
Thu Jun 22, 2006 7:25 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

Thank you! That was exactly what I needed. I should have searched for the file myself... I actually read the documentation a little and took the liberty of substituting "mkdir" with "cyg-mkdir" and it works perfectly. Like I thought, the issue was lame indeed. So many thanks for ...
by Barts_706
Thu Jun 22, 2006 7:11 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

Additional clue I have just found. Please note : Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\pspdev>pspdev.bat C:\pspdev>rem Run this from a command prompt to setup your pspdev settings C:\pspdev>set PSPDEV=C:\pspdev C:\pspdev>set PATH=C:\Program Files\CA\Dcs\D...
by Barts_706
Thu Jun 22, 2006 6:35 pm
Forum: PSP Development
Topic: Problems setting up PSPSDK
Replies: 16
Views: 7217

Problems setting up PSPSDK

Hi, Some half year ago when I originally started playing with PSPDK, I have installed it on Linux using ./toolchain.sh and for the time it was good (meaning there were no problems). In the meantime things have changed, I didn't use it all that much, started working in another company, got other lapt...
by Barts_706
Thu Feb 02, 2006 11:33 am
Forum: PSP Development
Topic: How NOT to brick your PSP
Replies: 13
Views: 6304

Wow. Looks like my post initiated some more serious discussion.

Well, as for me. I'll stick to user mode then.
by Barts_706
Thu Feb 02, 2006 11:32 am
Forum: PSP Development
Topic: Are there any good tutorials for PSPGL?
Replies: 4
Views: 2266

Thanks for your replies. I'll try to meddle a bit with it and see what comes out. It is good to know that the author is here, so I already know where to ask my questions (surely there will be some).

Regards,
by Barts_706
Wed Feb 01, 2006 5:15 pm
Forum: PSP Development
Topic: How NOT to brick your PSP
Replies: 13
Views: 6304

How NOT to brick your PSP

Since I am moving on from compiling examples and slight modifications to someone else's code to writing my own little pieces of code and experimenting with PSPGL, I would like to ask one very important question before I start. I have heard quite a lot about bricking PSP. Is there anything that shoul...
by Barts_706
Wed Feb 01, 2006 5:09 pm
Forum: PSP Development
Topic: Are there any good tutorials for PSPGL?
Replies: 4
Views: 2266

So you are actually person behind it, right? [sorry for my lack of knowledge, but I am releatively new to the PSP scene] Well, I have already used OpenGL in combination with C++ for my visualisation programs, but I used mostly relatively basic and easy elements of it : display lists, basic lighting,...