Search found 16 matches

by charliex
Wed Nov 15, 2006 4:49 am
Forum: PSP Development
Topic: Car OBD to Psp
Replies: 20
Views: 15127

OBD is just a serial protocol as is OBD II , sounds like the above poster is thinking of CAN BUS. you send packets out with the data requested , you receive packets back with the reply. ALDL is usually 8192 baud though, which might be an isssue http://www.techedge.com.au/vehicle/aldl8192/8192hw.htm ...
by charliex
Fri Feb 10, 2006 11:56 am
Forum: PSP Development
Topic: Newtons Game Physics SDK!!
Replies: 5
Views: 2186

i don't believe th esource code is available, only precompiled libs for windows, osx and linux, ODE is the only one available that i know off
by charliex
Tue Feb 07, 2006 4:24 am
Forum: PSP Development
Topic: pspdev.wo.zip problem
Replies: 1
Views: 1591

it depends on your path, other installed apps may have an older cygwin in the path,. either search for it or use filemon to see which dll its loading
by charliex
Tue Feb 07, 2006 4:19 am
Forum: PSP Development
Topic: sceRtcGetCurrentTick u64 and u32 chaos :(
Replies: 10
Views: 2862

i've just been using clock() but that may just call the same functions internally.
by charliex
Mon Feb 06, 2006 6:57 am
Forum: PSP Development
Topic: sceRtcGetCurrentTick u64 and u32 chaos :(
Replies: 10
Views: 2862

is sCurrentTime big enough to receive the whole string ?

you can leave it all as u64 if needed then cast as (int) at the sprintf.
by charliex
Sun Feb 05, 2006 7:04 am
Forum: PSP Development
Topic: using c and c++ code in one project = compile error ???
Replies: 13
Views: 3671

there are only a few things it can be correct .o file not being included in the link step either by not including it on an all in one compile/link step or in the ld answer: check the makefile , final link stage C being compiled wth C compiler and attempting to link to cpp (though it shouldnt compile...
by charliex
Tue Jan 31, 2006 7:33 am
Forum: PSP Development
Topic: pointer arithmetic / casting problem
Replies: 3
Views: 1212

can't use an unaligned pointer like that, the function needs to be changed to align addresses from the pool.
by charliex
Tue Jan 31, 2006 7:06 am
Forum: PSP Development
Topic: pointer arithmetic / casting problem
Replies: 3
Views: 1212

is size odd ? or does new end up odd
by charliex
Tue Jan 31, 2006 6:20 am
Forum: PSP Development
Topic: Running a LUA script through C/C++, how do i do it?
Replies: 5
Views: 2024

C++ can execute lua scripts, or lua functions, dependant on how luaplayer implemented its psp side of things, you should just be able to include their lua lib equivalent and the liblua and use lua_dofile to parse it heres a simple example of loading and executing lua from C++ http://tonyandpaige.com...
by charliex
Tue Jan 31, 2006 6:16 am
Forum: PSP Development
Topic: sceGuFog prerequisites?
Replies: 0
Views: 811

sceGuFog prerequisites?

whats needed for sceGuFog to work ? lighting enabled?, normals?
by charliex
Mon Jan 30, 2006 6:24 am
Forum: PSP Development
Topic: FPS - Frames Per Second
Replies: 13
Views: 3603

to add it you'd just add -lpsprtc to LIBS does blit from the samples/gu/blit compile and link ok? if so, try putting -lpsprtc first in the LIBS list, i seem to recall seeing something like that being mentioned once before, it shouldn't affect it though ie like LIBS= -lpsprtc -lstdc++ -lpspgum -lpspg...
by charliex
Sat Jan 28, 2006 9:52 am
Forum: PSP Development
Topic: FPS - Frames Per Second
Replies: 13
Views: 3603

if i recall properly then you need to add -lpsprtc for those
by charliex
Fri Jan 27, 2006 6:03 am
Forum: PSP Development
Topic: Setting up PSPSDK, probably problem with paths.
Replies: 5
Views: 1779

after you do the set , type set on its own and see if the path is correct, depending on the shell you may neeed to use export instead of set. presumably its the right location ? if you do /usr/local/pspdev/bin/psp-gcc does it work ? what about which psp-gcc if the later works then the path is ok and...
by charliex
Fri Jan 27, 2006 5:57 am
Forum: PSP Development
Topic: FPS - Frames Per Second
Replies: 13
Views: 3603

make lasttime static too, then it won't get reinitialised , you don't need the sprintf or strFrameRate either,unless you plan to extend the function and use the results elsewhere, the pspDebugScreenPrintf works just like printf too. pspDebugScreenPrintf("Current Frames Per Second&#5...
by charliex
Thu Jan 26, 2006 4:19 pm
Forum: PSP Development
Topic: Help with an Endless Loop
Replies: 4
Views: 1687

most likely stack overflow with the recursion

check out pal heckbert's seed fill instead, its more efficient and non recursive.. its in graphics gems 1

code is in here

ftp://ftp-graphics.stanford.edu/pub/Gra ... Gems/Gems/
by charliex
Thu Jan 26, 2006 4:10 pm
Forum: General Discussion
Topic: programming games for mobile phones
Replies: 3
Views: 3081

for j2me you can go to suns webpage and get the WTK or wireless toolkit, this is a simple j2me setup, it has emulators etc. Sony, etc provided similar versions. Nokia also have all their SDKs downloadable for J2ME and Symbian. for brew go http://brew.qualcomm.com to work on an actual device though y...