Search found 16 matches
- Wed Nov 15, 2006 4:49 am
- Forum: PSP Development
- Topic: Car OBD to Psp
- Replies: 20
- Views: 15127
OBD is just a serial protocol as is OBD II , sounds like the above poster is thinking of CAN BUS. you send packets out with the data requested , you receive packets back with the reply. ALDL is usually 8192 baud though, which might be an isssue http://www.techedge.com.au/vehicle/aldl8192/8192hw.htm ...
- Fri Feb 10, 2006 11:56 am
- Forum: PSP Development
- Topic: Newtons Game Physics SDK!!
- Replies: 5
- Views: 2186
- Tue Feb 07, 2006 4:24 am
- Forum: PSP Development
- Topic: pspdev.wo.zip problem
- Replies: 1
- Views: 1591
- Tue Feb 07, 2006 4:19 am
- Forum: PSP Development
- Topic: sceRtcGetCurrentTick u64 and u32 chaos :(
- Replies: 10
- Views: 2862
- Mon Feb 06, 2006 6:57 am
- Forum: PSP Development
- Topic: sceRtcGetCurrentTick u64 and u32 chaos :(
- Replies: 10
- Views: 2862
- Sun Feb 05, 2006 7:04 am
- Forum: PSP Development
- Topic: using c and c++ code in one project = compile error ???
- Replies: 13
- Views: 3671
there are only a few things it can be correct .o file not being included in the link step either by not including it on an all in one compile/link step or in the ld answer: check the makefile , final link stage C being compiled wth C compiler and attempting to link to cpp (though it shouldnt compile...
- Tue Jan 31, 2006 7:33 am
- Forum: PSP Development
- Topic: pointer arithmetic / casting problem
- Replies: 3
- Views: 1212
- Tue Jan 31, 2006 7:06 am
- Forum: PSP Development
- Topic: pointer arithmetic / casting problem
- Replies: 3
- Views: 1212
- Tue Jan 31, 2006 6:20 am
- Forum: PSP Development
- Topic: Running a LUA script through C/C++, how do i do it?
- Replies: 5
- Views: 2024
C++ can execute lua scripts, or lua functions, dependant on how luaplayer implemented its psp side of things, you should just be able to include their lua lib equivalent and the liblua and use lua_dofile to parse it heres a simple example of loading and executing lua from C++ http://tonyandpaige.com...
- Tue Jan 31, 2006 6:16 am
- Forum: PSP Development
- Topic: sceGuFog prerequisites?
- Replies: 0
- Views: 811
sceGuFog prerequisites?
whats needed for sceGuFog to work ? lighting enabled?, normals?
- Mon Jan 30, 2006 6:24 am
- Forum: PSP Development
- Topic: FPS - Frames Per Second
- Replies: 13
- Views: 3603
to add it you'd just add -lpsprtc to LIBS does blit from the samples/gu/blit compile and link ok? if so, try putting -lpsprtc first in the LIBS list, i seem to recall seeing something like that being mentioned once before, it shouldn't affect it though ie like LIBS= -lpsprtc -lstdc++ -lpspgum -lpspg...
- Sat Jan 28, 2006 9:52 am
- Forum: PSP Development
- Topic: FPS - Frames Per Second
- Replies: 13
- Views: 3603
- Fri Jan 27, 2006 6:03 am
- Forum: PSP Development
- Topic: Setting up PSPSDK, probably problem with paths.
- Replies: 5
- Views: 1779
after you do the set , type set on its own and see if the path is correct, depending on the shell you may neeed to use export instead of set. presumably its the right location ? if you do /usr/local/pspdev/bin/psp-gcc does it work ? what about which psp-gcc if the later works then the path is ok and...
- Fri Jan 27, 2006 5:57 am
- Forum: PSP Development
- Topic: FPS - Frames Per Second
- Replies: 13
- Views: 3603
- Thu Jan 26, 2006 4:19 pm
- Forum: PSP Development
- Topic: Help with an Endless Loop
- Replies: 4
- Views: 1687
most likely stack overflow with the recursion
check out pal heckbert's seed fill instead, its more efficient and non recursive.. its in graphics gems 1
code is in here
ftp://ftp-graphics.stanford.edu/pub/Gra ... Gems/Gems/
check out pal heckbert's seed fill instead, its more efficient and non recursive.. its in graphics gems 1
code is in here
ftp://ftp-graphics.stanford.edu/pub/Gra ... Gems/Gems/
- Thu Jan 26, 2006 4:10 pm
- Forum: General Discussion
- Topic: programming games for mobile phones
- Replies: 3
- Views: 3081
for j2me you can go to suns webpage and get the WTK or wireless toolkit, this is a simple j2me setup, it has emulators etc. Sony, etc provided similar versions. Nokia also have all their SDKs downloadable for J2ME and Symbian. for brew go http://brew.qualcomm.com to work on an actual device though y...