http://ps2dev.org/The_Fourth_Creation/
Theres only 7 entries... but still, it would be cool if the detailed scoring for each was given.
Search found 33 matches
- Thu Jun 29, 2006 1:33 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Mon Jun 26, 2006 3:02 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Mon Jun 26, 2006 2:30 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
What sucks is that Break-In was developed on a 2.0 system... I was reading the compatibility requirements from 1.5 to 2.0 and it seemed that 2.0 was just a more restrictive 1.5. Now while I realize that I'm almost guaranteed to be DQ'd for that nice compatibility restriction... if anyone can get a b...
- Wed Jun 21, 2006 2:34 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
Okay, here's the not-written-at-2-a.m. description of Break-In. The game is Break-In. Think Breakout, but we've removed the paddle. Instead, just the blocks are rotated around the ball(s) to create a frantic gameplay experience. Also this simple control mechanism allows break-in to be played with ju...
- Wed Jun 21, 2006 1:18 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
Nah son, not in the list linked to on the ps2dev.org homepage:
http://ps2dev.org/The_Fourth_Creation/
Its mysteriously absent
http://ps2dev.org/The_Fourth_Creation/
Its mysteriously absent
- Wed Jun 21, 2006 11:26 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Wed Jun 21, 2006 1:40 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Tue Jun 20, 2006 12:11 pm
- Forum: PSP Development
- Topic: Strange game glitch, need opinions
- Replies: 3
- Views: 1854
- Mon Jun 19, 2006 3:29 pm
- Forum: PSP Development
- Topic: Strange game glitch, need opinions
- Replies: 3
- Views: 1854
- Sun Jun 18, 2006 5:06 am
- Forum: PSP Development
- Topic: Strange game glitch, need opinions
- Replies: 3
- Views: 1854
Strange game glitch, need opinions
so, I am basically making a game based loosely around break-out, and im having some weird problems... when you hit the block that releases an extra ball, sometimes (like when maybe 4 or more are on the screen, but its not a set number) the game will completely lag to death. that is to say, it will g...
- Thu May 04, 2006 3:00 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Fri Apr 07, 2006 9:02 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
- Fri Apr 07, 2006 7:42 am
- Forum: PSP Development
- Topic: Quick rundown of file IO?
- Replies: 8
- Views: 3219
- Fri Apr 07, 2006 6:31 am
- Forum: PSP Development
- Topic: Quick rundown of file IO?
- Replies: 8
- Views: 3219
I give up... :( Seriously, I have the #include <dirent.h> but for some reason i think that the compiler is linking to a different header? I think this because: The header I thought I was using defines two struct i use: DIR and dirent. DIR contains a SceUID and a dirent. dirent is the same as a psp s...
- Fri Apr 07, 2006 5:20 am
- Forum: PSP Development
- Topic: Quick rundown of file IO?
- Replies: 8
- Views: 3219
- Fri Apr 07, 2006 5:05 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74447
Are LUA-made games given as much weight in the psp competition as C coded ones? This would seem sort of unfair to the C coders, like an RPG competition between C++ game coders and kids using RPG Maker 2000. Also, to try and prevent the possible flambé, let me state the following: I know programming ...
- Fri Apr 07, 2006 4:02 am
- Forum: PSP Development
- Topic: Quick rundown of file IO?
- Replies: 8
- Views: 3219
- Fri Apr 07, 2006 1:58 am
- Forum: PSP Development
- Topic: Quick rundown of file IO?
- Replies: 8
- Views: 3219
Quick rundown of file IO?
I haven't really done anything with the psp file IO API yet, but now it seems necessary for me to learn a thing or 2. I have been using fopen, fread, fwrite, etc for all my file needs, and it has been working fine, but now i need the ability to scan a directory for all files contained within. I look...
- Sun Feb 19, 2006 3:42 am
- Forum: PSP Development
- Topic: Problem compiling multiple files
- Replies: 5
- Views: 2130
- Sat Feb 18, 2006 5:13 pm
- Forum: PSP Development
- Topic: Problem compiling multiple files
- Replies: 5
- Views: 2130
- Sat Feb 18, 2006 2:38 pm
- Forum: PSP Development
- Topic: Problem compiling multiple files
- Replies: 5
- Views: 2130
Problem compiling multiple files
Okay so I have 4 .c source files, 3 of which have headers, and I'm trying to compile them all. It has worked perfectly for a long time now (altogether this code has about 40+ hours of work into it), but all of the sudden, when i make the files not all of them are being recompiled (even though I'm ch...
- Wed Feb 15, 2006 1:20 am
- Forum: PSP Development
- Topic: Quick question (google phails me)
- Replies: 2
- Views: 1455
- Tue Feb 14, 2006 5:02 pm
- Forum: PSP Development
- Topic: Quick question (google phails me)
- Replies: 2
- Views: 1455
Quick question (google phails me)
can someone give me a link where i can download the sdl for psp source code? I know it has to be somewhere, I just cannot for the life of me find it...
- Tue Feb 14, 2006 3:14 pm
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3785
- Tue Feb 14, 2006 7:31 am
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3785
Hmm I can't seem to get those functions to work properly... every time I use them my psp displays nothing and freezes. Without them though I can do pixel manips just fine by writing to the pixels starting at 0x04000000. Does anyone have any good examples of how to do pixel manipulation with the use ...
- Tue Feb 14, 2006 5:53 am
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3785
Thank you Raphael, first off, that char* pointer thing... I feel really dumb... not enough sleep I guess. about those 2 initialization functions, does the pointer location in each begin relative to the vram top (0x04000000)? So that 0 is 0x04000000 and FRAMESIZE is 0x04000000+0xAA000? Again, thank y...
- Tue Feb 14, 2006 5:09 am
- Forum: PSP Development
- Topic: Double buffering and vram questions
- Replies: 10
- Views: 3785
Double buffering and vram questions
I'm trying to do some simple graphics (basically moving a 10x10 px square around the screen), and I'm basing my code off of a lot of some print functions that draw directly to vram. The functions from it I call is: #define LINESIZE 512 //in short #define FRAMESIZE 0xAA000 //in byte unsigned char *vr...
- Tue Feb 14, 2006 4:14 am
- Forum: PSP Development
- Topic: time functions?
- Replies: 2
- Views: 1490
- Mon Feb 13, 2006 4:17 pm
- Forum: PSP Development
- Topic: time functions?
- Replies: 2
- Views: 1490
time functions?
Is there any sort of way to use clocks/time/anything to time things on this system? I think I remember a function that pauses for a given time but can't remember it. It would be nice though if there way a function that returned the current ms time, so that framerate could be controlled effectively. ...
- Fri Feb 10, 2006 2:55 pm
- Forum: PSP Development
- Topic: This is my "I'ma noob helpme!" topic... (only one
- Replies: 9
- Views: 4302