Search found 83 matches
- Mon Mar 02, 2009 12:44 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
- Wed Feb 25, 2009 10:31 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
I tried to beef the small example up a bit to see how far it could go, it looks like the reverb can be used too:
http://pagesperso-orange.fr/franck.char ... reverb.zip
http://pagesperso-orange.fr/franck.char ... reverb.zip
- Wed Feb 25, 2009 10:16 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
- Tue Feb 24, 2009 4:40 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
v1.93: - Resampler improved, should produce much less aliasing. - Fixed a small issue involving the cache memory in the PSP replay. - Added an option to show or hide the bottom panel in order to display more patterns rows (Shortcut: LSHIFT+ESCAPE to toggle the view) - Left shift wasn't active while...
- Sat Feb 21, 2009 9:19 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
- Sat Feb 21, 2009 2:54 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
- Fri Feb 20, 2009 9:27 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
- Thu Feb 12, 2009 10:12 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26114
- Thu Feb 12, 2009 8:56 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 6635
Protrekkr with PSP replay routine
I recently (today as a matter of fact ;D) made a psp replay routine for my softsynth tracker program available here: http://protrekkr.googlecode.com/ The tracker is tailored for much faster machines so this is more an experiment than anything else. If you intend to use it to create music for the PSP...
- Sun Jun 01, 2008 10:30 pm
- Forum: PS2 Development
- Topic: Executable files packer test
- Replies: 2
- Views: 3298
- Fri May 16, 2008 12:12 am
- Forum: PS2 Development
- Topic: milkytracker on ps2
- Replies: 2
- Views: 2658
- Tue Mar 18, 2008 9:54 am
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 62713
- Wed Sep 26, 2007 3:02 am
- Forum: PS2 Development
- Topic: I'm considering developing on PS2, but need more infos
- Replies: 10
- Views: 7491
- Fri Apr 13, 2007 4:20 am
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 4063
- Mon Mar 12, 2007 12:50 am
- Forum: PS2 Development
- Topic: Executable files packer test
- Replies: 2
- Views: 3298
Executable files packer test
Hi,
I'm working on a file packer right now, if you're interested to do some beta tests on it, go download it there:
http://perso.orange.fr/franck.charlet/temp/NRLPack.zip
I'm working on a file packer right now, if you're interested to do some beta tests on it, go download it there:
http://perso.orange.fr/franck.charlet/temp/NRLPack.zip
- Fri Oct 27, 2006 8:04 pm
- Forum: PSP Development
- Topic: Everything Precompiled?
- Replies: 9
- Views: 3068
Remove everything (including cygwin) and use this one: http://xorloser.com/
Be sure you have C:\pspdev\bin located at first position in your system PATH variables & eveyrthing should be fine.
Be sure you have C:\pspdev\bin located at first position in your system PATH variables & eveyrthing should be fine.
- Thu Oct 26, 2006 2:43 am
- Forum: PS2 Development
- Topic: Help: ARMAX cannot load newer version of ps2 programs
- Replies: 8
- Views: 5093
Latest ps2link compatible with armax, it runs directly from the usb (tested on a slim scph-75004).
http://perso.orange.fr/franck.charlet/t ... _armax.zip
http://perso.orange.fr/franck.charlet/t ... _armax.zip
- Thu Oct 19, 2006 10:43 pm
- Forum: PSP Development
- Topic: Decrypt 2.6 PRX on 2.6 itself
- Replies: 5
- Views: 3037
- Tue Oct 17, 2006 9:49 am
- Forum: PSP Development
- Topic: Media Engine vs Graphics Processor
- Replies: 11
- Views: 6110
- Thu Oct 12, 2006 9:01 pm
- Forum: PSP Development
- Topic: Kernel access with 2.6 (hitchhikr and Ookm codes)
- Replies: 6
- Views: 3935
- Thu Oct 05, 2006 11:36 pm
- Forum: PSP Development
- Topic: Gimp plugin
- Replies: 37
- Views: 26177
Their site seems to have some troubles at the moment, the primary download url is this one anyway:
http://perso.orange.fr/franck.charlet/PSPTex.zip
http://perso.orange.fr/franck.charlet/PSPTex.zip
- Fri Sep 29, 2006 3:35 am
- Forum: PSP Development
- Topic: Gimp plugin
- Replies: 37
- Views: 26177
- Mon Sep 25, 2006 8:02 pm
- Forum: PSP Development
- Topic: Using Mipmap with DXT textures...
- Replies: 6
- Views: 4537
- Mon Sep 25, 2006 8:46 am
- Forum: PSP Development
- Topic: Using Mipmap with DXT textures...
- Replies: 6
- Views: 4537
I updated the plugin, now it generates constants in the .h files containing the locations of the different mipmaps within the file (x_MIPMAPS_OFFSETx)
http://perso.orange.fr/franck.charlet/PSPTex.zip
Tell me if it helps.
http://perso.orange.fr/franck.charlet/PSPTex.zip
Tell me if it helps.
- Fri Sep 15, 2006 3:58 am
- Forum: PSP Development
- Topic: Gimp plugin
- Replies: 37
- Views: 26177
- Mon Sep 04, 2006 12:49 am
- Forum: PSP Development
- Topic: AT3 replay via Audiocodec.prx on 1.5
- Replies: 13
- Views: 10371
- Sun Sep 03, 2006 2:59 pm
- Forum: PSP Development
- Topic: AT3 replay via Audiocodec.prx on 1.5
- Replies: 13
- Views: 10371
- Sun Sep 03, 2006 5:55 am
- Forum: PSP Development
- Topic: Gimp plugin
- Replies: 37
- Views: 26177
- Thu Aug 31, 2006 8:02 am
- Forum: PSP Development
- Topic: AT3 replay via Audiocodec.prx on 1.5
- Replies: 13
- Views: 10371
I have a question that could be stupid since i'm a crapy coder but i would like to ask you why it would be better to use this directly in my code instead of using it as a prx module. It'll take slightly less user memory but more important if you want to use a non encrypted module you'll have to pat...
- Wed Aug 30, 2006 1:31 pm
- Forum: PSP Development
- Topic: AT3 replay via Audiocodec.prx on 1.5
- Replies: 13
- Views: 10371