Thank you very much! That is very helpful.
Actually, with the way the engine works, we only have to do one time call every game cycle, with VSync on, I can't imagine it taking that much of a toll.
Or do you mean very expensive on very large scale? >0.01s?
Search found 4 matches
- Tue Feb 07, 2006 3:53 am
- Forum: PS2 Development
- Topic: Win32 PS2SDK problems?
- Replies: 4
- Views: 2635
- Mon Feb 06, 2006 10:33 am
- Forum: PS2 Development
- Topic: Win32 PS2SDK problems?
- Replies: 4
- Views: 2635
(double post) I am still curious about the windows problem... But I have since switched to the linux PS2 toolchain. I am curious still as to how to get gettimeofday() to work. It doesn't seem to be in the normal <sys/time.h> file, and when I forcefully give it the definition, I cannot get it to find...
- Sun Feb 05, 2006 3:21 pm
- Forum: PS2 Development
- Topic: Toolchain help
- Replies: 10
- Views: 3928
I'm actually having the same question... what exactly is the difference between a .erl and a .elf file? *EDIT* ok, I found it http://forums.ps2dev.org/viewtopic.php?t=1551 *EDIT* If you want a final .elf file output, you should modify your Makefile to be EE_BIN's, instead of EE_ERL's and your erl to...
- Sun Feb 05, 2006 2:12 pm
- Forum: PS2 Development
- Topic: Win32 PS2SDK problems?
- Replies: 4
- Views: 2635
Win32 PS2SDK problems?
I'm a bit of a noob here, but I seem to have gotten a lot of what I wanted to work, compile and everything but a little bit to link. I am currently using the win32 version of the PS2SDK found on the main PS2DEV.org homepage under "tools." I cannot seem to fix the following two problems I k...