I was wondering if anybody already used the PNG Lib to load textures for CLUT?
All I could find is 888, 444, 565 but no Clut Texture Support?!
Roland
Search found 13 matches
- Mon Jul 17, 2006 4:53 am
- Forum: PSP Development
- Topic: Using CLUT Textures with PNG Lib?
- Replies: 0
- Views: 754
- Sun Apr 30, 2006 11:01 pm
- Forum: PSP Development
- Topic: sceGuGetMemory Question
- Replies: 1
- Views: 1136
sceGuGetMemory Question
Hi I was wondering if anyone here could help me.. I am trying to draw 40x22 Faces on the Screen and I can not get it to work.. It works fine with 32x18 and I strongly think I am simply having Memory allocation Problems: #define FACE_MAX_W 40 #define FACE_MAX_H 22 typedef struct Vertex_Color ...
- Fri Apr 28, 2006 11:18 pm
- Forum: PSP Development
- Topic: New Firmware (2.70) boots from MEM Stick??
- Replies: 8
- Views: 4650
- Fri Apr 28, 2006 7:41 pm
- Forum: PSP Development
- Topic: New Firmware (2.70) boots from MEM Stick??
- Replies: 8
- Views: 4650
- Fri Apr 28, 2006 7:12 pm
- Forum: PSP Development
- Topic: New Firmware (2.70) boots from MEM Stick??
- Replies: 8
- Views: 4650
New Firmware (2.70) boots from MEM Stick??
HI I thought this might be interessting here: A Demo of Loco Roco is just been made available in Japan: http://www.jp.playstation.com/scej/title/locoroco/dl/trial_dl.html You need to update to 2.70 and copy the eboot.pbp (press the button that says DOWNLOAD!) in the directory PSP/GAME/UCJS10041 on y...
- Mon Apr 03, 2006 8:00 am
- Forum: PSP Development
- Topic: sceGuTexWrap Question!
- Replies: 2
- Views: 2078
Wrong....
Could somebody please move this.. I accidentially put it in the wrong area :(
SORRY!
SORRY!
- Mon Apr 03, 2006 5:00 am
- Forum: PSP Development
- Topic: sceGuTexWrap Question!
- Replies: 2
- Views: 2078
sceGuTexWrap Question!
Hello!! It seems like a trivial question but it's been bugging me for a while now.. I have a texture that is 256x64 (CLUT8) and I would like to have it on a 2D Face (Sprite) that is from 0,0 to 256,272.. It should be repeated instead of strechted.. I am using: struct Vertex* logo_bg = (struc...
- Fri Mar 17, 2006 8:01 am
- Forum: PSP Development
- Topic: Performance Help from Raphael!
- Replies: 0
- Views: 2665
Performance Help from Raphael!
HI... I thought I'd share this with you since Raphael here has been a huge help for me.. I didn't really do much except follow his advice and the performance Issues were gone... This was my Initial Question to him: HI Raphael.. I am currently working on some small thing for Breakpoint and gkmotu was...
- Tue Feb 28, 2006 10:54 am
- Forum: PSP Development
- Topic: Rotation of View Matrix for SceGumLookAt ... PLEASE HELP!
- Replies: 0
- Views: 861
Rotation of View Matrix for SceGumLookAt ... PLEASE HELP!
I am slowly loosing my head on this problem.. I am trying to navigate through a small little world of 3d objects and would like to implement a FPS Like camera using SceGumLookAt. I read tons of Tutorials and the best I came up with now is an orbiting Camera.. I am a real n00b in regards of Vector Ma...
- Sat Feb 25, 2006 10:10 pm
- Forum: PSP Development
- Topic: First Person Camera using sceGumLookAt..
- Replies: 0
- Views: 1121
First Person Camera using sceGumLookAt..
I am trying to put some sort of First Person Camera in my scene that can move in all directions.. I have sucessfully implemented the function so I can move forward and backward and also rotate left and right aswell as looking up and down.. the thing is that once I turn left or right by 90°, the up a...
- Sun Feb 19, 2006 9:54 am
- Forum: PSP Development
- Topic: Problems with proper Lightning!
- Replies: 0
- Views: 834
Problems with proper Lightning!
Since you guys helped me a lot before I am trying to give it a shot once more.. I am having troubles with the lightning. I am pretty new to the whole 3D programming so maybe somebody could shed some light on it? I have the following Scene (Screenshot from 3ds MAX) http://212.41.237.42/sony/3dview.jp...
- Sat Feb 11, 2006 11:58 pm
- Forum: PSP Development
- Topic: Proper Way to do an animation?
- Replies: 2
- Views: 1439
- Sat Feb 11, 2006 10:32 pm
- Forum: PSP Development
- Topic: Proper Way to do an animation?
- Replies: 2
- Views: 1439
Proper Way to do an animation?
I am trying to figure out the proper and best way to do an animation.. I have a small sprite (16x32) and a texture that is 256x32 wide. Each 16 Pixels there is a new animation stored (walking left 5 anims, waiting and then walking right!). I currently just move the sprite from left to right and chan...