Search found 2 matches
- Thu Feb 16, 2006 9:43 am
- Forum: PSP Development
- Topic: VFPU asm freezes PSP (asm n00b questions)
- Replies: 4
- Views: 2124
Hey thanks man! That did the trick! Didn't know about the THREAD_ATTR_VFPU before :-) did the following quick example which seems to use the VFPU successfully... By the way, has mtv got an oppocite? mfv? // Draw some gradient colors on a 16 bit screen... // standard PSPSDK callback/thread stuff ommi...
- Wed Feb 15, 2006 7:53 pm
- Forum: PSP Development
- Topic: VFPU asm freezes PSP (asm n00b questions)
- Replies: 4
- Views: 2124
VFPU asm freezes PSP (asm n00b questions)
Hi, I just started playing with some PSP development and realized I want to use the VFPU to create some functions to optimize some floating point division etc. OK, I am no asm expert, all I've ever done before is some minimal arm/thumb and pic chip asm, and I've never used asm inside of C... anyway....