Could someone tell me why creating a new thread to call player_main()?
I made some changes to the function, and called it directly in the main thread. It played for a while but then crashed.
What is the reason?
Thanks!
Search found 17 matches
- Wed Jan 10, 2007 6:46 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019404
- Tue Dec 05, 2006 8:54 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
- Mon Dec 04, 2006 8:47 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019404
- Mon Dec 04, 2006 6:20 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019404
- Sat Dec 02, 2006 1:18 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019404
- Thu Nov 30, 2006 11:55 am
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019404
- Wed Aug 23, 2006 11:26 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
- Tue Aug 22, 2006 8:22 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
The resume function is not exactly what I wanted. It does not skip the first two frames either. I`d like to realize a streaming playing, and I will save the pmp file header to a file(header.dat for example). So if I want to resume playing, it can read head.dat directly to get the header information,...
- Tue Aug 22, 2006 6:47 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
How can I skip the first frames? The buffer will be filled by fill_current_and_next_asynchronous_buffer(p, 0, p->file.packet_start, 0) in function pmp_read_open(). I would like to start the pmp at the right point where I stopped. I tried it as follows: unsigned int packet_position = get_packet_posit...
- Wed Jul 26, 2006 1:18 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
to jonny: Is it possbile to merge mod v2.0 and mod avc into one single mod? So it will be more convenient for users. I found there is much difference between two mods, but I think the only difference should be just the decoder.So we would like to see as follows: if(pmp2.0) { mp4_decode(); } else if(...
- Thu Jul 13, 2006 6:55 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
- Thu Jul 13, 2006 4:10 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
- Wed Mar 01, 2006 1:01 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1175295
Re: about sceIoDevctl()
That really shouldn't happen, because the sceIoDevctl() really only sends the command to the MS Device to return the free and total space in a buffer (malloc's original M4.02 also works and doesn't have the sceIoDevCtl function either). So it must be another reason why your upload to the MS will fa...
- Mon Feb 27, 2006 5:59 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1175295
about sceIoDevctl()
I believe that the function sceIoDevctl() is much more than just getting the free space.You can try to remove it, and then you will find the .pmp which is writed to MS right now via USB cann`t be played any more. It seems that about 30k bytes(maybe 32k, one cluster?) at the head of the file can be r...
- Fri Feb 24, 2006 12:12 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847869
the reason for the warning
I met the error "pmp_decode_get: avcodec_decode_video failed", so what could be the reason?
- Thu Feb 16, 2006 3:39 pm
- Forum: PSP Development
- Topic: An USB problem
- Replies: 1
- Views: 3116
- Thu Feb 16, 2006 11:57 am
- Forum: PSP Development
- Topic: An USB problem
- Replies: 1
- Views: 3116
An USB problem
I just want to realize the function like this:when it activates the USB, the pc will detect it ,and put a file on the MemoryStick, and then disconnect it. After the disconnection, the function will read the file. But when open it, the handle is always invalid. I have checked that the file is correct...