Search found 15 matches

by ginka
Fri Mar 17, 2006 11:27 am
Forum: PSP Development
Topic: NEW RELEASE: 3D Character Animation library
Replies: 3
Views: 3489

Looks like a great tool. Would you like Subversion access, so you can add it to the collection of tools here? I was planning on trying to get the changes into the main cal3d repository - but I think it'll end up being better to use ps2dev's svn repos instead. I'll submit patches back to the main li...
by ginka
Thu Mar 16, 2006 3:43 am
Forum: PSP Development
Topic: NEW RELEASE: 3D Character Animation library
Replies: 3
Views: 3489

NEW RELEASE: 3D Character Animation library

Here's my first release of psp software. It's a port of cal3d http://cal3d.sourceforge.net and a custom 3D demo of the cally skeleton model for the psp using PSPGL as the rendering api. I've tested it under 1.5 and everything works fine. It _should_ work under 2.x since I'm only using pspgl and free...
by ginka
Wed Mar 15, 2006 1:24 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297828

I tried all three elfs and they worked. My config: Linux latest sdk/psplink 0.9d usbhostfs/pcterm Here's some output from the controller: host4:/controller/basic/> ls Listing directory host4:/controller/basic/ drwxr-xr-x 4096 14-03-2006 22:22 . drwxr-xr-x 4096 09-02-2006 14:05 .. -rw-r--r-- 39056 14...
by ginka
Wed Mar 15, 2006 9:42 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297828

Sharkus wrote:Any ideas on why .elf files won't run? Does anyone else see this problem?
Nope - it works fine for me. I compile with '-g' and I can then run it as 'ld ./ck.elf', './ck.elf' or 'debug ./ck.elf' if I want to run psp-gdb.
by ginka
Tue Mar 14, 2006 3:53 pm
Forum: PSP Development
Topic: Printf to UsbHostfs_pc or pcterm with psplink?
Replies: 5
Views: 1959

gadget wrote: I have a printf as one of the first lines in my app, just printf("hello");. Should this appear in the PCTerm window or the usbHostFS?
It will appear in the pcterm window. The very first line in main() in most of my apps is a printf(), and they always print out to the pcterm window.
by ginka
Tue Mar 14, 2006 7:07 am
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8528

JesusXP wrote:I addded that gluFullScreen line right in main
Do you actually bother reading my replies? As I said three days ago:
ginka wrote:`glutFullScreen' isn't implemented, so you can't use that.
by ginka
Tue Mar 14, 2006 1:18 am
Forum: PSP Development
Topic: PLEASE I need a mirror download site...
Replies: 7
Views: 3835

Re: PLEASE I need a mirror download site...

I really need to download KaL's Win32 compiled PSP toolchain!!! I have installed the pspsdk and now that's all i need. Why do you need it? It's been 3 days since you asked for this, yet you could have downloaded, compiled and installed it yourself in less then half a day. It really is braindead sim...
by ginka
Mon Mar 13, 2006 10:55 pm
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8528

I'm trying to help but you also have to help by supplying the info I'm asking for. As I said before, it really looks like you're pspgl installation didn't work and before you can compile any pspgl programs ( including the ones in tests ), you have to get the pspgl install working. So, what is printe...
by ginka
Mon Mar 13, 2006 11:55 am
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8528

All I had to do was go into the pspgl/ dir and type 'make install'. The installation of pspgl does depend upon your psp-config settings - so, what is displayed when you type "psp-config --psp-prefix"?
by ginka
Sat Mar 11, 2006 1:31 pm
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8528

Were you able to build and run the pspgl/tests/* programs? I've been using the pspgl lib now for a couple of weeks and I'm actually really impressed by them. I generally had no problem with them - assuming you've read the info about the limitations at http://www.goop.org/psp/gl/. I don't use glut - ...
by ginka
Sat Mar 11, 2006 12:19 pm
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8528

You're not using the right libs in your Makefile - there is no 'libpspgl.a' libs. Use the following instead:

LIBS = -lGL -lGLU -lglut -lz -lm
by ginka
Sat Mar 11, 2006 11:30 am
Forum: General Discussion
Topic: PS2/PSP game coding competition?
Replies: 11
Views: 6644

Re: PS2/PSP game coding competition?

Don't just make it a game competition ( it'll be tough to right a decent game in a short time ) - add a couple of categories, like best demo or best new game library, etc. I'd be entering for the PSP...
by ginka
Fri Mar 10, 2006 5:04 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297828

And ginka, what version of gdb were you using before? Didn't think I had done anything but gdb 6.4, or were you using the insight debugger? Took the gdb 6.3 patch file and fixed up all the rejects against 6.4. I haven't used insight before - I did try emerging it with gentoo once but the make faile...
by ginka
Fri Mar 10, 2006 2:19 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297828

Well I updated pspsdk's use of gdb to 6.4 and now I don't seem to have any issues with gdb debugging under eclipse. After setting/disabling breakpoints everywhere, stepping over/into code, and modifying variable values for over 10mins, I didn't have any crashes - so I'll stick with this version for ...
by ginka
Thu Mar 09, 2006 4:32 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297828

Yup - I tried it with eclipse last night as well ( under linux and usbhostfs ). The only additonal change I had to make was change the debug port to 10001 ( took me a few minutes to figure out why it wasn't working :). It seems to be able to hit several breakpoints before it stops responding. I'm ab...