Search found 15 matches
- Fri Mar 17, 2006 11:27 am
- Forum: PSP Development
- Topic: NEW RELEASE: 3D Character Animation library
- Replies: 3
- Views: 3489
Looks like a great tool. Would you like Subversion access, so you can add it to the collection of tools here? I was planning on trying to get the changes into the main cal3d repository - but I think it'll end up being better to use ps2dev's svn repos instead. I'll submit patches back to the main li...
- Thu Mar 16, 2006 3:43 am
- Forum: PSP Development
- Topic: NEW RELEASE: 3D Character Animation library
- Replies: 3
- Views: 3489
NEW RELEASE: 3D Character Animation library
Here's my first release of psp software. It's a port of cal3d http://cal3d.sourceforge.net and a custom 3D demo of the cally skeleton model for the psp using PSPGL as the rendering api. I've tested it under 1.5 and everything works fine. It _should_ work under 2.x since I'm only using pspgl and free...
- Wed Mar 15, 2006 1:24 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297828
I tried all three elfs and they worked. My config: Linux latest sdk/psplink 0.9d usbhostfs/pcterm Here's some output from the controller: host4:/controller/basic/> ls Listing directory host4:/controller/basic/ drwxr-xr-x 4096 14-03-2006 22:22 . drwxr-xr-x 4096 09-02-2006 14:05 .. -rw-r--r-- 39056 14...
- Wed Mar 15, 2006 9:42 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297828
- Tue Mar 14, 2006 3:53 pm
- Forum: PSP Development
- Topic: Printf to UsbHostfs_pc or pcterm with psplink?
- Replies: 5
- Views: 1959
- Tue Mar 14, 2006 7:07 am
- Forum: PSP Development
- Topic: Help compiling with PSPGL
- Replies: 25
- Views: 8528
- Tue Mar 14, 2006 1:18 am
- Forum: PSP Development
- Topic: PLEASE I need a mirror download site...
- Replies: 7
- Views: 3835
Re: PLEASE I need a mirror download site...
I really need to download KaL's Win32 compiled PSP toolchain!!! I have installed the pspsdk and now that's all i need. Why do you need it? It's been 3 days since you asked for this, yet you could have downloaded, compiled and installed it yourself in less then half a day. It really is braindead sim...
- Mon Mar 13, 2006 10:55 pm
- Forum: PSP Development
- Topic: Help compiling with PSPGL
- Replies: 25
- Views: 8528
I'm trying to help but you also have to help by supplying the info I'm asking for. As I said before, it really looks like you're pspgl installation didn't work and before you can compile any pspgl programs ( including the ones in tests ), you have to get the pspgl install working. So, what is printe...
- Mon Mar 13, 2006 11:55 am
- Forum: PSP Development
- Topic: Help compiling with PSPGL
- Replies: 25
- Views: 8528
- Sat Mar 11, 2006 1:31 pm
- Forum: PSP Development
- Topic: Help compiling with PSPGL
- Replies: 25
- Views: 8528
Were you able to build and run the pspgl/tests/* programs? I've been using the pspgl lib now for a couple of weeks and I'm actually really impressed by them. I generally had no problem with them - assuming you've read the info about the limitations at http://www.goop.org/psp/gl/. I don't use glut - ...
- Sat Mar 11, 2006 12:19 pm
- Forum: PSP Development
- Topic: Help compiling with PSPGL
- Replies: 25
- Views: 8528
- Sat Mar 11, 2006 11:30 am
- Forum: General Discussion
- Topic: PS2/PSP game coding competition?
- Replies: 11
- Views: 6644
Re: PS2/PSP game coding competition?
Don't just make it a game competition ( it'll be tough to right a decent game in a short time ) - add a couple of categories, like best demo or best new game library, etc. I'd be entering for the PSP...
- Fri Mar 10, 2006 5:04 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297828
And ginka, what version of gdb were you using before? Didn't think I had done anything but gdb 6.4, or were you using the insight debugger? Took the gdb 6.3 patch file and fixed up all the rejects against 6.4. I haven't used insight before - I did try emerging it with gentoo once but the make faile...
- Fri Mar 10, 2006 2:19 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297828
Well I updated pspsdk's use of gdb to 6.4 and now I don't seem to have any issues with gdb debugging under eclipse. After setting/disabling breakpoints everywhere, stepping over/into code, and modifying variable values for over 10mins, I didn't have any crashes - so I'll stick with this version for ...
- Thu Mar 09, 2006 4:32 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297828
Yup - I tried it with eclipse last night as well ( under linux and usbhostfs ). The only additonal change I had to make was change the debug port to 10001 ( took me a few minutes to figure out why it wasn't working :). It seems to be able to hit several breakpoints before it stops responding. I'm ab...