Search found 5 matches

by Blue
Mon Jun 05, 2006 2:41 am
Forum: PSP Development
Topic: Problems with mp3player
Replies: 21
Views: 8759

Are you guys aware that you are copying the whole mp3 tot memory? And that the size of the PSP's mem is actually limited? If your stack size is set to like 10mb and you load an mp3 file larger than that it will crash on the malloc function because it just runs out of memory. You should implement str...
by Blue
Mon May 29, 2006 11:54 pm
Forum: PSP Development
Topic: libPBP ver. 0.01
Replies: 6
Views: 4889

With kxploited programs it could get tricky to read extra stuff from your own pbp, since you'd have to find the exploited version (iirc the one that is running is just an elf renamed to pbp??). Not impossible, but annoying enough :) Still, nice. You can request the path to the renamed elf file(defa...
by Blue
Wed Mar 15, 2006 8:29 am
Forum: PSP Development
Topic: Severe graphical errors appearing in alpha blitted parts
Replies: 2
Views: 1292

Hmm, I'll look into that, thanks. I did try to initialize the pspdebugscreen first as a last resort, but that didn't do anything. It seems like the alpha blitting part is using a different screen mode than the non-alpha blitting functions when it happens. It happened to me once while working on a la...
by Blue
Wed Mar 15, 2006 4:40 am
Forum: PSP Development
Topic: Severe graphical errors appearing in alpha blitted parts
Replies: 2
Views: 1292

Severe graphical errors appearing in alpha blitted parts

I've been working on a little graphical test application in C++. It is using the default GU init functions and blitting function for alpha blitting. I can post them if needed. The only main difference is that the graphical functions are running within a PRX in usermode. The main problem is that some...
by Blue
Sat Feb 25, 2006 9:21 pm
Forum: PSP Development
Topic: MP3 Buffered Playback
Replies: 10
Views: 9155

I'm having the same problem, I've tried double buffering, triple buffering, using two threads and a stack buffer in between, calling the sceouput function myself and tweaking buffer sizes, but i still get crackles when the PSP is reading from the MS, or missaligned frames. I'm starting to think that...