Search found 13 matches

by alain91
Wed Apr 05, 2006 7:18 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

Hello dr_watson, Windows support for testing is a sure 'plus' :) So you use sprites to build a map.. wouldn't it be faster and less ressources consuming to have a 'blit' functions (direct draw from tiles to memory) ? Sorry if it is a stupid question, Brunni oslib seems to use the same system as you ...
by alain91
Mon Apr 03, 2006 11:28 pm
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

merci

Thanks Brunni ;)

Just wondering if your lib is better than this...
by alain91
Mon Apr 03, 2006 7:30 pm
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

scrolling & hge

hello dr_watson,

I wondered how you would code a scrolling map with jge ?

- a big sprite where you put tiles in it ?
- a direct memory access ?
- ..?

Thanks a lot,
Alain
by alain91
Fri Mar 31, 2006 6:08 pm
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

prebuilt demo

dr_watson : The prebuit demo work well :)
by alain91
Fri Mar 31, 2006 2:35 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

blue screen

Hello dr_watson,

The problem was only on demo program. Mario & others work well.
by alain91
Thu Mar 30, 2006 6:18 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28615

hang

Hello dr_watson,

It seems great but when I try to launch demo project, it hangs with a blue screen :) and registers dump ?
by alain91
Mon Mar 27, 2006 5:50 am
Forum: PSP Development
Topic: PSP Development environment
Replies: 15
Views: 9695

eclipse

Thanks a lot for your help AtaruZ !

I managed to make a project without errors (in eclipse ide), but it doesn't produce an elf ..

It seems a bit complicated to use :/
Is there anyway to import directly the makefile from a sample ?..

Anyway thanks a lot again,
Alain
by alain91
Mon Mar 27, 2006 4:49 am
Forum: PSP Development
Topic: PSP Development environment
Replies: 15
Views: 9695

Eclipse

Eclipse seems great, but I didn't managed to make a psp project with it :/

Could someone help to use Eclipse please ?..

Alain
by alain91
Thu Mar 23, 2006 7:15 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297389

usbhostfs binary

would it be possible to get the pc side software (pcterm & usbhostfs) already compiled ?

Thanks a lot,
Alain - [email protected]
by alain91
Tue Mar 21, 2006 4:22 pm
Forum: PSP Development
Topic: Serial cable for dummies :-)
Replies: 35
Views: 48409

Serial

Great DSN :)

Did you had to lower current from the pc or did you build it straight from the transceiver to the psp remote cable ?

Alain
by alain91
Fri Mar 03, 2006 10:31 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161465

thanks

Thanks Orion_

Perhaps that some guys could co-operate to add more and more features to this lib ?..
by alain91
Fri Mar 03, 2006 6:39 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161465

lib

Sympa ta lib :) vivement un site ?

je continue en franglais ;)

Will you add some 'sprite' functions into your lib ?
Will you add mod/x3m/.. playback ?

Regards,
Alain
by alain91
Wed Mar 01, 2006 7:59 pm
Forum: General Discussion
Topic: PSPVice (C64 emulator)
Replies: 33
Views: 27405

C64 emu

Merci beaucoup Kristof ;)

genial!