Search found 17 matches

by hardhat
Sat Jun 06, 2009 12:31 am
Forum: PS3 Development
Topic: PC as SIXAXIS Joystick
Replies: 35
Views: 33554

I'll defiantely give this a try. I have been working on making a PC -> serial -> USB gateway hardware device, but this is much more elegant, in my opinion.
by hardhat
Thu May 28, 2009 6:28 am
Forum: Other Development
Topic: 32X Devkit
Replies: 7
Views: 10653

Great. I got it to work, once I switched to a computer with a Dual Core cpu. The other computer's Atom core CPU doesn't do all of the 686 instructions I guess. Thanks again for posting the update for me.
by hardhat
Wed May 27, 2009 4:44 am
Forum: Other Development
Topic: 32X Devkit
Replies: 7
Views: 10653

Thanks for your effort to update this package. I'll defiantly keep my eye out for the update. It could come in quite useful for me with an upcoming project. I don't mind having multiple makefiles if it all works in the end. Coding for multiple CPUs in one executable is always a nuisance.
by hardhat
Wed May 27, 2009 3:11 am
Forum: Other Development
Topic: 32X Devkit
Replies: 7
Views: 10653

Hi there, This is just the sort of thing that I'd like to have up and running. I gave it a try, but there are some problems with this version. I am wondering if you can help me with them. First, a minor thing: the Makefile expects some files to be in Src/ when they aren't. After trying a few things ...
by hardhat
Thu Apr 23, 2009 5:53 am
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 20221

TyRaNiD said much earlier in this thread that he no longer has any notes on the mysterious missing function, so either he or someone else will have to do that work again. If you're interested, then you should do it right away.
by hardhat
Tue Apr 22, 2008 4:25 am
Forum: PSP Development
Topic: invoke psp browser from homebrew
Replies: 11
Views: 6555

Hi Insert_Witty_Name.

I can't wait. So you know, keep us informed of when it is available.
by hardhat
Fri Feb 22, 2008 5:37 am
Forum: PSP Development
Topic: How to do gluProject in gum
Replies: 1
Views: 1906

Okay, so I found one last bug. For those of us who like the screen origin at the top left corner, the line: screen->y=screen->y*viewport[3]+viewport[1]; // *height+top should be: screen->y=(1.0f-screen->y)*viewport[3]+viewport[1...
by hardhat
Wed May 02, 2007 12:49 am
Forum: PSP Development
Topic: mikmodlib and end of song crash
Replies: 0
Views: 1606

mikmodlib and end of song crash

I'm having a strange problem with mikmodlib. I've been working on it with two different .XM songs and after the background music finishes playing, the audio thread crashes with a Breakpoint exception. I just don't understand. Exception - Breakpoint Thread ID - 0x044B8E31 Th Name - audiot0 Module ID ...
by hardhat
Fri Sep 01, 2006 11:56 pm
Forum: PSP Development
Topic: Internet through IrDA?
Replies: 1
Views: 1721

Of course it could. I was investigating this a couple of months ago. The IRDA spec for Internet over IR is published, but not free. I think it costs $80US to buy online. So someone would have to purchase this spec. Build up the protocol stack. And then you could do what you said. The reason that I d...
by hardhat
Thu Aug 10, 2006 2:02 am
Forum: PSP Development
Topic: How to do gluProject in gum
Replies: 1
Views: 1906

How to do gluProject in gum

Hi, I've been working on a program where I want to know where something will appear in screen coordinates to decide which camera angle is the best. So, after peeking at the Mesa source code, I've come up with the following: /** Project a point from object coordinates to screen coordinates. * \param ...
by hardhat
Tue Jul 25, 2006 2:14 pm
Forum: PSP Development
Topic: Animation format...
Replies: 4
Views: 2880

There's always the old standby of .3DS or .MS3D (from 3D Studio Max or Milkshape 3D). Both can have bones. Also consider .x (Microsoft XOF).
by hardhat
Mon Jul 03, 2006 3:31 pm
Forum: PSP Development
Topic: Nothing rendered with GU
Replies: 3
Views: 2501

sceGetGuMemory doesn't do what you think it does. Try replacing: struct Vertex* triangle = (struct Vertex*)sceGuGetMemory(3 * sizeof(struct Vertex)); struct Vertex* axes = (struct Vertex*)sceGuGetMemory(6 * sizeof(struct...
by hardhat
Fri Jun 30, 2006 12:05 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74432

Congratulations Drakonite and Jbit! This contest was a lot of fun thanks to everyone who helped organize it. For me forming a team was my biggest challenge. My project really started to come together too slowly. In other programming contests I've seen/participated in, we were allowed to submit early...
by hardhat
Tue Jun 27, 2006 2:36 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74432

I couldn't even run BreakIn or jumpgunnar jump, which is a problem, since the games were supposed to be for 1.5. Not that it matters, but I bought a special 1.5 PSP to test it with, and in the readme, I recommended NoKxploit as the method to run it. I actually have still not learned the more tradit...
by hardhat
Wed Jun 21, 2006 3:52 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74432

http://www.adamcon.org/~dmwick/psp/jgj-screen1.png Well, I wasn't going to post a link here for my 2D platform game, but after I submitted the project, I found a (cheezy) sound designer, so I have a mod out now: Download jumpgunnarjump1_0.zip And apply the mod if you want (which adds some sounds --...
by hardhat
Sat Apr 29, 2006 12:28 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161455

Crash on exit with 2.6 + Super Bach.

I find that both the samples and my app crash on exit. My beta tester sees it too. Specifically it crashes when the eLoader trys to start again. I've tried both the LTRIGGER+RTRIGGER+START method and the oslQuit() method. The MS light goes on, and the message "eLoader v0.97 by Fanjita and Ditle...
by hardhat
Thu Apr 13, 2006 11:05 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 74432

I'll be working on a submission for sure. I'll post once I have a game ready next month. I hope that it'll be fun. Now I wonder if I need a team to make it happen. We'll have to see.