Search found 17 matches
- Sat Jun 06, 2009 12:31 am
- Forum: PS3 Development
- Topic: PC as SIXAXIS Joystick
- Replies: 35
- Views: 33554
- Thu May 28, 2009 6:28 am
- Forum: Other Development
- Topic: 32X Devkit
- Replies: 7
- Views: 10653
- Wed May 27, 2009 4:44 am
- Forum: Other Development
- Topic: 32X Devkit
- Replies: 7
- Views: 10653
- Wed May 27, 2009 3:11 am
- Forum: Other Development
- Topic: 32X Devkit
- Replies: 7
- Views: 10653
Hi there, This is just the sort of thing that I'd like to have up and running. I gave it a try, but there are some problems with this version. I am wondering if you can help me with them. First, a minor thing: the Makefile expects some files to be in Src/ when they aren't. After trying a few things ...
- Thu Apr 23, 2009 5:53 am
- Forum: PSP Development
- Topic: PSP as a USB HID GAMEPAD
- Replies: 35
- Views: 20221
- Tue Apr 22, 2008 4:25 am
- Forum: PSP Development
- Topic: invoke psp browser from homebrew
- Replies: 11
- Views: 6555
- Fri Feb 22, 2008 5:37 am
- Forum: PSP Development
- Topic: How to do gluProject in gum
- Replies: 1
- Views: 1906
- Wed May 02, 2007 12:49 am
- Forum: PSP Development
- Topic: mikmodlib and end of song crash
- Replies: 0
- Views: 1606
mikmodlib and end of song crash
I'm having a strange problem with mikmodlib. I've been working on it with two different .XM songs and after the background music finishes playing, the audio thread crashes with a Breakpoint exception. I just don't understand. Exception - Breakpoint Thread ID - 0x044B8E31 Th Name - audiot0 Module ID ...
- Fri Sep 01, 2006 11:56 pm
- Forum: PSP Development
- Topic: Internet through IrDA?
- Replies: 1
- Views: 1721
Of course it could. I was investigating this a couple of months ago. The IRDA spec for Internet over IR is published, but not free. I think it costs $80US to buy online. So someone would have to purchase this spec. Build up the protocol stack. And then you could do what you said. The reason that I d...
- Thu Aug 10, 2006 2:02 am
- Forum: PSP Development
- Topic: How to do gluProject in gum
- Replies: 1
- Views: 1906
How to do gluProject in gum
Hi, I've been working on a program where I want to know where something will appear in screen coordinates to decide which camera angle is the best. So, after peeking at the Mesa source code, I've come up with the following: /** Project a point from object coordinates to screen coordinates. * \param ...
- Tue Jul 25, 2006 2:14 pm
- Forum: PSP Development
- Topic: Animation format...
- Replies: 4
- Views: 2880
- Mon Jul 03, 2006 3:31 pm
- Forum: PSP Development
- Topic: Nothing rendered with GU
- Replies: 3
- Views: 2501
- Fri Jun 30, 2006 12:05 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74432
Congratulations Drakonite and Jbit! This contest was a lot of fun thanks to everyone who helped organize it. For me forming a team was my biggest challenge. My project really started to come together too slowly. In other programming contests I've seen/participated in, we were allowed to submit early...
- Tue Jun 27, 2006 2:36 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74432
I couldn't even run BreakIn or jumpgunnar jump, which is a problem, since the games were supposed to be for 1.5. Not that it matters, but I bought a special 1.5 PSP to test it with, and in the readme, I recommended NoKxploit as the method to run it. I actually have still not learned the more tradit...
- Wed Jun 21, 2006 3:52 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74432
http://www.adamcon.org/~dmwick/psp/jgj-screen1.png Well, I wasn't going to post a link here for my 2D platform game, but after I submitted the project, I found a (cheezy) sound designer, so I have a mod out now: Download jumpgunnarjump1_0.zip And apply the mod if you want (which adds some sounds --...
- Sat Apr 29, 2006 12:28 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161455
Crash on exit with 2.6 + Super Bach.
I find that both the samples and my app crash on exit. My beta tester sees it too. Specifically it crashes when the eLoader trys to start again. I've tried both the LTRIGGER+RTRIGGER+START method and the oslQuit() method. The MS light goes on, and the message "eLoader v0.97 by Fanjita and Ditle...
- Thu Apr 13, 2006 11:05 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74432