Umm ok... thanks...
Update my sdk... huh... yeah... right, right... that would probably work...
How do I update it?
Thanks for the replies.
Search found 14 matches
- Thu Apr 24, 2008 2:08 am
- Forum: PSP Development
- Topic: OSLib, I need help compiling a sample.
- Replies: 3
- Views: 1637
- Wed Apr 23, 2008 5:18 am
- Forum: PSP Development
- Topic: OSLib, I need help compiling a sample.
- Replies: 3
- Views: 1637
OSLib, I need help compiling a sample.
Ok, I downloaded Super Patrick II from here: http://oslib.palib.info/samples/ I am sorta new but not really to the whole C/C++ Dev thing. Anyway I have compiled my own C programs using OSLib, under the same settings I'm using now. This is what I get when I try to compile Super Patrick II: psp-gcc -...
- Sun Apr 02, 2006 8:07 am
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3937
Ahh... oh yeah.
Hmm... I see... yes I did overlook that... well thanks for fixing it.
- Sat Apr 01, 2006 3:20 am
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3937
No problem
Well I am happy you can use it... if you have any other problems just post them and I'll be happy to help.
- Fri Mar 31, 2006 6:27 am
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3937
Check it out.
I have made a function for the Image Class that does just that... It makes an alpha mask of the image that calls the function 'AlphaImage' and sets it to anouther image. Use it like this: X = 0 ; Y = 0 ; Color.new(200,0,0,200) MyImagesAlphaMask = MyImage.AlphaImage(X, Y, Colo...
- Fri Mar 31, 2006 6:16 am
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3937
Oops...
My I.E. glitched and sent my post twice.
- Wed Mar 29, 2006 1:39 am
- Forum: PSP Lua Player Development
- Topic: Creating Masks... Alpha Value
- Replies: 3
- Views: 2264
Well...
With a litle bit of adjustments this actually works pretty well. Here is the function I wrote with the help of Kameku's code: function Image:DrawAlpha(X, Y, MaskColour, BGColour) if MaskColour then if not X then X = 0 end if not Y then Y = 0 end imgAlpha = Image.createEmpty&a...
- Mon Mar 27, 2006 5:29 am
- Forum: PSP Lua Player Development
- Topic: Creating Masks... Alpha Value
- Replies: 3
- Views: 2264
Creating Masks... Alpha Value
Ok so I know how to blit Alpha Images over top of other images but, only in rectangles. Is there a way to just blit the image to the screen with an Alpha Mask like... it just draws an alpha value over the image only(with transparent parts). This is so I can make just the player have a different tint...
- Mon Mar 20, 2006 5:29 am
- Forum: PSP Lua Player Development
- Topic: Changing variables help!
- Replies: 3
- Views: 2189
What it means.
oldpad = pad This needs to be near the bottom because that is right before you make pad read the controls agian(when it starts looping again). So that you can compare the controls then to the controls now. If you make oldpad = Controls.read() then it gets the current controls pressed not what was p...
- Sun Mar 19, 2006 4:46 pm
- Forum: PSP Lua Player Development
- Topic: Changing variables help!
- Replies: 3
- Views: 2189
Code is fixed.
Your code is fixed: I'm not sure what exactly was wrong with it but, The lines with -- *** next to them are the comments I added(next to code I changed). green = Color.new(0,255,0) red = Color.new(255,0,0) blue = Color.new(0,0,150) white = Color.new&am...
- Sun Mar 19, 2006 3:59 pm
- Forum: PSP Lua Player Development
- Topic: My class tutorial... check it out
- Replies: 0
- Views: 1532
My class tutorial... check it out
My Class Tutorial: Click Here
For those of you who know some things about Lua already. It could also help begginers too.
Using Simulated Classes in Lua can help coding productivity alot... so check it out.
For those of you who know some things about Lua already. It could also help begginers too.
Using Simulated Classes in Lua can help coding productivity alot... so check it out.
- Thu Mar 09, 2006 3:49 am
- Forum: PSP Lua Player Development
- Topic: I need help
- Replies: 6
- Views: 3544
Hope this help you...
Is the name of the script file 'Index.Lua'? Is that the only part of the error message? hyperj wrote: i keep getting a no script file found when i boot it up. You mean when you start Lowser? hyperj wrote: is it possible that some one can post a link of a lua player that works? What do you mean "...
- Wed Mar 08, 2006 5:34 am
- Forum: PSP Lua Player Development
- Topic: Assign a function to a Table???
- Replies: 2
- Views: 1936
Not quite...
Well... I actually knew how to do that(I have pretty good knowledge of Lua now) but, Thank you for replying. The basic difference between what you have showed me and what I mean is I need to use values from 'AScrollCanvas' ( X & Y ) and then change them accordingly (change only the current table...
- Wed Mar 08, 2006 3:31 am
- Forum: PSP Lua Player Development
- Topic: Assign a function to a Table???
- Replies: 2
- Views: 1936
Assign a function to a Table???
Well... Hello my fellow PSP Lua coders... OK so I know it's posible to create a table with a function, I just don't know exactlly how to do what I need to do, which is: 1. I am creating a ScrollingCanvas table and I want to assign the function 'Move' to the table, to move the picture(canvas) around ...