Search found 7 matches
- Sun Apr 09, 2006 11:33 pm
- Forum: PSP Lua Player Development
- Topic: Add in Unofficial V0.17dk2 features in Official Release?????
- Replies: 5
- Views: 2933
Add in Unofficial V0.17dk2 features in Official Release?????
Are there any plans to add Unofficial V0.17dk2 into an official Lua Player release? Just wondering, because I'd like to include some set functions (i.e. System.setCpuSpeedHigh() 8) ) into a long term application, but do not wish to be left behind if I chose to do so. Thanks in advance.
- Mon Mar 06, 2006 11:38 am
- Forum: PSP Lua Player Development
- Topic: Artificial intelligence in Lua
- Replies: 5
- Views: 2740
Thanks OCteam, it helps alot! ( otherwise I would've been doing a whole bunch of math.random()'s! ) No problem -- you do want some random variables in there (just so the cpu's movements are not the same always) but worry about that after you get the basic functions down (it is easily to throw in a ...
- Mon Mar 06, 2006 11:33 am
- Forum: PSP Lua Player Development
- Topic: *.it Sound File Question
- Replies: 2
- Views: 2046
- Sun Mar 05, 2006 11:41 pm
- Forum: PSP Lua Player Development
- Topic: Artificial intelligence in Lua
- Replies: 5
- Views: 2740
Its for my monopoly clone. I just need the AI to compete with how much money the player has offered. It has to go up by 1,5,10, or 50. If you need any more info just ask AI is just a series of if statements that will intelligently process a given function. Just do it like you would anything else an...
- Sun Mar 05, 2006 11:37 pm
- Forum: PSP Lua Player Development
- Topic: invalid image size
- Replies: 5
- Views: 3614
Re: invalid image size
I got a invalid image size error when i tried to create a new image of 512X512. I thought luaplayer supported this resolution? Loading a 512X512 png works though I've noticed this as well - Lua Player will not load images over 512x512. Just use multiple images stored next to eachother. This must be...
- Sun Mar 05, 2006 11:35 pm
- Forum: PSP Lua Player Development
- Topic: TTLDE V2.1 - Text editor written by LUA
- Replies: 43
- Views: 25565
- Sun Mar 05, 2006 11:24 pm
- Forum: PSP Lua Player Development
- Topic: *.it Sound File Question
- Replies: 2
- Views: 2046
*.it Sound File Question
I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt. Are there certain specifications (hz/channel) that the file m...