Search found 34 matches
- Sat Oct 14, 2006 12:11 am
- Forum: PSP Development
- Topic: Video Playback question
- Replies: 2
- Views: 2102
That player looks like just what I need. But the links doesn't work :( Any chanse of having them re-uploaded? Also my openGL skills are pretty limted to basic drawing and texture mapping so a full example on running a video would be very helpful :) . EDIT: I found the libs here http://dl.qj.net/Deve...
- Fri Oct 13, 2006 10:54 pm
- Forum: PSP Development
- Topic: Video Playback question
- Replies: 2
- Views: 2102
Video Playback question
I want to add some video to a project but it seems that no codecs (at all?!) have been ported to the PSP. I heard abouth the PMP player but the program contains way to much functions ect. which I don't need. Basicly what I'm looking for is a play_video(filepath); function or something like that. I h...
- Sun Oct 08, 2006 10:13 pm
- Forum: PSP Development
- Topic: eboots and the menu
- Replies: 9
- Views: 3915
- Mon Sep 11, 2006 12:50 am
- Forum: PSP Development
- Topic: Way to boot umd in usermode?
- Replies: 3
- Views: 1991
- Fri Jun 09, 2006 12:23 am
- Forum: PSP Development
- Topic: Unload Module
- Replies: 3
- Views: 1933
- Thu Jun 08, 2006 11:43 pm
- Forum: PSP Development
- Topic: Unload Module
- Replies: 3
- Views: 1933
Unload Module
I can't get the sceKernelStopModule and sceKernelUnloadModule to work. I have enabled USB but when you quit the app I want to unload the modules. Can anyone just write a simple example of unloading modules?
Thanks!
Thanks!
- Wed Jun 07, 2006 6:53 am
- Forum: PSP Development
- Topic: Need function that can print out the content of a dir
- Replies: 5
- Views: 2241
- Wed Jun 07, 2006 5:47 am
- Forum: PSP Development
- Topic: Need function that can print out the content of a dir
- Replies: 5
- Views: 2241
Need function that can print out the content of a dir
Hi everybody! I need a function that can print out the content of a dir (eg. ms0:/PSP/GAME/MYPROGRAM/STUFF/"). Then I want the user to be able to select one of the files/dirs in the folder (like in a menu) and then my app will copy a file from the selected dir to another dir (I already have mad...
- Mon Jun 05, 2006 9:24 pm
- Forum: PSP Development
- Topic: What does error: 80020146 mean??
- Replies: 1
- Views: 2486
What does error: 80020146 mean??
I was just playing around with the sceKernelLoadExec() function but suddenly when I tryed to start an eboot I got the "80020146" error.
What does that mean and what can I do to fix this??
Thanks.
What does that mean and what can I do to fix this??
Thanks.
- Wed May 31, 2006 6:28 am
- Forum: PSP Development
- Topic: how to let psp reboot ?
- Replies: 37
- Views: 18260
- Tue May 30, 2006 4:28 am
- Forum: PSP Development
- Topic: Installing SDL...
- Replies: 10
- Views: 3932
Re: Installing SDL...
Alright, ive looked all over and I just cant find a good tutorial on how to install SDL. I know in order to get all the components of SDL installed you have to install it in the right order with the right set up and everything... If there is a tutorial I may have missed please direct me there, or i...
- Tue May 23, 2006 11:09 pm
- Forum: PSP Development
- Topic: Question about the Clock in the XMB
- Replies: 1
- Views: 980
Sorry everyone, I just found this (I was so sure that I had already searched when I created this thread...) : http://forums.ps2dev.org/viewtopic.php? ... play+clock . I'm sorry for wasting your time.
- Tue May 23, 2006 10:58 pm
- Forum: PSP Development
- Topic: Question about the Clock in the XMB
- Replies: 1
- Views: 980
Question about the Clock in the XMB
Hi everybody!
Is there a built in function in the sdk that you can use to display the clock in the xmb with the regular pspDebugScreenPrintf?? I want it to be displayed in hours/minutes (eg. 11:14).
Thanks in Advance!
Is there a built in function in the sdk that you can use to display the clock in the xmb with the regular pspDebugScreenPrintf?? I want it to be displayed in hours/minutes (eg. 11:14).
Thanks in Advance!
- Sun Apr 30, 2006 1:04 am
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3712
The issue here is that if you're planning on making a loader that runs games from UMD, those games will never return. So both programs will be loaded and running at the same time after you start it. If you're displaying an image, you cant afford to 'steal' that memory from the game you're trying to...
- Sat Apr 29, 2006 7:31 am
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3712
- Thu Apr 27, 2006 5:36 am
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3712
Re: Start UMD (with boot.bin) using Load and Start Module
Is there any other way I can do it?? ( I have thought of doing it from a prx but I don't think I can load prx since the load/start module doesn't work because of libpng. )moonlight wrote:yes, that makes a lot of difference, as libpng use allocation functions that need heap memory.
- Thu Apr 27, 2006 5:12 am
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3712
Re: Start UMD (with boot.bin) using Load and Start Module
By adding PSP_HEAP_SIZE_KB(0); causes my app to freeze when I try to start it ( the first thing in my main function is loading and displaying a .png picture from the ms if that makes any difference)moonlight wrote: PSP_HEAP_SIZE_KB(0); may help it.
btw. Weltall: I told you my app runs in kernel mode.
- Thu Apr 27, 2006 4:10 am
- Forum: PSP Development
- Topic: Start UMD (with boot.bin) using Load and Start Module
- Replies: 9
- Views: 3712
Start UMD (with boot.bin) using Load and Start Module
Hi there! I was trying to load my UMD with Load and start module but it seems that I can't get it to work. Her is my code: SceUID moduid; int start; unsigned int y; pspSdkInstallNoDeviceCheckPatch(); pspSdkInstallNoPlainModuleCheckPatch(); y = sceUmdCheckMedium...
- Tue Apr 25, 2006 11:18 pm
- Forum: PSP Development
- Topic: help how to use iconv.h in pspsdk
- Replies: 2
- Views: 1535
- Fri Apr 14, 2006 8:10 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec()...
- Replies: 7
- Views: 3927
- Fri Apr 14, 2006 7:26 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec()...
- Replies: 7
- Views: 3927
Maybe i was wrong, and it only works with eboots, i'll check it The unsupported prx type is because the firmware doesn't recognize the file as an executable because it's not encrypted... But the strange thing is that it can execute elf's not encrypted from the memorystick, lol, sony is weird It see...
- Fri Apr 14, 2006 6:18 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec()...
- Replies: 7
- Views: 3927
- Fri Apr 14, 2006 5:54 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec()...
- Replies: 7
- Views: 3927
- Fri Apr 14, 2006 2:04 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec()...
- Replies: 7
- Views: 3927
About sceKernelLoadExec()...
How come you can only use sceKernelLoadExec() to boot a UMD in usermode and not in kernelmode? And why can you only boot eboots from the ms with sceKernelLoadExec() in kernelmode? While we're already talking about it what can you boot with LoadStartModule() ?? Can you boot umds in kernelmode with Lo...
- Wed Apr 12, 2006 10:09 pm
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761
In all likelyhood runumd will do a dirty hack to reload v2 prxes instead of the v1.X ones, so it would porbably unload your usb drivers anyway. It is abit of a silly idea to begin with tbh :P Well my orginal idea was to activate USB while playing a UMD and I just asked if it was doable with runumd ...
- Wed Apr 12, 2006 4:19 am
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761
- Fri Apr 07, 2006 12:49 am
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761
- Wed Apr 05, 2006 7:52 am
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761
- Tue Apr 04, 2006 12:23 am
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761
i've already tried to load runumd from a prx with loader killing: no go runumd loads with bad graphic glitches and when you try to load the game it just hang in a black screen (but i can still call the prx function trought the pad and call the home menu) OK that might not work but what do you think...
- Mon Apr 03, 2006 7:52 am
- Forum: PSP Development
- Topic: A usb problem...
- Replies: 13
- Views: 4761