Search found 14 matches

by ffelagund
Tue Sep 02, 2008 7:29 am
Forum: PSP Development
Topic: gcc compilation broken in Debian
Replies: 1
Views: 1233

gcc compilation broken in Debian

Hello, I'm trying to checkout&compile the psp toolchain in my debian machine (Lenny), but the gcc stage seems to be broken (at least, for me) The execution of ./toolchain.sh produces this error: gcc -c -g -O2 -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definitio...
by ffelagund
Mon May 26, 2008 12:53 am
Forum: PS3 Linux Development
Topic: Noob questions about PPU SIMD setup
Replies: 2
Views: 4009

Thanks, That solved all my problems :) I think that IBM docs assume some knowledge about ppc programming and they ommited that requirements. Also, it would help much in my development having a good reference for intrinsics (Cell docs from IBM dont talk too much about PPU VMX) Fo you know a good one ...
by ffelagund
Sun May 25, 2008 8:34 pm
Forum: PS3 Linux Development
Topic: Noob questions about PPU SIMD setup
Replies: 2
Views: 4009

Noob questions about PPU SIMD setup

Hello, I'm following IBM documents for Cell programming. Now I'm trying to compile some SIMD examples, but I'm totally lost for the next reasons: My most inmediate problem: according with IBM docs, I have to use 'vector' type, and this type is totally unknown by the compiler. Also, I dont know what ...
by ffelagund
Mon Jun 11, 2007 4:59 pm
Forum: PSP Development
Topic: libc problems
Replies: 2
Views: 1945

Thanks, that solved that problem. I also had many errors caused by libs misorder. but I last I got a lib secuence that finally worked.
I think that I have to read this forum more deeply before continuing doing things to avoid those kind of gnu tramps...

Thanks,
Jacobo.
by ffelagund
Mon Jun 11, 2007 3:45 am
Forum: PSP Development
Topic: libc problems
Replies: 2
Views: 1945

libc problems

Hello, I'm trying to setup my own makefile for my psp projects, but I'm a bit lost with the libc library. I really dont know what should I inlude in the link stage to make things work. Here is my link line and the errors I got. Some help would be very appreciated :) psp-gcc src/tinyxml/tinyxml.o src...
by ffelagund
Fri Jul 07, 2006 3:30 am
Forum: PSP Development
Topic: PSPGL and DepthTesting problem.
Replies: 14
Views: 4864

Sorry LarryTM, currently I lost my RHEL4 partition (viva linux!) due a filesystem corruption error, so I cant test your app. Now I'm installing cygwin and the pspsdk (again). As soon as I have the dev environment running, I'll check your sources.
by ffelagund
Wed Jul 05, 2006 5:41 pm
Forum: PSP Development
Topic: PSPGL and DepthTesting problem.
Replies: 14
Views: 4864

I think that the error should be in the Tube01 function, because the rest seems to be ok. Could you paste here that func? (it is not neccesary to paste the data arrays)
by ffelagund
Wed Jul 05, 2006 5:22 am
Forum: PSP Development
Topic: PSPGL and DepthTesting problem.
Replies: 14
Views: 4864

I dont know if this is implemented in PSPGL, but try: glGetIntegerv(GL_DEPTH_BITS,&a); to see if you truly have a depth buffer.
by ffelagund
Wed Jul 05, 2006 2:59 am
Forum: PSP Development
Topic: PSPGL and DepthTesting problem.
Replies: 14
Views: 4864

Hello,

Have you cleared the depth buffer at the beginning of each frame?
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
by ffelagund
Tue Jul 04, 2006 8:49 pm
Forum: PSP Development
Topic: Nothing rendered with GU
Replies: 3
Views: 2502

Thanks!

That's exactly what was happening, once changed that lines, the triangle gets renderered perfectly :)
by ffelagund
Mon Jul 03, 2006 2:50 am
Forum: PSP Development
Topic: Nothing rendered with GU
Replies: 3
Views: 2502

I've dumped the content of the matrix generated by sceGumLookAt and it's all zeroes. Anybody could realize what I am doing wrong?

Edit: after called gumInit() at the begining I do not get more 0'matrices (they seem correct now), but things are still out of screen :(
by ffelagund
Sun Jul 02, 2006 9:49 pm
Forum: PSP Development
Topic: Nothing rendered with GU
Replies: 3
Views: 2502

Nothing rendered with GU

Hello, I have a "little" problem with gu. I'm trying to render something (a trinangle and some axis) but I canno't get anything rendered. Here is my code (baed on the samples of the sdk) struct Vertex { //float u,v; unsigned int color; float x,y,z; }; #include "trian...
by ffelagund
Fri Mar 17, 2006 2:13 am
Forum: PSP Development
Topic: Problems compiling with VSC++2005
Replies: 2
Views: 1706

I've fixed the problem adding these lines to the msvc-cygwin-make.bat file set path=%path%;g:/cygwin/usr/local/pspdev/bin set PSPSDK=g:/cygwin/usr/local/pspdev/sdk Now I have to know how configure cygwin to force the execution of those two lines when a login is performed, no matter from where, to av...
by ffelagund
Thu Mar 16, 2006 9:54 pm
Forum: PSP Development
Topic: Problems compiling with VSC++2005
Replies: 2
Views: 1706

Problems compiling with VSC++2005

Hello, First of all hello to everybody. This is my first post in this forum. I'm trying to develop using VC++ 2005, following the instructions at http://forums.ps2dev.org/viewtopic.php?t=2493 (actually, I've installed the MSVC_PSP_Wizard), but I'm unable to compile anything. I get some errors, like ...