Search found 16 matches

by R2k
Sat Mar 25, 2006 5:43 am
Forum: PSP Development
Topic: PSPX
Replies: 18
Views: 166995

Wow.... A-M-A-Z-I-N-G !

i wanna a copy of this emu (would be great to reduce the homebrew developing times).
by R2k
Sat Mar 25, 2006 5:34 am
Forum: PSP Development
Topic: an opinion about this code [crash!]
Replies: 5
Views: 3021

tnx every1. i solved my prob. hehehehe
by R2k
Thu Mar 23, 2006 5:06 pm
Forum: PSP Development
Topic: an opinion about this code [crash!]
Replies: 5
Views: 3021

an opinion about this code [crash!]

well ... i was trying and trying and trying and well .. int createConsole&#40;char* origin&#41;&#123; int result=0; char* realpath='\0'; sprintf&#40;realpath,origin&#41;; <------------------------------Crash Here! strcat&#40;realpath,"/img/console_bg.png"&#41;; ...
by R2k
Thu Mar 23, 2006 10:15 am
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 5443

i added USE_PSPSDK_LIBC = 1 and the linking looks better but i'm still have a error in linking something about ... time.h and gmtime(...) this is the output: psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk /include -O2 -G0 -Wall -L. -L/usr/local/pspdev/psp/sdk/lib ma...
by R2k
Thu Mar 23, 2006 10:07 am
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 5443

[POST DELETED BY MYSELF DUE A WEIRD THING HAPPENED WITH THE FORUM]
by R2k
Wed Mar 22, 2006 4:52 pm
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 5443

please someone help me this error is really pissing me off ...
by R2k
Wed Mar 22, 2006 10:45 am
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9534

Try to verify that the fonts can be loaded by Tex PGF viewer ...

Edit: Freeplay and Skylark has released a TTF to PGF converter in their wiki
by R2k
Wed Mar 22, 2006 9:08 am
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 5443

i checked the libpng's makefile and has the -O2 -G0 see: PSPSDK=$&#40;shell psp-config --pspsdk-path&#41; PSPDIR=$&#40;shell psp-config --psp-prefix&#41; TARGET_LIB = libpng.a OBJS = png.o pngerror.o pngget.o pngmem.o pngpread.o \ pngread.o pngrio.o pngrtran.o pngrutil.o pngset.o \ p...
by R2k
Wed Mar 22, 2006 7:36 am
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9534

i think that is possible, but at the moment i don't know if exists a function that do that. You can do a function to transfer PGF from flash0:/ to ms0:/ and later decode and use it like a normal bitmap only displaying the part of the bitmap that correspond to the character that you want to show. Edi...
by R2k
Tue Mar 21, 2006 11:19 am
Forum: PSP Development
Topic: cygwin libtool / freetype / SDL_ttf
Replies: 4
Views: 1650

have you installed from lastest toolchain ???

if you did it then only thing you need to do is runing a svn checkuot to the freetype sources and later read the README file and follow his instructions
by R2k
Tue Mar 21, 2006 7:42 am
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9534

Skylark and Freeplay has decoded the PGF but only in a very basic mode see this page http://mirror.toc2rta.com/index.php/PspFont and TeamOverload has customized the psp fonts as you can see in his blog http://teamoverload.blogspot.com/ or to the QJ.net thread http://forums.qj.net/showthread.php?p=50...
by R2k
Tue Mar 21, 2006 7:32 am
Forum: PSP Development
Topic: Loading PRX in user mode???
Replies: 7
Views: 3767

hmm not exactly i'm trying to make custom-made PRXes i will try to figure out how to make my own PRX loader but the only i wanted to know if exists an alternative to pspSdkInstallNoPlainModuleCheckPatch(). thanks to everyone for the info
by R2k
Tue Mar 21, 2006 7:26 am
Forum: PSP Development
Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
Replies: 12
Views: 5443

i've the same problem

i'm compiling a program but when psp-gcc is linking displays this: $ make psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk /include -O2 -G0 -Wall -fno-strict-aliasing -c -o main.o main.c psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk ...
by R2k
Sun Mar 19, 2006 3:12 pm
Forum: PSP Development
Topic: Loading PRX in user mode???
Replies: 7
Views: 3767

Loading PRX in user mode???

hi i'm using FW 2.6 and i'm trying to load a PRX i need to be in kernel mode to load it ?

i need to call pspSdkInstallNoPlainModuleCheckPatch() ????
by R2k
Fri Mar 17, 2006 12:20 pm
Forum: PSP Development
Topic: Trying to build FreeType ...
Replies: 5
Views: 2767

that was my mistake sorry ... i overwritten the config.sub
by R2k
Fri Mar 17, 2006 10:54 am
Forum: PSP Development
Topic: Trying to build FreeType ...
Replies: 5
Views: 2767

i've problems compiling when i put this in shell ./configure --host=psp --prefix=$&#40;psp-config --psp-prefix&#41; that script show me configure&#58; WARNING&#58; If you wanted to set the --build type, don't use --host. If a cross compiler is detected then cross compile mode will be...