Wow.... A-M-A-Z-I-N-G !
i wanna a copy of this emu (would be great to reduce the homebrew developing times).
Search found 16 matches
- Sat Mar 25, 2006 5:34 am
- Forum: PSP Development
- Topic: an opinion about this code [crash!]
- Replies: 5
- Views: 3021
- Thu Mar 23, 2006 5:06 pm
- Forum: PSP Development
- Topic: an opinion about this code [crash!]
- Replies: 5
- Views: 3021
an opinion about this code [crash!]
well ... i was trying and trying and trying and well .. int createConsole(char* origin){ int result=0; char* realpath='\0'; sprintf(realpath,origin); <------------------------------Crash Here! strcat(realpath,"/img/console_bg.png"); ...
- Thu Mar 23, 2006 10:15 am
- Forum: PSP Development
- Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
- Replies: 12
- Views: 5443
i added USE_PSPSDK_LIBC = 1 and the linking looks better but i'm still have a error in linking something about ... time.h and gmtime(...) this is the output: psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk /include -O2 -G0 -Wall -L. -L/usr/local/pspdev/psp/sdk/lib ma...
- Thu Mar 23, 2006 10:07 am
- Forum: PSP Development
- Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
- Replies: 12
- Views: 5443
- Wed Mar 22, 2006 4:52 pm
- Forum: PSP Development
- Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
- Replies: 12
- Views: 5443
- Wed Mar 22, 2006 10:45 am
- Forum: PSP Development
- Topic: pgf format
- Replies: 13
- Views: 9534
- Wed Mar 22, 2006 9:08 am
- Forum: PSP Development
- Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
- Replies: 12
- Views: 5443
- Wed Mar 22, 2006 7:36 am
- Forum: PSP Development
- Topic: pgf format
- Replies: 13
- Views: 9534
i think that is possible, but at the moment i don't know if exists a function that do that. You can do a function to transfer PGF from flash0:/ to ms0:/ and later decode and use it like a normal bitmap only displaying the part of the bitmap that correspond to the character that you want to show. Edi...
- Tue Mar 21, 2006 11:19 am
- Forum: PSP Development
- Topic: cygwin libtool / freetype / SDL_ttf
- Replies: 4
- Views: 1650
- Tue Mar 21, 2006 7:42 am
- Forum: PSP Development
- Topic: pgf format
- Replies: 13
- Views: 9534
Skylark and Freeplay has decoded the PGF but only in a very basic mode see this page http://mirror.toc2rta.com/index.php/PspFont and TeamOverload has customized the psp fonts as you can see in his blog http://teamoverload.blogspot.com/ or to the QJ.net thread http://forums.qj.net/showthread.php?p=50...
- Tue Mar 21, 2006 7:32 am
- Forum: PSP Development
- Topic: Loading PRX in user mode???
- Replies: 7
- Views: 3767
- Tue Mar 21, 2006 7:26 am
- Forum: PSP Development
- Topic: Problem with USE_PSPSDK_LIBC = 1 and libpng
- Replies: 12
- Views: 5443
i've the same problem
i'm compiling a program but when psp-gcc is linking displays this: $ make psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk /include -O2 -G0 -Wall -fno-strict-aliasing -c -o main.o main.c psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk ...
- Sun Mar 19, 2006 3:12 pm
- Forum: PSP Development
- Topic: Loading PRX in user mode???
- Replies: 7
- Views: 3767
Loading PRX in user mode???
hi i'm using FW 2.6 and i'm trying to load a PRX i need to be in kernel mode to load it ?
i need to call pspSdkInstallNoPlainModuleCheckPatch() ????
i need to call pspSdkInstallNoPlainModuleCheckPatch() ????
- Fri Mar 17, 2006 12:20 pm
- Forum: PSP Development
- Topic: Trying to build FreeType ...
- Replies: 5
- Views: 2767
- Fri Mar 17, 2006 10:54 am
- Forum: PSP Development
- Topic: Trying to build FreeType ...
- Replies: 5
- Views: 2767