Search found 32 matches

by Kameku
Fri Jun 02, 2006 3:07 pm
Forum: PSP Lua Player Development
Topic: Flip and screen.waitVblankStart
Replies: 9
Views: 7761

It's screen.flip()
by Kameku
Fri Apr 21, 2006 12:43 pm
Forum: PSP Lua Player Development
Topic: I like pie
Replies: 1
Views: 1886

Nice edit.

So do I. <3
by Kameku
Sat Apr 15, 2006 7:10 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

Just put in "clock:reset()" in your clear.
by Kameku
Sat Apr 15, 2006 1:02 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

Pretty interesting. I would suggest printing to an image and then blitting the image. I did, and it really reduced flicker and made it just look better. :)

Personally, I like the "10,000 fists," which is 10,000 organisms, with the lettter being "\m/"
by Kameku
Wed Apr 12, 2006 3:01 pm
Forum: PSP Lua Player Development
Topic: Game of Life speed help
Replies: 15
Views: 8546

I decided that making the boxes 2x2 works a lot faster, around 10 fps. math.randomseed&#40;os.time&#40;&#41;&#41; math.random&#40;&#41;;math.random&#40;&#41;;math.random&#40;&#41; white = Color.new&#40;255,255,255&#41; black = Color.new&#40;0,0,0&a...
by Kameku
Mon Apr 10, 2006 8:31 am
Forum: PSP Lua Player Development
Topic: Add in Unofficial V0.17dk2 features in Official Release?????
Replies: 5
Views: 2914

333 MHz is the original speed of the PSP. Sony just downplays it to 222.
by Kameku
Tue Apr 04, 2006 4:21 pm
Forum: PSP Lua Player Development
Topic: Flipping an Image
Replies: 9
Views: 4936

Because then it would be upside-down, too.
by Kameku
Tue Apr 04, 2006 4:20 pm
Forum: PSP Lua Player Development
Topic: Issues with Blitting
Replies: 3
Views: 2835

Oh, sorry, I figured out the problem ages ago. >_> I had made the image, and for some reason, my computer saved it as "crange.png.bmp"

Thanks for the input, though. :]
by Kameku
Mon Apr 03, 2006 10:20 am
Forum: PSP Lua Player Development
Topic: Lua Help
Replies: 1
Views: 1653

This could be further simplified, but... math.randomseed&#40;os.time&#40;&#41;&#41; math.random&#40;&#41;;math.random&#40;&#41;;math.random&#40;&#41; black = Color.new&#40;0, 0, 0&#41; title = Image.load&#40;"img/title.png"&#41; vs = ...
by Kameku
Sun Apr 02, 2006 4:38 pm
Forum: General Discussion
Topic: Lua Player version 0.18 alpha
Replies: 3
Views: 3021

When will you update the Windows version?
by Kameku
Fri Mar 31, 2006 5:47 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

Dangit, why didn't I have that idea? XD

Guess I'll work on a new cellular automaton, since Game of Life is really flashy. And because I wanna be smart! :D
by Kameku
Fri Mar 31, 2006 11:38 am
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

After going through some specifications, I have finally made a good Langton's Ant program! :) Langton's Ant [ Download Here ] http://www.freewebs.com/kamekninja/psp/screenshot.png Description - Ant begins at a random place on the screen. If the square it is on is black, it turns right, moves forward...
by Kameku
Fri Mar 31, 2006 5:34 am
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

Yes, I have heard of Game of Life from someone in the chat. And as for Langton's Ant, I'll take a look into it.
by Kameku
Thu Mar 30, 2006 4:51 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

It's not LuaPlayer, you're using something wrong syntactically.

Post what you have right now.
by Kameku
Thu Mar 30, 2006 9:29 am
Forum: PSP Lua Player Development
Topic: Can LUA write to Flash0 or Flash1
Replies: 12
Views: 7349

It's still really risky, and even then, I'm not sure if Lua can write to either flash.
by Kameku
Thu Mar 30, 2006 9:03 am
Forum: PSP Lua Player Development
Topic: Can LUA write to Flash0 or Flash1
Replies: 12
Views: 7349

If you could, you wouldn't want to, it could really fuck up or brick your PSP.
by Kameku
Thu Mar 30, 2006 7:36 am
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

Lua is case-sensitive, it has to be math.random(1,3) NOT math.Random(1,3)
by Kameku
Wed Mar 29, 2006 4:55 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

You can use the function math.random([[start],end]) Without any specifications, it will return a number between 0 and 1, if you put in one number, it will return a number between 0 and that number, and if you put in two numbers, it will return a number between those. A good idea would be to put math...
by Kameku
Tue Mar 28, 2006 6:54 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10151

UFA's here! (User-Free Applications)

You know you've made them... random text creator, pixel mover... it's just fun! Well, if you're proud of any of your UFA's, go ahead and link us to them, and if you can, provide a screenshot so we're not downloading the same thing we just made! XD Here's mine - [ Coral Draw - download ] http://www.f...
by Kameku
Tue Mar 28, 2006 12:04 pm
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16007

I would really like to see some of your concept work. And although I may not bring a lot of experience to the table, I'll try to contribute.
by Kameku
Tue Mar 28, 2006 10:37 am
Forum: PSP Lua Player Development
Topic: Creating Masks... Alpha Value
Replies: 3
Views: 2258

I'm pretty sure this would be rediculously not neccessary lol image = Image.load&#40;"myimage.png"&#41; grey = Color.new&#40;127,127,127,127&#41; for y=1,image&#58;width&#40;&#41; do for x=1,image&#58;height&#40;&#41; do color = image&#58;pixel&a...
by Kameku
Mon Mar 27, 2006 11:24 am
Forum: PSP Lua Player Development
Topic: Issues with Blitting
Replies: 3
Views: 2835

Issues with Blitting

Okay, so, in my code, I have a segment that looks like this: drop = Image.load&#40;"gui/dropper.png"&#41; crange = Image.load&#40;"gui/colors.png"&#41; And then later, I have a part that looks like this: screen&#58;blit&#40;353,240,drop&#41; screen&...
by Kameku
Sun Mar 26, 2006 3:35 pm
Forum: PSP Lua Player Development
Topic: Lua Player for Windows
Replies: 1
Views: 1818

I'm not to sure you can use sockets on the Windows version yet...

It would be nice considering I use the Windows version, ever since I upgraded.
by Kameku
Sat Mar 25, 2006 2:16 am
Forum: PSP Lua Player Development
Topic: Problems loading sound files
Replies: 7
Views: 5123

Try using a colon instead of a period.
by Kameku
Fri Mar 24, 2006 5:56 pm
Forum: PSP Lua Player Development
Topic: PSPAnimator 1.0b - BETA TESTERS WANTED
Replies: 6
Views: 4813

Okay, you can all download the updated version [Here], let me know if there are any annoying bugs, or if you have a suggestion or question. :]
by Kameku
Fri Mar 24, 2006 2:19 pm
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16007

Sounds interesting... I'd be more than willing to help.

Do you have anything done, or are you just taking this from scratch? Because if you have something done, I'd like to see a nopaste or something of it.
by Kameku
Fri Mar 24, 2006 2:04 pm
Forum: PSP Lua Player Development
Topic: Image.createEmpty(480, 272) - Can we create a bigger image?
Replies: 6
Views: 3602

I'm sure the filesize would differ from one image and say, 20, as would game speed.
by Kameku
Fri Mar 24, 2006 12:19 pm
Forum: PSP Lua Player Development
Topic: Problems loading sound files
Replies: 7
Views: 5123

Couldn't you just toss in an if statement checking to see if it's playing? Like: if not music&#58;playing&#40;&#41; then music&#58;play&#40;&#41; end I dunno. [EDIT] Just checked the wiki, and you can just put Sound.load&#40;filename, &#91;bool loop&#93;&#41; ...
by Kameku
Fri Mar 24, 2006 12:15 pm
Forum: PSP Lua Player Development
Topic: PSPAnimator 1.0b - BETA TESTERS WANTED
Replies: 6
Views: 4813

I am having a lot of fun with this. Next update will probably have Square and/or Line tools, analog usage, and most likely incrementing screenshots. For now, enjoy, and let me know anything new I could slap on there. OH YEAH, to view the animation, press Start. [EDIT] I have been working on the code...
by Kameku
Fri Mar 24, 2006 9:03 am
Forum: PSP Lua Player Development
Topic: Image.createEmpty(480, 272) - Can we create a bigger image?
Replies: 6
Views: 3602

Yeah, but technically, that's more than one image.