Search found 7 matches
- Thu Jan 04, 2007 3:35 pm
- Forum: PSP Development
- Topic: DIsabling the watchdog (sorta)
- Replies: 6
- Views: 4501
salty brine
Ah!!! Very nice!!! The stupid timeout bug is no longer. I have complete control over my PSP without having it reboot on me. The asm code to accomplish what the sceGpioSet/etc funcs do is very simple. I knew it had to be something like this. Kudos to you, and to tyranid. Your help in this matter is a...
- Thu Jan 04, 2007 5:41 am
- Forum: PSP Development
- Topic: DIsabling the watchdog (sorta)
- Replies: 6
- Views: 4501
Use a stub!
a "stub" is a word for a bit of code that is only there to invoke another bit of code, like if bridging from C code to ASM code in a design, or whatever, jumping into some code from a compiler w/ a different calling convention, etc. So I assume what you mean was "Write a stub function...
- Wed Jan 03, 2007 7:30 pm
- Forum: PSP Development
- Topic: DIsabling the watchdog (sorta)
- Replies: 6
- Views: 4501
Thats great news!
Now how come I can't seem to find any reference to this "sceGpioPortClear" function in my entire toolchain?
I just updated the SDK using their toolchain download+build script.
How do I use it??
I just updated the SDK using their toolchain download+build script.
How do I use it??
- Tue Apr 11, 2006 6:50 am
- Forum: PSP Development
- Topic: yet another PSP Documentation
- Replies: 22
- Views: 19773
- Fri Mar 31, 2006 4:14 am
- Forum: PSP Development
- Topic: Read PSP NAND Flash DATA to PC
- Replies: 35
- Views: 33293
shifty- that would probably work. I'm thinking about using my fpga dev board (99 bucks) just because a bird in the hand is worth two in the bush, plus, interfaces implemented in VHDL are a lot easier to understand than ones implemented in C using polling over a parallel port. And the same FPGA is ha...
- Fri Mar 31, 2006 4:04 am
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 170568
I am a Sea Monster, as such, I will require your spongebob icecream, Ryoko. I have a general question, I hope you will all deem it seaworthy. Now I'm an old man with many barnacles on my belly, but I do know that if you can run code that can program the flash, then you are in kernel mode and can do ...
- Tue Mar 28, 2006 5:13 pm
- Forum: PSP Development
- Topic: Read PSP NAND Flash DATA to PC
- Replies: 35
- Views: 33293
i would have to agree with Ryoko, the one there who is eating furry ice cream or something. who cares about soldering to those traces, since those lines are not associated with the crazy fast ram. Problem is, have you SEEN those traces? I was pretty giddy about the via's that almost all the lines ra...