Search found 17 matches

by mafia1ft
Wed Feb 07, 2007 8:07 am
Forum: PSP Development
Topic: PRX Eboot loader?
Replies: 7
Views: 5113

hey i got some code at home that does this but it wont work in the xmb it only works in ir-shell,dont ask me why but if you fix it can you give me a copy. i'll post the code when i get home from skool.
by mafia1ft
Tue Aug 22, 2006 9:52 pm
Forum: PSP Development
Topic: coding help
Replies: 3
Views: 1854

that don't work for me
sorry i'm a noob what file should be in the folder that has the eboot
by mafia1ft
Tue Aug 22, 2006 8:27 pm
Forum: PSP Development
Topic: coding help
Replies: 3
Views: 1854

coding help

i'am trying to make a app that will auto load a eboot.pbp here is the code can some debug it, it look fine to me but it still doesn't work #include <pspkernel.h> #include <pspdebug.h> #include <psppower.h> #define printf pspDebugScreenPrintf /* Define the module info section */ PSP_MODULE_INFO&#...
by mafia1ft
Thu May 25, 2006 6:20 pm
Forum: PSP Development
Topic: ./toolchain.sh
Replies: 6
Views: 2221

why is it with the old toolchain.sh i got errors and with mine it all worked (no errors) and i am now makeing homebrews ???
by mafia1ft
Thu May 25, 2006 3:16 pm
Forum: PSP Development
Topic: Cygwin problem.
Replies: 14
Views: 5380

tell me what u did step by step
by mafia1ft
Thu May 25, 2006 3:09 pm
Forum: PSP Development
Topic: ./toolchain.sh
Replies: 6
Views: 2221

because the old links are dead and thats why it wouldn't work
by mafia1ft
Wed May 24, 2006 4:59 pm
Forum: PSP Development
Topic: Cygwin problem.
Replies: 14
Views: 5380

look at my posted called ./toolchain i might help
by mafia1ft
Wed May 24, 2006 4:43 pm
Forum: PSP Development
Topic: ./toolchain.sh
Replies: 6
Views: 2221

./toolchain.sh

for all you people having problams with ./toolchain.sh delete your old ./toolchain.sh and use my mode one that uses different host if u post this patch anywhere else plz giv credit to mafia1ft http://psp-rss.atspace.com/toolchain.sh if their are any questionsplz ask here or email me ( no1.holden.fan...
by mafia1ft
Mon May 22, 2006 6:15 pm
Forum: PSP Development
Topic: Cygwin problem.
Replies: 14
Views: 5380

this is coming a very comon it might have some thing to do with the tut or the latest version
by mafia1ft
Mon May 22, 2006 5:45 pm
Forum: PSP Development
Topic: PSPSDK Setup....
Replies: 12
Views: 7261

iget the same error and i'm geting really pi**ed off help me
by mafia1ft
Sun Apr 09, 2006 3:44 pm
Forum: PSP Lua Player Development
Topic: help
Replies: 1
Views: 1750

help

here is the code i use but i get a error and don't know why can someone help me -- PSPRR v0.1 -- MADE BY MAFIA1FT shoot0 = Image.load&#40;"PICS/shoot0.png"&#41; shoot1 = Image.load&#40;"PICS/shoot1.png"&#41; shoot2 = Image.load&#40;"PICS/shoot2.png"&...
by mafia1ft
Thu Mar 30, 2006 6:53 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

i got it to work and thx to everyone that help or tryed
by mafia1ft
Thu Mar 30, 2006 5:46 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

DRAW = Image.load("PICS/DRAW.JPG") WIN = Image.load("PICS/WIN.JPG") LOSE = Image.load("PICS/LOSE.JPG") while true do screen:clear() pad = Controls.read() -- X if pad:cross() then break end number = math.random(3) if number == 1 then screen:blit(0,0,WIN) end if number ==...
by mafia1ft
Thu Mar 30, 2006 2:07 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

has anyone got a math.random to work on there psp because it is still not working but if i tell it number = 1 it works so i know it's math.random that is wrong
by mafia1ft
Wed Mar 29, 2006 7:23 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

i still get a error
does the random number give me a number like 2 or 2.546747749
thx
by mafia1ft
Wed Mar 29, 2006 5:07 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

can someone please debug this code for me thx -- PSPRSP v0.1 -- MADE BY MAFIA1FT DRAW = Image.load("PICS/DRAW.JPG") WIN = Image.load("PICS/WIN.JPG") LOSE = Image.load("PICS/LOSE.JPG") sreen:clear() pad = Controls.read() -- X if pad:cross() then break end number = math.R...
by mafia1ft
Wed Mar 29, 2006 4:48 pm
Forum: PSP Lua Player Development
Topic: lua Random Number
Replies: 13
Views: 7270

lua Random Number

is ther a way to create a random number in lua
thx mafia1ft