Search found 5 matches

by mauve.simian
Tue Apr 25, 2006 12:17 am
Forum: PSP Development
Topic: i am new to homebrew, and i need help making my first one
Replies: 5
Views: 2666

Don't have my psp on me so haven't tested it, but this at least compiles. Basically you had code outside of the main that I assume you wanted in there. There was also a missing '}'. If you want a better description than this let me know. // Hello World - My First App for the PSP /* This program was ...
by mauve.simian
Mon Apr 24, 2006 6:43 pm
Forum: PSP Development
Topic: animated splash screen
Replies: 3
Views: 1891

My animation is about 90 frames and pretty much full screen, so if i can avoid the brute force approach it would be great. Has anyone thought of porting libmng to the psp? Or is there example code to display an AVI (or any other video format for that matter) anywhere? Have thought of simple ways of ...
by mauve.simian
Mon Apr 24, 2006 7:03 am
Forum: PSP Development
Topic: animated splash screen
Replies: 3
Views: 1891

animated splash screen

Hi, I am wanting to take a simple cell-shaded animation I made in Blender and put it as a splash / intro to my app. I don't want to just load each frame as png and blit if I can avoid it. Its a 90 frame animation or so and fairly simple. I had thought of having it as an mng or even animated gif. Is ...
by mauve.simian
Sat Apr 15, 2006 9:43 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28708

memory leak

Dr Watson, while investigating large memory leaks in my own code (good liberal use of 'delete's when should be using 'delete[]'s), I found one in the JGE library. Your windows implementation of JGE::FreeTexture doesn't actually call delete on the texture pointer. It deletes the underlying pixel data...
by mauve.simian
Sun Apr 09, 2006 7:02 am
Forum: PSP Development
Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
Replies: 39
Views: 28708

vc++ express

[edit] Ignore me, that's not the problem, just stepped through again and noticed that JLBFont::SetColor calls JQuad::SetColor. The actual problem was simply that the when in debug mode it couldn't find the Res folder, because its executing from a different directory than the bin directory. Nothing t...