Search found 144 matches
- Tue Apr 08, 2008 12:17 pm
- Forum: PSP Development
- Topic: SDL tearing/flickering during update
- Replies: 15
- Views: 4686
- Fri Jul 06, 2007 3:12 pm
- Forum: PSP Development
- Topic: Problem puzzle me. Reading Tga file and caculate data size..
- Replies: 10
- Views: 4437
- Tue Jun 26, 2007 6:47 pm
- Forum: PSP Development
- Topic: GU 3D object drawing program?
- Replies: 5
- Views: 2838
- Tue Jun 26, 2007 4:55 pm
- Forum: PSP Development
- Topic: GU 3D object drawing program?
- Replies: 5
- Views: 2838
Hello again :) Well thanks for the reply. I would have thought someone would do a Windows program for it. I wonder why noone uses a 3D font this way? like this: http://www.youtube.com/watch?v=XQfMWIoYyRI http://www.youtube.com/watch?v=DqMcCRgZi_k I think idealy, each letter would be it's own object...
- Wed Jun 13, 2007 7:30 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7016
- Wed Jun 13, 2007 5:42 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7016
- Tue Jun 12, 2007 11:02 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7016
- Tue Jun 12, 2007 7:34 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7016
- Tue Jun 12, 2007 6:17 am
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Tue Jun 12, 2007 5:45 am
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Tue Jun 12, 2007 5:35 am
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Tue Jun 12, 2007 4:41 am
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Mon Jun 11, 2007 1:16 pm
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Mon Jun 11, 2007 12:56 pm
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Sun Jun 10, 2007 4:25 pm
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
hmm about the GU_TRANSFORM_2D, i wasnt really sure how that flag affected the rendering so i wasnt sure if it was getting clipped because of the near maybe there is some firmware glitch in it, like single lines dont show when they arent rasterized try to draw a triangle instead and make the third po...
- Sat Jun 09, 2007 4:53 pm
- Forum: PSP Development
- Topic: Can't seem to draw lines :S
- Replies: 24
- Views: 10407
- Sat May 19, 2007 8:55 am
- Forum: PSP Development
- Topic: Yeti3D port
- Replies: 10
- Views: 8329
- Sat May 19, 2007 8:52 am
- Forum: PSP Development
- Topic: strange behavior when using psp-g++ without -fno-exceptions
- Replies: 17
- Views: 14855
Re: strange behavior when using psp-g++ without -fno-excepti
what you guys has done to this flag? without this flag we can't find many symbols! but it's not the original purpose for this flags in g++. Code: #include <pspstdio.h> #include <pspkernel.h> #include <pspuser.h> PSP_MODULE_INFO("Zhen Han Zi", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); main()...
- Thu May 17, 2007 1:06 pm
- Forum: PSP Development
- Topic: Problem building ODE
- Replies: 3
- Views: 2180
i was briefly looking at this and i got the same error. but it looks like the library is being compiled fine, just not one of the tests (named .exe but is actually an elf) so just go into the ode directory and look around, you should find the library and header files very quickly and then just place...
- Wed May 16, 2007 8:56 am
- Forum: PSP Development
- Topic: when calling time(NULL) error linking in pspsdk
- Replies: 9
- Views: 4561
- Thu May 03, 2007 9:05 am
- Forum: PSP Development
- Topic: pspsdk on psp
- Replies: 4
- Views: 2721
- Mon Apr 30, 2007 4:22 pm
- Forum: PSP Development
- Topic: psptoolchain status?
- Replies: 4
- Views: 3246
- Mon Apr 30, 2007 1:36 pm
- Forum: PSP Development
- Topic: Yeti3D port
- Replies: 10
- Views: 8329
update :]
I believe Yeti3D deserves a respective namechange due to the major source changes… so i guess Yeti-PSP works… So the updates of the engine to date (altough there is no release) are: 1. Engine no longer uses debug library to initialize framebuffer. 2. All source code remains in the “source” directory...
- Sun Apr 29, 2007 10:23 am
- Forum: PSP Development
- Topic: Yeti3D port
- Replies: 10
- Views: 8329
lolCpasjuste wrote:http://forums.qj.net/showpost.php?p=1445611&postcount=1
:p
Edit : mine is sdl based and i havnt ported all the buttons function lol ..
i wanted to make a port that was 100% psp
or whatever percent it is...
- Sat Apr 28, 2007 12:38 pm
- Forum: PSP Development
- Topic: Yeti3D port
- Replies: 10
- Views: 8329
Yeti3D port
I just ported the Yeti3D engine to the PSP... yes... i know... but this port isnt dependent on SDL! yes, it is a pure PSP port! the zip package below contains the source and compiled eboot if anyone wants to take a look the regular EBOOT.PBP runs very smooth and the FAST_EBOOT.PBP is the same but wi...
- Sat Apr 28, 2007 9:58 am
- Forum: PSP Development
- Topic: what is Function sceSyscon_driver_44439604 () use for
- Replies: 3
- Views: 2370
Re: what is Function sceSyscon_driver_44439604 () use for
Today i look up the pspsdk-doc and find a function named "sceSyscon_driver_44439604 (int power)" in debug->sio.c file(the doc didn't say what it used for ). But when i look up the sio.c file , i didn't find this function !! Instead it include a H file <pspsyscon.h>. So i want to find this...
- Tue Apr 24, 2007 2:55 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 11795
- Tue Apr 24, 2007 2:26 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 11795
- Tue Apr 24, 2007 2:23 pm
- Forum: PSP Development
- Topic: Accessing the extra 4Megs of RAM on 1.5+
- Replies: 18
- Views: 23395
Re: Accessing the extra 4Megs of RAM on 1.5+
As some will know on 1.0 there was an extra 4megs of RAM from 0x8400000 which you could access, on 1.5 if you access it you get an exception, what is going on here? Well I just added the functions to the SDK to allow access to these areas, there are in sceSuspendForUser for usermode calls and scePo...
- Mon Apr 23, 2007 3:57 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 11795