Search found 4 matches
- Wed Jul 12, 2006 9:01 pm
- Forum: PSP Development
- Topic: It cannot allocate enough memory, ok, now how to fix it?????
- Replies: 12
- Views: 4096
- Fri Jun 23, 2006 12:34 am
- Forum: PSP Development
- Topic: How to debug exception
- Replies: 12
- Views: 10069
i debug another way
and find in prog.s by addres a mistake....
Code: Select all
psp-objdump -S prog.elf >> prog.s
- Sat Apr 29, 2006 5:08 am
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 28657
to dr_watson yes, sure you can use this makefile ))) and if anybody want make this file more cleare you are wellcome ..also i make some adding to your engine, maybe somedays i post them ))) i try to make some platformer but i use for Ai finite state machine, like you use in game states. its very han...
- Thu Apr 27, 2006 9:31 pm
- Forum: PSP Development
- Topic: JGE++: A hardware accelerated 2D game engine for PSP/Windows
- Replies: 39
- Views: 28657
nice work but poor makefile, here my makefile that allow you free use .h and .cpp files to make clear structure .... all files that changed would be rebuild and correct builds dependicies here my project structure game / ../res/ ../src/ ../build/ makefile type make all - to build all in .pdp make xp...