Thanks weltall.
No problem then so I keep working on it without worries :)
Search found 11 matches
- Sun Oct 08, 2006 2:07 am
- Forum: PSP Development
- Topic: returning to my application after loading another app
- Replies: 5
- Views: 1707
- Sat Oct 07, 2006 10:06 pm
- Forum: PSP Development
- Topic: returning to my application after loading another app
- Replies: 5
- Views: 1707
- Fri Oct 06, 2006 9:02 pm
- Forum: PSP Development
- Topic: returning to my application after loading another app
- Replies: 5
- Views: 1707
- Fri Oct 06, 2006 2:58 am
- Forum: PSP Development
- Topic: returning to my application after loading another app
- Replies: 5
- Views: 1707
returning to my application after loading another app
I´m looking for a way to return to my application after it loads other application. It´s something like trying to replace the XMB. I taked a look in the forum, and I read something about if the app is compiled as prx and loaded by other application, when exiting, returns to the application that had ...
- Fri Oct 06, 2006 1:40 am
- Forum: PSP Development
- Topic: freeze psp with asm inline function
- Replies: 7
- Views: 2805
- Fri Sep 22, 2006 4:41 am
- Forum: PSP Development
- Topic: How to use vshKernelLoadExecVSHMs2 ?
- Replies: 4
- Views: 1483
- Thu Sep 21, 2006 11:56 pm
- Forum: PSP Development
- Topic: How to use vshKernelLoadExecVSHMs2 ?
- Replies: 4
- Views: 1483
- Thu Sep 21, 2006 7:48 am
- Forum: PSP Development
- Topic: How to use vshKernelLoadExecVSHMs2 ?
- Replies: 4
- Views: 1483
How to use vshKernelLoadExecVSHMs2 ?
Hi. I´m developing an application that can launch some others. It run in kernel mode and, because that, i want to launch other app with kernel mode functions. I heard about vsh functions like vshKernelLoadExecVSHMs2 and its sce equivalent sceKernelLoadExecVSHMs2. I think i have all the files i need,...
- Mon May 08, 2006 5:13 am
- Forum: PSP Development
- Topic: freeze psp with asm inline function
- Replies: 7
- Views: 2805
- Thu May 04, 2006 9:05 am
- Forum: PSP Development
- Topic: freeze psp with asm inline function
- Replies: 7
- Views: 2805
lv.q and sv.q require data to be quadword aligned. meaning the starting address of the argumants needs to be multiples of 16 bytes. Thanks starman2049. I didn´t realize. I´ll test the code trying to align the bytes that compose the matrix that way. But, implies this that I have to realign the data ...
- Mon May 01, 2006 11:29 am
- Forum: PSP Development
- Topic: freeze psp with asm inline function
- Replies: 7
- Views: 2805
freeze psp with asm inline function
Hi everyone. I am new in psp programing, in inline assembly coding and I am new in this forum too :). I am trying to code a simple little 3d engine. Now, I was coding a simple function to multiply two matrix, but i have some problems with inline assembly code. This is my code: void multMatrix...